I understand the concept of a “free to play with ads” game and I understand that you can pay for the subscription to get it ad free. This isn’t a new concept or anything. Maybe it’s more recently that companies have been pushing the limit on the ads to game play ratio. The sad things is, this game is good. It’s well designed, the level play is smooth, and even the story is interesting (major props to the devs). It’s a great game and if I had disposable income, I would probably buy it. But, I don’t, so I can only play with ads, which normally isn’t a big deal to me. But I think they need to adjust their ratio. For a level that takes approximately 2 minutes including the snippet of story I get with it, I have to watch a 90 second ad before playing the level and a 60 second ad after. That’s wild. When your ad breaks are longer than the actual gameplay, you’re going to lose out on players (and ad viewers) because in today’s market time management games are a dime a dozen and I’ve played others with significantly less ad time to game play. To be clear, I’m not complaining that there are ads, but if GameHouse wants to figure out how to retain players on their free option so they can continue to gain ad revenue, I’d suggest setting limits on the length of ads or reducing it to only before a level and not after as well. Just some food for thought. I probably won’t continue the game at this rate even though it is fun, but if they adjust this in the future I’d be happy to come back.
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