Fallen of the Round 4+

HIDEKI HANIDA

    • 3.3 • 208개의 평가
    • US$2.99

스크린샷

설명

【Realistic 3D graphics like a real miniature】
Fallen of the round is a dungeon roguelike based on miniatures.
Fight against the monsters you encounter in beautifully recreated and massive dungeons.

【Easy operability and strategic deck building】
In battles, you place your pawns and aim them at the enemy to attack.
Placement based on the characteristics of each class will determine your victory.
After victory, you will be able to acquire new pawns and upgrade them to challenge deeper into the game.

【Classes & Skills】
A variety of classes and skills will be available.
Collecting 3 of the same pawns will increase the rank of the pawn and equip it with new skills.

Skills include the following.
-Those that trigger automatically with a chance.
-Triggered at the start/end of a battle.
-Triggered when acquired

The combination of skills and classes will greatly affect the strength of your party.

새로운 기능

버전 1.1

-Fixed a bug that caused the Fairy skill to loop.
-Fixed the display of skill icons.
-Fixed UI layout for iPad.
-Fixed a bug where the button was not displayed when the boss was defeated.

평가 및 리뷰

3.3/5
208개의 평가

208개의 평가

Dahbe ,

Good but potential to be awesome

Love the idea! Fun to play little miniature fighting game, brings back memories of me my brother and I playing Heroquest back in the day. Mechanics are very hit or miss, literally! If any of your heroes are in front of you or even close to you or the enemy, it will be a wasted turn because 100% of the time your attack will miss 😩and most missed attacks in a round spell doom for you because the enemies health and attack points increase tremendously with each round while your heroes are dead or dying with measly stats. Because of battle mechanics I try to grab Wizards and Archers and combine them whenever possible, the only times I’ve ever beat this game is with leveled wizard or archer (archer attack points can be close to 100 by end of game if you get lucky). Different heroes or a better stat system would increase enjoyment of this game immensely! Also, Fairies are completely useless! Low health and no attack but you are still required to make them “ attack” essentially putting them in harms way so they uselessly die by turn 2 or 3??? What’s the point, at least make them stationary or better yet, replace them with a totem or shrine that gives stat boosts to your Useful Heroes. Well, that’s my 2 cents. I still play this game once a month or two but really bummed it’s not reaching its full potential!

benw52592 ,

Great value

I downloaded this game months ago. It is not a game I play everyday. It is not a game that rewards you for daily logins. It is not a game you have to relearn after taking time off. It is not a game where you can pay to win.

For all those reasons, it is unique in today’s world of micro transactions. While I appreciate the micro transaction model for what it provides, this game is a breath of fresh air. One single payment, that is not remotely expensive, and one gets access to a full game. Would I like there to be more content, yes. However, that is the only way in which the game is lacking.

I play this game almost on a daily basis and when I don’t have time to play, it doesn’t matter. It’s rewarding and satisfying each time I play. When I lose and do not complete a round, I find myself itching to play another. When I succeed at winning a round, I’m always satisfied. Sometimes I play more. Sometimes I do not. Either way, I walk away without thinking about the game. Without a doubt this the best strategy game on the App Store in terms of pure value. If you download it and only play it until your first win, you’ve gotten your money’s worth. You can’t compare this game to big features that litter the App Store today. This game is more akin to the original Super Monkey Ball. You can spend hours playing, or a small amount of time. Either way, you’re not disadvantaged.

Black Pegasus playing a piano ,

Not bad but feels like it’s missing something

This game is serviceable with a LOT of potential, I like a lot of the ideas and concepts present, but a tutorial that helps you get a grasp of the gameplay would be nice, it feels a little short to me considering it’s randomly generated, I would personally like to see some kind of infinite mode and some party events or something. I would recommend they add some more variety to the encounters, maybe a bigger board too, as the small field makes the archers and mages feel somewhat weak for their low health since enemies can get to them in two turns if they want to. My biggest wish is for a longer “campaign”. A game that wants to hit that rougelike niche they seem to aim for benefits greatly from extending their campaign time, as play time then increases exponentially, a great example being FTL: medium length campaign, and yet it takes 100+ hours to actually see the credits roll. Buy it, give it a shot, it’s not like it’s overpriced for what it is, but I would DEFINITELY like to see them keep adding to the game. 3.8/5 a solid C+ in its current form.

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