Bury me my Love tells the story of Syrian refugee Nour and her husband Majd, as Nour
undertakes a perilous journey to safety in Europe.
Bury me, my Love is a Text Messaging Adventure game about Nour, a Syrian migrant trying to find her way to Europe. Her husband Majd, who remains behind in Syria, communicates with Nour through a messaging app, advising her as best he can so that she reaches her destination safely.
“Bury me, my love” is a Syrian goodbye phrase that roughly means, “Take care, don’t even think about dying before I do.” This phrase takes on a deeper meaning as Majd says it to his wife, Nour, as she undertakes her perilous journey to reach Europe.
A co-production from ARTE, the European cultural network, with The Pixel Hunt and Figs.
***A game in an instant messaging app
As Majd, you can communicate with Nour and follow her journey, just as if you were chatting with her via WhatsApp. You will text each other and exchange emojis, pics and selfies, relevant links…
*** Multiple narrative routes to discover
By reading instant messages and choosing response options, players help Nour overcome the hardships she will encounter.
Your choices in Bury me, my Love truly impact on the story, with Nour able to visit 50 different locations and reach 19 potential different endings with widely divergent outcomes.
*** Based on real-life events
Bury me, my Love is a “reality-inspired game”, a documented fiction that draws inspiration directly from real-world events. The original idea stems from an article written by Le Monde journalist, Lucie Soullier, telling the story of Dana, a young Syrian woman who fled her country and is now living in Germany.
Winner of the best meaningful play - 14TH IMGA
Game Beyond Entertainment - BAFTA
Best Emotional mobile & handheld game - Emotional Games Awards
Best Work - Japan Prize 2018
This experience may affect the sensitivity of younger people.
Ratings and Reviews
Things I don’t like
I haven’t finished the game, but I’ve encountered something I don’t like so far.
I totally understand I have no control over what Nour does on the other side of the phone, but I do think I should have more control over what Majd does, because I’m playing his role.
If the designer want me to feel like I’m Majd, but doesn’t give me autonomous, instead, only give me the ability to see what happens through his eye without the ability to change anything. In my opinion, this is not good game design, even it can be good story design. I’ll never truly put myself in Majd’s shoes if I’m not allowed to make all important decisions as Majd.
So the scene makes me feel this way is when Nour wakes up late and is missing her plane. I wish I had the choice to call her.
Buggy implement, railroaded story
This game is interesting in concept and well written to some extent, but it ended up railroading me into a ending that I thought I had been carefully avoiding with every choice I had made. The end result was an unsatisfying story that made no sense narratively.
At a technical level, this game presents itself as a simple text message interface which should be the easiest thing in the world for a game to implement—iOS has built in support for scrolling views after all—but it’s completely broken: attempting to scroll back to read what happened previously jitters and jumps around, text is drawn stacked on top of other text making it impossible to read, there are huge gaps between text bubbles requiring you to scroll multiple screen lengths, sometimes it is solid black, etc.
The game is basically playable but there’s no way to read the story that came before.
A slow burn, but ultimately well worth it.
I’ve played similar games that simulate a chat interface and work in real time, but this game impressed me. The choices you make actually matter and appear to change the path Nour takes as she attempts to travel into Europe. The game generally checks in a few times a day and never felt annoying. You can switch it to real time if you’re more interested in flying through, but the story is better told in small chunks. It’s hard not to sympathize with Nour and the plight of many like her. I felt like I understood the situation of many refugees a little better after playing this game.
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- Plug In Digital
- 199.5 MB
- Requires iOS 9.0 or later.
- Requires iPadOS 9.0 or later.
- iPod touch
- Requires iOS 9.0 or later.
- Requires macOS 11.0 or later and a Mac with Apple M1 chip.
French, German, Italian, Spanish
- Age Rating
- 12+ Infrequent/Mild Realistic Violence Infrequent/Mild Mature/Suggestive Themes
- 2017 © ARTE France - The Pixel Hunt - Figs
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