Dungeons of Dreadrock 9+

An immersive Puzzle Adventure

Christoph Minnameier

Designed for iPad

    • 4.6 • 394 Ratings
    • Free
    • Offers In-App Purchases



Puzzle your way through 100 handcrafted levels into the ancient depths of Dreadrock Mountain.

"Something really special" (Macworld)
"It's super creative" (IGN)
"A masterpiece" (WATSON)
"Beautifully designed" (PURENINTENDO)

What’s New

Version 1.14

- Localization for 16 Languages
- Removed ads for going upstairs
- Virtual DPAD Enlarged + Added to Outdoor Levels + Save/Restore position
- Increased swipe sensitivity threshold from 10px to 35px
- Fixed potential lock in level 79
- Fixed tree can’t be pushed down stairs in “You shall not pass”
- Fixed PlayerChar was invisible after loading a dream level
- Fixed Cheat Unlock (some numbers were off)
- Fixed throw stone and restart to glitch a second stone
- Made empty bottle sprite more obviously empty

Ratings and Reviews

4.6 out of 5
394 Ratings

394 Ratings

Drakmanka ,

Best Mobile Dungeon Crawler I've Ever Played

I never write reviews, but this game is so fantastic I simply had to give it one. I have never been so engrossed in a mobile game before - ever.
The controls are simple and streamlined; I had a little trouble with the touchscreen aspect of them but they are still some of the best touchscreen controls I've seen for a game.
The gameplay is super satisfying. Each level is short and sweet, but very engaging and well-crafted. Not a single dud among them!
The story, which I was not expecting to be anything more than an excuse for a dungeon crawl, was very engaging! I felt connected to these characters and became emotionally involved.
The art style is great. Simple, functional, and mood-setting. It also does a great job of evoking classic dungeon crawler games of yore.
I highly recommend playing with sound on! Sound effects are great, and though minimal the voice acting is extremely well-done.
Not too hard, not too easy gameplay. Every level is, at its heart, a puzzle to be solved. No life counters, no timers, just you and a puzzle. Hints are available but they are 100% optional.

Ads aren't too bad, either. Ads only play as you move between levels, they never pop up right in the middle of a level. I did pay to remove ads, but mostly because I wanted to support the awesome developers!

Developer Response ,

I'm very happy you liked the game so much. Thank you for this awesome review, you're an indie game dev supporter hero. :) :)

TCRegan ,

Excellent dungeon crawler

I’ll get the one drawback out of the way first. The controls can be a little imprecise. But it does not really negatively impact the game because of the manner in which it is set up. If you lose the level because of it, it just restarts. There are also some little tricks with starting levels, but people will figure those out on their own.

One suggestion is to stagger the hints. If it takes you five minutes to get to the first hint, maybe give it another 4 minutes for the second hint, etc. I know I don’t HAVE to read the hints, but once you’ve opened the hints, it’s hard to not read additional, available hints if you’re still stuck. I know it’s balancing frustration, though.

I hope you guys keep at it. Really good game.

Developer Response ,

Thank you for your kind feedback!❤️ https://www.youtube.com/watch?v=CFoGkSkRSVI

u are reading this ,

Good game

This game is nice, simple enough to understand, the puzzles are intuitive and teaming with ingenuity. But sometimes the movement aren’t precise as you want it to be. And you can mess up a lot of scenarios by just open up the menu in a middle of one. Few examples are when an elder was pursuing me in the dungeon, if I pause before he killed the ogre he’d be dead since the ogre is out of beat with him and is able to evade the attacks; or the puzzle with the fast goblin, and 3 fire traps that needed you to kite the goblins into tanking the fire balls for you, if I pause to take time to think he would be dead because the menu only freezes enemies traps can still work so he’d just get killed by one of the traps. The complaints are minor issues but it does help to have the game ironed out a bit more.

Developer Response ,

thank you very much for your input!!

App Privacy

The developer, Christoph Minnameier, indicated that the app’s privacy practices may include handling of data as described below. For more information, see the developer’s privacy policy.

Data Used to Track You

The following data may be used to track you across apps and websites owned by other companies:

  • Purchases
  • Location
  • Identifiers
  • Usage Data
  • Diagnostics

Data Linked to You

The following data may be collected and linked to your identity:

  • Purchases
  • Location
  • Identifiers
  • Usage Data
  • Diagnostics

Privacy practices may vary, for example, based on the features you use or your age. Learn More


  • Family Sharing

    Some in‑app purchases, including subscriptions, may be shareable with your family group when Family Sharing is enabled.

You Might Also Like

Survival RPG: Open World Pixel
Order of Fate: Dungeon Crawler
Slice & Dice
Turnip Boy Commits T*x Evasion
Fireball Wizard