Start your coaching career at a small school and build your reputation. Challenged with school expectations, dynamic play styles, and recruiting battles, your goal is to win as many conference championships and national titles as possible. With 256 teams in 16 conferences all competing for the national championship, the task will not be easy.
Create a mobile version of yourself and choose your offensive and defensive schemes. Manage your lineups and player usage rates to form a competitive team. Analyze statistics to adjust your strategy and give your team the greatest chance to win each game. Compete in conference tournaments to secure a bid to the national tournament, and continue that momentum to cut down the nets.
- Added more effective penalty for recruiting multiple players at same position
- Added opponent overall rating to custom schedule
- Added interest gauge to carousel
- Modified recruiting class rankings for a more even distribution
- Modified recruiting algorithm to eliminate penalty for spending too much on one recruit
- Lowered scholarship count to 13, but removed walk-ons from taking up a scholarship slot
- Other minor interface changes and bug fixes
Ratings and ReviewsSee All
Update! Another Small Problem...
When my chances of recruiting a player are at 100%, please for the love of god I shouldn’t be losing out on 1-2 of those players where I’m at 100% recruitment odds every year. It seems ridiculous.
This game is awesome! It’s great going from worst to first on this game. It’s tedious, but in a way it feels fulfilling. However, there are a few problems with it. If your prestige starts at below 80 or if it falls below 80, you can never get it above 80. I won the national championship 8 years in a row and my team was stuck at 80. And if you play the game unlocked(choosing any team you like), and I will exceed the season record expectation with this team, reach the final 4 drop, and 10 prestige to 80 prestige for no good reason even though I exceeded expectations both record wise and tournament wise, and then since I hit 80 or below, I’m then stuck at that prestige. To me that makes no sense.
I love this game and I can play it anywhere and anytime I want to, but I just wish that you could add a feature where the player could select a difficulty, like maybe an easy mode where the players wouldn’t leave early for the draft, easier recruiting, and maybe be able to select a team with a higher prestige. The hard/challenge mode would make recruiting harder and make winning/building your prestige a lot harder and maybe add a feature where you’re only allowed to select from a small group of teams that don’t have high a prestige. While the normal mode would keep the game the same as it is now. Just a suggestion to allow players that are new to the game to have more fun and add a new laid back element to this already great game.
I first want to say that this is a great game and the online users who have created NCAA teams make it even more fun. I’m writing this because this is the only I know to reach the developers. I would love to see a transfer system in the offseason as well as the ability to redshirt 2-3 players. I think it would also be cool if I could persuade my players into staying another year instead of leaving early. You could create a point total called Offseason points, which users could distribute as desired for transfers, recruits and trying to keep players from declaring early. I don’t know if the devs will see this, but if they do, regardless of whether they use those suggestions, once again, this is a great game!
With Family Sharing set up, up to six family members can use this app.