Build and expand your own space program. Manage settlements, orbital stations, and resources as you push deeper into the solar system.
What would you do if you are a billionaire? owning your own space program, managing, researching and building space ships, mining on planets and moons, bringing tourist into space for a space walk or just sending researchers to explore what is out there.
In Tiny Space Program, like modern space companies such as Spacex, Blue origins and Virgin Galactic, you decide and manage what rockets you launch, if you want to bring tourists to Mars and The Moon, or start a mining operation on IO, Titan, Europa or Pluto. You manage and simulate the early colonization of our near future of our interplanetary society and learn what kinds of challenges exists for such an endeavour.
Features:
- Space Program Manager.
- Building off-world colonies and outposts.
- Launch Space Ships and rockets into orbit.
- Research different technologies,
- Mine resources from stellar bodies,
- Character progression of astronauts
- Spacesuits
- Based on real orbital mechanics and ship propulsion
- Establish Off-world economies
Features – to be implemented
- more rockets and space ships.
- Space stations
- Drones and idle rovers
- Orbital Factories - Capital ships
- Facilitating space colonies
- Colonies to trade with
- Stellar bodies beyond Pluto
- Interstellar Travel.
- (idle) Trade routes and automation (idle production)
This game is definitely on to something. It is a super cool concept and considering its being made by 1 developer is quite impressive. The game definitely makes you feel like you’ve accomplished something when you start a new base or achieve something you’ve wanted to do. However this is in part to the INSANE cost of everything and the inability to generate really any consistent revenue in return. There are no random ads that pop up in game which is always a plus, however you’ll still be watching your fair share as it’s really the only way to get more credits without buying any. 1 30 second video gets you 100 credits which is gone quicker than you can blink. Most buildings require about 10 resources to construct on average and each individual resource costs 50 credits per item in the market, so one can imagine how much of a grind it is to just construct one building. Most rewards you get for completing daily or weekly challenges are about 100 credits as well and one has to spend usually more than that purchasing the space craft needed to complete the challenge. The grind is really real and quite frustrating. Also, the learning curve of this game is wild. The tutorial gives you a very very short and basic understanding of the game and you’re left to your own devices to figure out anything more advanced than launching a rocket or satellite. The base building took me a few days to grasp the basics of and I’m still struggling to understand the advanced stages of this game. I’m very hopeful that this game will keep improving. If you’ve got the time and patience this game can be fun and there’s nothing quite like it on the App Store from what I’ve seen.
I enjoy it.
lucifersapprentice
For me it’s a slow paced game that doesn’t make me feel like I ‘absolutely need to do this thing now’ like other games. I usually get home from work, do my chores for the afternoon and then sit for a bit and play the game. Rinse and repeat the next day. There’s no rewards for “played seven days in a row” and such and I actually really appreciate that. I can miss a day without feeling penalized in some way when it’s meant to be a means of relaxation after a long and tiring day. After about a week I finally got a better understanding of the controls and which actions progress me in this way, as the tutorial doesn’t exactly explain much other than “push this button and do this”. I feel like other than that the game is not meant to be a button crunching game that you can gain 30 levels in a day if you just keep watching the screen. It’s just very chill. Do a research expedition that takes an hour, go searching for space rocks for about 5mins or do tours of space for space tourists. Then put it down and spend time with the family and pick it up later and choose something different. 4 stars as there are definitely some learning curves you gotta get through but other than that I’d say to keep up the good work.
Great game, needs a few changes
A Vaccine to Antivirus
1) the space station needs a revamp. The models used for the ‘mini game’ visuals are extremely hard to follow. 2) I’m lost and confused. Been playing the game for a few days, and I’m still unsure about what does what. This wouldn’t be a bad thing if the game itself wasn’t a economical version of dark souls. Every mistake seems to be a punishment. 3) Economy needs to figure itself out. When I started playing, the way I made credits were from logging in and selling the free items, then that turned into selling space rocks. And after that, you’d think that it would get easier, but now I just watch Netflix while spamming advertisements for credits. I’ve watched well over 25k credits worth in advertisements (100 credits per ad). 3 1/2) The other part of the economy needs to figure itself out. I still cannot, for the life of me, figure out an efficient way to get research. And all of this wouldn’t even be that big of a deal, if 4) the timers for the research/building weren’t so long. They almost make me feel like its actually me whose out and about building/researching myself. And I really like this game too, but these kind of things hinder the experience.
Bugs and Glitch’s
Cookiesnatcheruw
I love this game and everything it has to offer but there are a few bugs in the game that are a bit bother some. First of all, the tourist feature where you can send tourists on expeditions is great and my main form of income but there seems to be a upgrade cap a 3000 coins for either tourist upgrade and the buttons become non-functional, not sure if this was intentional but I would like to have the opportunity for more tourists. Secondly, I have built a space station around mars and whenever a spacecraft is docked there(any of the spacecraft) it will briefly appear to be on the surface of mars untill I refresh the screen(by a button press or switch to another outpost and back) where the ship will disappear. Idk why this happens but does confuse me and lead me to believe I have another ship on mars whereas I do not. I’m not sure if this happens with any other space stations around other bodies but it is bothersome. Lastly, sometimes when I seen my workers on expeditions it glitches and sends all of my workers on the same expedition except on foot, this bothers me the most and uses up my available workers so quickly, thanks for listening.
• Added dwarf planets and new deep-space destinations
• Expanded late-game progression beyond the Kuiper Belt
• Stability improvements and minor fixes
Version 1.2.203
The developer, Jerry Neimann, indicated that the app’s privacy practices may include handling of data as described below. For more information, see the developer’s privacy policy .
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Information
Seller
Jerry Neimann
Size
39.2 MB
Category
Simulation
Compatibility
Requires iOS 13.0 or later.
iPhone Requires iOS 13.0 or later.
iPad Requires iPadOS 13.0 or later.
iPod touch Requires iOS 13.0 or later.
Mac Requires macOS 11.0 or later and a Mac with Apple M1 chip or later.