A roguelike all about buildcrafting—auto combat, your synergies, your call
One floor from the end of the dungeon. Your build is nearly complete, and your bag is packed with loot from this run.
One more floor to the boss. But extract now, and every reward you've earned is yours to keep.
This is a roguelike built around making that choice again and again.
Combat is automatic. Your character handles the fighting.
You make two calls:
What build to chase, and when to stop.
You build from scratch every run.
Weapons, Armor, Rings, and Boons are different each time, and when effects like Critical Hits, Lifesteal, chained Ring effects, and Gold-based scaling click together, auto combat plays out differently.
The better the synergy, the deeper you can go. The deeper you go, the greater the rewards.
But the dungeon knows that too.
A build that was cruising can still fall apart on a Special Floor or at the boss.
Extract before it does and you keep the rewards. Wait too long—and you'll be building again next run.
- Synergy builds made from different Gear and Boons every run
- Auto exploration and auto combat—the decisions are yours
- Floors 1 through 10, with greater rewards and risks the deeper you go
- Mid-run twists like Special Floors, Keystone Boon Statues, and Holy Fonts
- Challenge the boss or extract now—the final choice of every run
- Boss Run: take on an evolving boss in five quick battles back-to-back, drafting your build as you go
The thrill of creating a powerful build—and knowing when to stop.
This dungeon demands both.
Honestly loving this little game. The combination of idle play and active play is perfect. Has just enough interaction to keep me engaged yet doesn’t feel overwhelming. The strategy to runs is surprisingly deep and the gamble of choosing to push deeper or cut your losses and retreat is super fun. I also love the added layer that you have to fight your way out of the dungeon to retreat. It makes it a nail biting experience that I keep coming back to for more!
Developer Response
Thanks so much! Our game designer was really happy reading this review. You pretty much nailed what we were going for with the push-your-luck part of the game. Really glad you’re enjoying it, and thanks for playing!
Great game just needs some QOL
Dan Rowan
This is a very fun autobattler with a solid gameplay loop. One small thing that needs to be fixed is if you have to swipe out of the game to answer a call or something you will lose a mid progress run. The ability to save loadouts and boons would help a lot with theory crafting builds and I would like to see a ranged variant for a character maybe with staves/bows/spear or something along those lines. The IAP are not too bad the only thing I don’t like is you can’t pay to permanently remove ads so even after supporting the game you have to watch them for extra “energy”.
Developer Response
Thanks for the detailed feedback! Some of the things you mentioned are actually already in the works, and we’ll definitely keep the rest in mind as we continue improving the game. Really glad you’re having fun with it, and thanks for taking the time to share your thoughts!
Strong Start
EgoicSoul
Seriously a really strong base game that I’m loving completely. I’m one of those folks who have played near every rpg idle auto type incremental game on the App Store it seems. This is a unique take on the scene! It loops in all the fun stuff - great loot, deep systems, risk based rewards, and lose it all hardcore elements - but takes away the grind and dungeon crawling boredom. Really enjoying this, excited to see where the dev takes it!
Developer Response
Thank you so much! Our game designer was genuinely thrilled when he read your review. He liked the way you described the game so much that he said we should use it as our tagline. Hearing this from someone who’s played so many games in the genre really means a lot to us. We hope you’ll enjoy what we have coming next!
It’s great but needs work
EpicTwiglet
I’ve put quite a few hours in and I really enjoy it, but many things ruin the experience. Come back in a few months if it still exists.
Developer Response
Thank you for playing and for the feedback! We’re actively working to improve the game, and we’d really appreciate hearing what parts of the experience frustrated you. If you have a moment, please send us the details by email. We’ll do our best to address your feedback in future updates as quickly as possible.
- Reworked some summoning weapons and Unique Gear
- Added 3 new Special Floor types
- Added the ability to resume a Run (excluding Boss Run)
- Added Simple/Detailed options to improve Boon card readability
- Adjusted Boss Run balance and toned down certain patterns
- Improved Auto Combat/AI stability
- Enhanced the boss details screen accessed via the magnifying glass
- Various bug fixes
Version 1.0.36
The developer, Sehyeon Heo, indicated that the app’s privacy practices may include handling of data as described below. For more information, see the developer’s privacy policy .
Data Used to Track You
The following data may be used to track you across apps and websites owned by other companies:
Identifiers
Usage Data
Data Not Linked to You
The following data may be collected but it is not linked to your identity:
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Usage Data
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Privacy practices may vary, for example, based on the features you use or your age. Learn More
Accessibility
The developer has not yet indicated which accessibility features this app supports. Learn More
Information
Seller
Sehyeon Heo
Size
266.4 MB
Category
Roleplaying
Compatibility
Requires iOS 15.0 or later.
iPhone Requires iOS 15.0 or later.
iPod touch Requires iOS 15.0 or later.
Mac Requires macOS 12.0 or later and a Mac with Apple M1 chip or later.
Apple Vision Requires visionOS 1.0 or later.
Languages
English and 8 more
English, French, German, Japanese, Korean, Portuguese, Simplified Chinese, Spanish, Traditional Chinese