Here we go again! Meet our fearless girl, a few years later!
Zombies! …Where??? …Dragons!…What???
Cowboys, armored mechs and spaceships! Why?!
So many questions… No time for answers now, guys. The zombie apocalypse is already here!
Hurry up! Hop on your machine dragon and fight to save humanity!
Slide down the hills jumping into and out of the ground, crashing and destroying everything on your way in this action-packed adventure.
Discover thrilling and magical lands filled with zombies, giants, dragons and tons of surprises.
• Super fun, fast and furious gameplay
• Fully destructible terrain (buildings, bridges, vehicles and more)
• Epic boss battles, 28 towers to conquer and 4 completely different and exciting worlds to explore
• Upgradeable weapons, dragons and explosive power-ups available for unlocking
• Easy to learn, intuitive one-touch controls combined with innovative gameplay
• Achievements and leaderboards to compete with friends
Get ready for crazy adventures with this instantly playable and simple to control game!
Improvements and bug fixes.
Ratings and Reviews
New update, nominal improvement
The latest update — mostly the addition of two new permanent dragons — helps this game out a bit. This game still feels like it spends most of its time punishing the user for playing it. Massive frame rate issues playing it on a 2017 iPad. Lots of camera tracking issues — when using homing missiles or when bosses explode, the camera shifts focus away from your character making it almost impossible to see what you’re doing. In other instances, especially when you pick up speed, the camera pushes way to far ahead of the player, so you can barely see where you’re at on screen. It’s still absolutely ridiculous that power ups are only activated if they touch the head of your dragon, but enemies can do damage by hitting any part of your dragon. And the pacing of each level is still clunky, not nearly as smooth and fast as the original. Plus... there’s still no endless mode. It just feels like this developer completely misunderstood what made the first Dragon Hills so much fun.
+5 stars for being a solid upgrade from the first game. -2 stars for the insanely uneven difficulty. I can understand the acid damage hits (as lava was an insta-kill in the first game), but single attacks that can shave off half an upgraded health bar? Add that to bosses that have waaay too much health and ridiculous attacks, and it doesn’t work. You need a few invincibility frames after normal attacks, and boss durability needs to be cut in half at least. I’m at level 40-something in the first game, I know how to play it, it shouldn’t take 20 attempts to kill the level 6 boss! Fun if you like grinding your way to victory, but this game needs some serious rebalancing.
I played the first Dragon Hills and loved every hour I sunk into it which is why I’m so bummed the the sequel isn’t that good. I feel like the game could be good if the level design was better. There are so many times where your forced to lose half your health slamming into some form of acid or a homing missile that won’t go away no matter how long you stay under ground. Also there is no ramp up in difficulty the longer you survive a stage which means your reaching the boss with barely any health every time. On top of that it’s a grind to earn money for upgrades and stuff when the levels aren’t much fun to replay. However it is very pretty and the presentation of everything is polished.
- Cezary Rajkowski
- 270.6 MB
Requires iOS 8.0 or later. Compatible with iPhone, iPad, and iPod touch.
- Age Rating
- Rated 12+ for the following:
- Frequent/Intense Cartoon or Fantasy Violence
- Infrequent/Mild Horror/Fear Themes
- © 2018 Rebel Twins
Challenge friends and check leaderboards and achievements.
With Family Sharing set up, up to six family members can use this app.