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Recruit. Strategize. Win.

Take control of your own college football program and bring it to glory!

In College Football Coach, you play the newly-hired head coach at your college of choice. As head coach, it will be your responsibility to manage your team's strategy, play through seasons, recruit new players, and above all, win national championships.

Playing a Season: Your team will play 12 games in the regular season, which consist of playing all 9 of your conference opponents once and three out-of-conference games. The most important game of the regular season is your rivalry game: winning it will net you more program prestige points, while losing it will cost you some points.

At the end of the regular season, the Conference Championship is played between the two teams with the best in-conference record. If two teams have the same record, a head-to-head tiebreaker is used. If three or more teams have the same record, the one with the highest poll ranking is chosen. After the Conference Championships, Bowl Games are played. Only the top 72 teams get chosen for a bowl, with the most important being the National Semifinals between the #1 and #4 team, and the #2 and #3 team. The winner of these two games advance to the National Championship where an undisputed champion is crowned.

After the season, your team will gain or lose prestige based on their results versus their expectations.

Rankings: As your team plays through the season, pollsters will determine how good (or bad) your team is compared to others. This "poll ranking" is determined by wins, margin of victory, strength of schedule, and more, and determines who gets into a bowl game and the semifinals.

Roster: When you start your career, you'll inherit a roster of 48 players (23 starters), broken down by position like so:
* 2 Quarterbacks (1 starter)
* 4 Running Backs (2 starters)
* 6 Wide Receivers (2 starters)
* 2 Tight Ends (1 starter)
* 10 Offensive Linemen (5 starters)
* 8 Defensive Linemen (4 starters)
* 6 Linebackers (3 starters)
* 6 Cornerbacks (3 starters)
* 2 Safeties (1 starter)
* 2 Kickers (1 starter)

Playbooks: As a coach, you can pick what playbooks your team employs on offense and defense throughout the season. Among what's offered on offense:
* Balanced: a standard pro-style offense with equal emphasis on passing and running.
* Smashmouth: a conservative, run-heavy offense.
* West Coast: a dink-and-dunk passing game that uses short, accurate passes to set up the run game.
* Spread: a pass-heavy offense that focuses on big plays but runs the risk of turnovers.
* Read Option: an offense that relies heavily on option reads based on coverage and LB positioning.
* Run-Pass Option: Play an offense relying on option reads for running and passing plays based on coverage and LB positioning.

On defense, coaches can choose from the following philosophies:
* 4-3 Man: a standard 4-3 man-to-man balanced defense.
* 4-6 Bear: a defense focused on stopping the run that will not allow yards and big plays on the ground, but may give up big passing plays.
* Cover 2: a zone defense with safety help in the back against the pass and LBs that stay home to cover the run.
* Cover 3: a zone defense that will stop big passing plays, but may allow short gains underneath.

Recruiting: As coach, you are responsible for recruiting the next class of players that will lead your team to bigger and better wins. You'll recruit against teams across the country for the same players, and your program's prestige will affect how good the players available to you are. Stronger teams will be able to recruit higher-quality players, while weaker teams will need to recruit strategically in order to build up their programs.

Establish your own college football dynasty - play College Football Coach today!

Visit Football Coach on Reddit at https://reddit.com/r/FootballCoach!

What’s New

Version 3.1.3

* Adjusted how open jobs are displayed - you can now sort job offers and see how much a program wants you to coach them!
* Fixed a crash caused by the new all-league team logic.
* Fixed a bug where games against FCS teams could generate the "upset" news story.

Thanks for playing!

Ratings and Reviews

4.5 out of 5
1K Ratings

1K Ratings

Sad Arsenal Fan ,

Looks like it has great potential

I’m almost sure this game is out of developing stages and has been out for a while, but I just downloaded it 3 days ago, and within a day I was already on 2044, I got that addicted.
Than I noticed I had 3 TEs on my roster who just never graduated I guess and stayed on my roster to become like 150 overalls although they were unusable, and than next thing I know there is in update specifically fixing it! There’s been things wrong with fifa and madden for 7 years now that haven’t been fixed lol.
But this game is great in every aspect, except the fact that there is only 60 teams compared to around 130 in real life, along with the fact that seasons can be completed in like a minute and offseason in around 5, it’s just too short, add more to the game! Add something where you can lure players to your school mid season, press talks, player conversations to keep your A+ potential freshman from transferring because I started my 92 senior over him at a 72. But overall, this is the best game I’ve downloaded probably in the past two years, I love it.

BigBrain69 ,

My official review

This game is fun and I can play it anywhere anytime. But I do feel that this is sometimes incomplete. I really wish it was more realistic. For instance, if you’re a good team, you never have any contest for recruits. I think the recruits should have more offers to choose from so that you don’t always win every single recruit. This also makes it better because you don’t always know how your team will perform. Also, I wish you could be coaching the games live. Like, if your team isn’t playing well than I wish you could change the game plan mid-game. I also wish if you were a very good team you wouldn’t just beat everyone and I wish there would at least be competition in the ranked games you’d play. I would like there to be more upsets in this game as well. If a ranked team plays a non-ranked team, even if the non-ranked team is good the ranked team still wins probably around 85-95 percent of the time. But overall it’s a very good game and I enjoy playing it. I just wish it was a little more realistic.

rolltide15x ,


There’s a lot about this game that’s either broken or makes no sense. Redshirting freshmen often results in the recruit progressing a year anyways. When you redshirt a freshmen, the next year their suppose to still be a freshmen. Instead, this game has them as a sophomore. The RNG makes no sense. You lose too many games your suppose to win and win too many games your suppose to lose for it to be about ratings. If I have a 100 OVR Qb and 2 95+ WR’s with a spread offense, when I play a bad team that’s 0-5 the score shouldn’t be 9-3. Recruiting must be totally random because I’ve recruited a bunch of 5 stars with a 60 prestige team several times and I’ve had 95 prestige teams where there were several seasons where I couldn’t sign anybody. Gaining prestige for beating your rival and winning the championship is a nice touch, but when your rival is always one of the best teams, your left with no other ways to gain prestige and it makes it near impossible to build up a bad team. If the RNG was based on ratings and there were more ways for your team to gain prestige and redshirting worked properly, this would be a great game.


Akshay Easwaran
30.1 MB

Requires iOS 10.0 or later. Compatible with iPhone, iPad, and iPod touch.



Age Rating


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