1sland 4+

Paddle Royale

nada studio, sl

Designed for iPad

    • 4.4 • 2.4K Ratings
    • Free
    • Offers In-App Purchases



Welcome to “Paddle Royale”, a new chill competition genre where you need to find an island faster than anybody. It’s super zen, and super fun. The competition resets every day, and it's time-based: You can join and race whenever you want!

But that’s not all. You are given a Home Island that you can improve and customise at will! Start by building something, planting some trees, or modifying the landscape. Then you can go fishing, wander around the ocean, collect wood to craft items, or just relax. Anything you can think of, can be done. And we are constantly improving it with new content!

Some tasks you can do to relax:
• Decorate your island with 100+ items.
• Grow your own crops: Corn, grapes, peaches...
• Modify the layout of your island.
• Collect wood and stone to craft cool items.
• Complete daily jobs to get rewards.
• Go explore the ocean.
• Fish and catch many species.
• Much more!

We carefully crafted 1sland to make the whole game a really zen experience, and we are super excited to hear your feedback. Join our fantastic community on Discord:

What’s New

Version 2.6.1

- Treasure chests scattered around the map
- Tutorial fixes
- Bug fixes

Ratings and Reviews

4.4 out of 5
2.4K Ratings

2.4K Ratings

AYoungBull ,

The most annoying/frustrating glitch

This game is a great game, it is a slow paced relaxing game that requires lots of play time (or 1 purchase) to complete rewarding goals that pay off. There is a lot of grinding time wether it’s fishing for 20 minutes to find all species to driving around for hours to achieve mile goals. With that being said there are many boats and boat upgrades that can assist you in achieving more goals and getting more oysters (in game currency). My worst experience with this game is wasting oysters because they are very hard to get.

The most annoying glitch is the Position flare, I don’t know if the developers are aware of this glitch but you cannot use a second buoy/position flare. The first one shows your distance from the point you placed it but the second one you drop doesn’t show you the distance which is a complete waste of an oyster. Now if in game currency (oysters) were easily acquired and surplussed this would not be a big problem but all oysters are very important and critical to progression because of how they can be used and how tedious it is to get acquire them.

Developer Response ,

Hi, developer here! Thank you so much for your feedback, we are constantly trying to make it better, and we will definitely make us of your insights to improve it!

As for the second distance/position flares, that sounds like a bug... thanks for telling us! You should be able to fire the amount you want, not only one; sorry about that! If you write us to 1sland@nada.studio, we will give you a bunch of them, and we can try to track down the problem.
Thank you!

Davin, bc_toast ,

Amazing Start to a Great Zen Experience!

I'll start off by saying this game has genuinely helped with a lot of anxiety and stress recently. The soundtrack is amazingly peaceful and it honestly makes this one of the most immersive mobile games I have ever played. The mix of the beautiful Animal Crossing style island builder, with the cash flow/gameplay aspects of an idle game mixed in, and complete lack of worrisome permanence with everything you do probably makes this one of the most relaxing experiences I've seen in mobile. It is clearly still fairly early in development with many more features to come I am assuming, so I will admit the game becomes a bit redundant after you buy every building. This point in the game is where fishing becomes a major factor. Fishing is equally as relaxing as the rest of the game, and the only thing I would ask from the developers is to create a wider range of "prizes" for what you catch. Right now it is pretty much either 1 heart or (X) thousand coins which is not a bad thing but it takes a little fun out because it takes some excitement away from what types of fish you catch. Maybe add rarer fish that swim in further away waters, or potentially a seasonal cycle where different types of fish swim during different seasons. Idk, I just know I am very excited for where this game could be headed, and if you are a big fan of 0 stress, complete zen experiences, then this is the game for you. :)

Developer Response ,

Wow Davin, Devs here! It makes us so very happy to read this comment of yours about our little game. Thank you, thank you so much. My brother and I are working constantly on ways to improve the 1sland experience, we have a lot of ideas and exciting features on our dev roadmap. This last update marks the beginning of the new fishing experience (that's why as you mention it seems to still be in early development, because there is only so much we can do, but we are working on it! :)) We really appreciate the insights and ideas on fishing, the seasonal and territorial concept of fishing seems a wonderful one! We can't wait to start to implement them all, one step at a time!

Thank you so much for the time you took to write this both lovely and insightful review, we'd really love to hear more ideas and thoughts (if you wanted to, of course) on how to make this game better, on hola@nada.studio

Have a great day!

Laad Luda ,

Great Game, Needs a lot of work

I rated it 5 stars because I think it’s great for such a new game. However, there could be a lot more done with it. Consistent crashes when I complete challenges in the ocean. The race is annoying, because you can so easily get stuck on the bordering bouys or whatever they are. I feel like you can build more stuff on an island you discover in a race vs on your own island. Why? I want to be able to build more stuff on my home land. And finding a container 50 miles from home? Seems a bit ridiculous. Maybe some help/hints with finding stuff out at sea? I want to be able to view a gallery of how many I’ve caught of what. Should be more to catch in the ocean. Percentage of rarity of finding different stuff is fine, but more fish and then being able to look at them and read their little bios later would be fun. There’s a glitch where you fish over fish and it doesn’t give you the button at the bottom, that needs fixing. Much more can be done but so far, congratulations developers. You’ve made a relaxing game that does not beg you to play for hours on end. The team should be proud of this app and I cannot wait to see where it goes.

Developer Response ,

Hey Developers here! First thing thank you so much for such detailed review and feedback. Really appreciate both the nice words and constructive criticism.

We are a very small team (my brother and I) and are constantly working to try and give you folks the best possible experience. We are pushing a new update very soon that hopefully will sort some of the issues you’ve described!

Also we are working on a much improved fishing experience!

Thank you so so much for your nice words and your incredibly helpful remarks :)

Sergio & Jacobo

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