I’ve played the original arch hero for some time now and felt I was living under a rock and just put about 20 hours into Archhero 2. This game is unique because it does feel you can progress as a free to play player and they offer endless supplies for gems, passive hunts for xp and gear, and offer quite the diversity of gameplay with different events, challenges, even interacting with other players. Where I could see improvements (this is just my experience), it feels very RNG dependent. The attack upgrades for example seem to offer the smallest of damage increases where you’ll hit a legendary roll, a 4x damage increase, and the next wave you seem to be doing maybe 50-80 more damage per hit (which is nothing). The boss scaling is brutal in my experience as well. You’ll be in the fight for a while due to damage increases not scaling and put into an almost dark souls feel where it’ll take them 2 shots to kill you but you need to survive for 3-4 minutes through the fight till you kill them making it frustrating to advance in the game. I’d love to see a balance check to make damage boosts equivalent to the spirits, they seem to out damage a primary, jeweled up weapon everytime regardless of damage buffs. This is more in-depth and after extended play. It was hard putting 3 stars as I do enjoy the game but would love to see them slow down ironically.
Thank you for your detailed feedback. It's great to hear that you enjoy aspects of Archero 2, especially the progression and variety offered to free-to-play players. We understand your concern about the reliance on RNG and how attack upgrades can sometimes feel minimal in impact. The boss scaling and balance between damage boosts and spirits are also important points that can affect the gameplay experience. We'll share your insights with the development team to consider potential adjustments to improve the balance and pacing of the game. Your input is invaluable, and we appreciate you taking the time to share your experience.