Great concept, the art is beautiful yet simple. I love the way they include items in the background and foreground yet the foreground items don’t actually get in the way; amazing attention to detail.I was going to mention how strong the scaling is, but saw on the developers say on another users comment they adjust it as content is release to give the game some difficulty.The gameplay is simple yet engaging and I love how the entire set up from crawler to tech are modifiable.Not a complaint but something I would love to see is more uniquely specific enemies. Currently the enemies are unique, and their different mechanics are fun and engaging. However, I have found one specific load-out to be much more highly effective than the others at clearing enemies regardless of type. While I love the simplicity in keeping my same load-out regardless of map it would be more exciting to see maps with enemies that require specific types of weapons or tech used to efficiently beat.My current load-out is tank with two rangers, three nodes, four motors, and nine overdrive cells (all geared except for the nodes and some tech items). During the times when I had an equal gear level to the maps I was playing (frozen - frozen, toxic - toxic) the setup was the same concept but with a crawler, three rangers, one engine, hook if needed for mobility, and the rest overdrive cells. This load-out is effective because I eliminate almost all enemies with one round of shots or less. When the gear level is the same, it’s one to two rounds for normal enemies. Most the level is just advancing through enemies one at a time once the rangers are recharged.I don’t think the problem is in the overpowered-ness of the ranger and overdrive cells, but the need for more niche of a variety of enemies.An example is below:Currently the enemies seem to be growing in strength of attack and damage (generally speaking, there is some variability). But what about having a map that has swarming enemies, overwhelming by number but deals small amounts of damage. This would frustrate my current build that focuses on range and quick elimination and force builds that deal more area of effect damage, arc between multiple enemies, or just attack faster in general.I love all of the ideas that exist for weapons and tech (save the mortar, it might need som arc or range to it). And I want to play around with different build ideas, they just all paled in comparison to the range build.