In the Empire of the Petal Throne™, will you find glory, or a knife in your back?
"Choice of the Petal Throne" is a 124,000-word interactive fantasy novel by Danielle Goudeau, where your choices control the story. It's entirely text-based--without graphics or sound effects--and fueled by the vast, unstoppable power of your imagination.
M.A.R. Barker's world of Tékumel™ is a fantasy universe like no other, where South American, Middle Eastern, and Indian cultures collide. The princes and princesses of the Tsolyáni empire vie for their father's mystical Petal Throne, tearing the nation apart with civil war and political intrigues.
As a captain in one of their armies, will you play as male or female, gay straight or bi? A brave and forthright soldier, a hedonistic intriguer with a heart of gold, or scheming double agent?
Tékumel™ and Empire of the Petal Throne™ are trademarks of M.A.R. Barker and are used with permission of the Tékumel Foundation. For additional information, please visit www.tekumelfoundation.org.
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Ratings and Reviews
Promising but ultimately flawed
So I have mixed thoughts about this game.
First the Pros:
The writing is solid all the way around (not a guarantee at all in CoG games) and the world building is quite unique and interesting and I kept wanting to know more about it. Also there’s some nice degree of choice and how the plot moves forward can very much alter with your failures and/or successes.
Some of the encounters or events are quite imaginative. I was particularly taken with a sequence in which you encounter a “whimpered” which I think is one of the more chilling types of monsters I’ve ever encountered in a game like this.
The game is short. Way too short. I felt like I was about getting to the halfway point when the game suddenly ends with barely a resolution, and that’s on a “good” ending. This to was it’s ultimate crime. I felt at the end, regardless of what choices I made, that I barely impacted the overall resolution of the story, and that’s because at the end of the day, your character IS tangential to the larger narrative (The game of the Petal Thrones). I mean sure, you get to side with one royal or the other in who gets a particular maguffin (whose importance is never explained) but you’re left to your own imagination how that pans out.
I recognize that writing these branching stories is an arduous and time consuming process but I really felt short changed, especially when there are so many other CoG games that feel truly developed and are easy to invest in. The same goes for the relationships you have in the story. Completely underdeveloped and while your two relationships have great baring on the ending of the game, it doesn’t seem to matter how well or badly you’ve treated them, they’re going to make the same choices, and you spent such little time with them that they feel fairly personality-less.
One other thing: I appreciate the thought that went into the world building. It’s great. But EVERYTHING has a weird name in a made up language, and I can’t tell you how often I had to consult the glossary, which itself was filled with MORE weird terms in the made up language. If the game had been longer and I felt like it was important to know this stuff to make smart decisions, I think I would have happily looked past it, but for as slight as the story winds up being, it seems like an awfully big ask to require your readers to learn a made up language for the purposes of what is essentially a short and uninvolving story.
I know that all sounds harsh, but again the writing is good and the world is interesting, but I don’t think that’s enough. Especially when there are so many other much better CoG out there.
It is Exactly what it claims to be.
I’m giving this five stars because it’s very well written and the devs clearly did their homework on a very obscure pen and paper classic. This game is an excellent recreation of M.A.R Barker’s world of Tekumel. While the writing is excellent and the lore is rich, it’s fair to say newcomers to this world may find this particular game difficult to jump right into. I would suggest that the devs provide a slight intro in the beginning that explains (in a basic sense) the point of clans, or perhaps a brief description of current events to set the scene and the tone of the world. That said, thank you for the story, it was a blast!
Are you as Crazy as a Zrne Beast?
If so, pay $3.99 for this story.
This reads like a confusing Literotica story. The author has built a world that I am sure makes a great deal of sense to him or her. But as an outside looking in its bewilderingly hard to follow.
Reading this, I found myself screaming “WHAT?” more than a Biloxi wrestling crowd during a bad promo. There is so much reliance on strange terms that it’s hard to glean any kind of story from Petal Throne. This ruins any sense of immersion. The “glossary” is actually four separate glossaries, that’s how much in-universe verbiage the author uses. Besides customizing your name, gender, and sexuality there is nothing here that Choice Of customarily offers and that I have come to love.
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- Choice of Games LLC
- 19.1 MB
- Requires iOS 11.0 or later.
- Requires iPadOS 11.0 or later.
- iPod touch
- Requires iOS 11.0 or later.
- Requires macOS 11.0 or later and a Mac with Apple M1 chip.
- Age Rating
- 12+ Infrequent/Mild Horror/Fear Themes Infrequent/Mild Realistic Violence Infrequent/Mild Alcohol, Tobacco, or Drug Use or References Infrequent/Mild Mature/Suggestive Themes Infrequent/Mild Sexual Content and Nudity Infrequent/Mild Cartoon or Fantasy Violence
- © 2015 Danielle Goudeau
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