"Blackbar is a brilliant game." —Ron Gilbert
"Its allegories are smart, and its approach to story-telling on touch-devices is just as well. 4.5/5" —TouchArcade
"Taut and intelligent. 8/10" —Eurogamer
"A political statement—a super fun one. I _______ love this _______ game." —Loren Brichter
"Awesome and totally unexpected." —Shaun Inman
Blackbar is a text game: a sci-fi story of a dystopian future told through the medium of word puzzles. Reminiscent of text adventures and interactive fiction, it has a unique mechanic centered around the concept of censorship. Censorship is frustrating, but the human spirit can beat that frustration by turning it into a game.
You'll pick up Blackbar instantly; however, its challenges will keep you searching, thinking, and trying for days.
"An ingenious puzzle game that critiques censorship" —Fast Company
"The humor is black, the puzzles go from simple to truly challenging, and the story is top-notch." —Gamemoir
"Playing Blackbar is Like High School English Class, And I Love It." —Kotaku
"Wonderfully written and does a fantastic job of pulling you into a not entirely unrealistic tale." —Gizmodo
"Well-written and entertaining, with just a touch of a deeper message to hit a few concepts home. Just plain awesome." —JayIsGames
• Fixed a small visual bug on one page
• Fixed a layout problem in the credits on small devices
Ratings and Reviews
Interesting story, very difficult to play
I played Grayout before this one, which made the story more familiar to me and it probably helped me figure out quite a few of the answers. BUT, often the answers were difficult, sometimes ludicrously so. I ended up looking up answers many, MANY times, and more often than not my reaction when seeing the solution was “How the hell was I supposed to get THAT?” This was especially true with later puzzles that involved some kind of riddle or clue-most of the time, I found the “clue” to be too vague for me to ever get the answer on my own.
Mostly fun and challenging puzzles, but some killed it for me.
A few of the puzzles, even after googling the answer, made very little sense and I can’t see how anyone would come to that conclusion as the answer had the vaguest connection. Developers, that is definitely not how a raven is like a writing desk.
One literally has no clues or context whatsoever, you’re just guessing words until you find one that fits, only then do you have context for the rest.
The game was great in concept, truly unique, but at times poorly executed. It killed the pacing of an already cliche, but well done, dystopian story.
Unlike some I actually really liked that it was supposed to be a short game, if the developers would just get a few of the puzzles to make more sense this could be a very interesting brief experience. $3 for an hour or two of interesting entertainment is well worth it.
This game could so easily be fixed to be the interesting experience it set out to be.
Neat idea, boring gameplay, lackluster story
The concept of the game is fun and original. The game itself is pretty dull. Not a lot of clever; not a lot of fun. The cute little twists all leave something to be desired, I think because the medium itself—like a worse kind of crossword—is sorely lacking. The plot, which is really the only thing worth keeping on for, isn't worth keeping on for at all; it's a heavy-handed, childish take on a dystopian government, the sort of thing a teen comes up with after reading 1984. The characters are shallow, the Evil Government is boring, and the one attempt at tugging your heartstrings manages to be simultaneously melodramatic and boring.
This is not a good game, for all it was created by a great guy.
- Mrgan LLC
- 4.6 MB
Requires iOS 8.2 or later. Compatible with iPhone, iPad, and iPod touch.
- Age Rating
- Rated 9+ for the following:
- Infrequent/Mild Profanity or Crude Humor
- Infrequent/Mild Horror/Fear Themes
- © 2013 Neven Mrgan & James Moore
With Family Sharing set up, up to six family members can use this app.