Bloodstained:RotN 9+

Metroidvania game encores‪!‬


    • 3.0 • 669 Ratings
    • $9.99
    • Offers In-App Purchases



IGAVANIA comes to MOBILE! Bloodstained: Ritual of the Night, a hardcore Gothic side-scrolling ARPG, brings you the most thrilling battles and a real Metroidvania world!

Bloodstained: Ritual of the Night - New DLC "Character Pack: Bloodless" and “Boss Revenge Mode” coming! The epic fight is about to start!

Bloodstained: Ritual of the Night is the FULL game experience, a Gothic, exploration-focused side-scrolling action RPG by Koji Igarashi, packing all of the best features you’ve come to know and love from the Metroidvania genre into a single, content-packed game.

Play as Miriam, an orphan scarred by an alchemist’s curse that slowly crystallizes her body. Battle through a demon-infested castle and defeat its master to save yourself, and all of humanity!

·Challenge over 120 Minions and Bosses and take their abilities.
·Customize your combat style with 107 weapons, 23 skills, and numerous combos.
·Sprawling and complex 2D side-scrolling map. Explore and unlock routes and barriers to discover surprises.
·Numerous fashion items for a variety of appearances and buffs.

What’s New

Version 4.3

1. NEW DLC: Character Pack: Bloodless
2. NEW DLC: Boss Revenge Mode
3. Pre-rendering
4. Fixes for some bugs.
5. Optimization of the game's performance.

Ratings and Reviews

3.0 out of 5
669 Ratings

669 Ratings

Xhen13 ,

Bug problems

I usually don’t complain, but my main issue is there are times I’m at the start of boss fight, and tried to skip and game will crash, same thing when I went to kill Gebel early in the game, because I’m playing blindly and never realized that was the end, after the credits, game won’t load anymore, please fix this, it’s not worth of $10 if the game is full of bugs, I’d rather go back to my Sotn, that game is perfect even transferred in iOS, so please fix them. And can u guys add like arrow keys for movements instead of analog, the weapon skills are hard to perform even there’s shortcut, in sotn ios i can perform like 50 - 80 gravity boots jump with the librarian without problems, my point is i know this is ios platform but graphics in game we don’t care that much, but performance wise like skill and the 8-bit boots omg is like sliding in ice before u can run. Loading and some minor bugs are ok and we are paying even how many dlc u guys put as long as u guys fix major problems asap.

TeamNonin ,

Not operable for me.

I waited until they said they would be updating the issues with frame rate and poorly optimized controls. There is a good game here, that I want to play and finish, but can't in it's current state. There are plenty of games that I can play proficiently with virtual controls. For similar games like Dead Cells, I can beat the game only using virtual controls. The jump button is like shooting dice. Sometimes it registers, lots of times it doesn't. Or it will register I pressed jump, but only for a moment. Maneuvering around enemies is a crap-shoot, and further into the castle, platforming becomes crucial, and 30% of the time I jump, it only registers for a moment, resulting in a short jump, which can mean falling all the way to the bottom of the structure you are trying to ascend. Even when staring at the positions of the virtual controls, and seeing I definitely pressed it, it still won't register. For me it is unplayable after advancing through the cathedral. It results in a lot of death because dodging (sticking with the previous analogies) is a gamble. I would give the developers a break if there weren't a ton of games with virtual controls that do work, but that isn't the case.

eyecutsue ,

iPadOS 16 broke this game. Also when is full controller support going to be implemented?

Doesn’t start anymore. Thought the issue was stage manager screwing things up, but disabling it only gets me as far as some weird prompt asking to confirm pasting something from Safari before crashing me back to the Home Screen anyway. Since I bought this almost a year ago, official support through the official Apple channels isn’t allowing me to address this issue behind the scenes, so my only hope is that someone sees the problem here and takes the necessary steps to fix it. Or get a refund.

Also, although it was nice of the developer to include controller support, it’s not full controller support; the touchscreen action buttons don’t disappear when the game detects a controller connected to the device, and you still have to touch the screen to open up the game’s menu instead of pressing a physical button on the controller, which can easily spell life or death when you know you can’t dodge an attack and you need to pause to access your healing items.

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