The Ultimate Pixel Remaster


    • $17.99



The original FINAL FANTASY VI comes to life with completely new graphics and audio as a 2D pixel remaster!

A remodeled 2D take on the sixth game in the world-renowned FINAL FANTASY series! Enjoy the timeless story told through charming retro graphics. All the magic of the original, with improved ease of play.

The War of the Magi caused magic to disappear from the world. A thousand years later, humanity relies on machines - until they find a young woman with mysterious powers. The magicite system allows players to customize which abilities, magic spells, and summons the party members learn. All the playable characters have their own stories, goals, and destinies. Journey through their interwoven fates in this sweeping melodrama.

Revisit the critically acclaimed FFVI - this remastered version also includes the beloved and iconic opera scene in reimagined majesty, including new vocals and animation.
・Universally updated 2D pixel graphics, including the iconic FINAL FANTASY character designs created by Kazuko Shibuya, the original artist and current collaborator.
・Beautifully rearranged soundtrack in a faithful FINAL FANTASY style, overseen by original composer Nobuo Uematsu.
・Improved gameplay, including touch controls, modernized UI, auto-battle options, and more!
・Dive into the world of the game with supplemental extras like the bestiary, illustration gallery, and music player.

*One-time purchase. The app will not require any additional payments to play through the game after the initial purchase and subsequent download.
*This remaster is based on the original ""FINAL FANTASY VI"" game released in 1994. Features and/or content may differ from previously rereleased versions of the game.

[OS Compatibility]
iOS 13.0 or higher

[Applicable Devices]
iPhone 7 Plus, iPad (7th generation), iPad Air (3rd generation), iPad mini (5th generation) and higher

What’s New

Version 1.0.5

Content of the Ver1.0.5 update
Notice about the main update content.

■ Battle related adjustments

*Changed it so that an Esper can be re-used immediately if it is cancelled during Summoning, rather than counting that the Esper has already been used.
*Changed it so an item is not consumed if the action of using it is cancelled just before use.
*Changed it so that MP are not consumed when using enemy abilities with “Sketch”.
*Changed it so that when a specific status effect is applied to a character from using “Rage”, the effect is not applied if that character is wearing equipment that prevents the effect in question.
*Changed the default position of the cursor when selecting an item to throw with the “Throw” ability to the top of the entire items list.
*Changed it so that only an applicable elemental vulnerability is applied to the target when using the “Debilitator” machine.
*Changed it so the Golem can defend against enemy abilities that simultaneously make physical attacks and inflict status effects.
*Changed it so that spell “Quick” and Terra’s “Trance” and “Revert” abilities cannot be used while affected by confusion.
*Changed it so that a character can attack the opposing side when affected by both confusion and Entice simultaneously.
*Changed it so that all allied characters are treated as being in the front rank when “surrounded” in battle.

■Adjustments relating to maps and events
*Changed it so that it is possible to return to the previous map from the waste chute in the Magitek Factory
*Changed it so that characters are correctly healed up to full health after specific events.

■ Bug Fixes
The following bugs have been fixed.
We apologise sincerely for the inconvenience these have causes.

<Battle related issues>
*Battles would occasionally not progress under specific circumstances.
*Some enemies would act unnaturally under specific circumstances.
*Characters would sometimes act unnaturally when using auto-battle under specific circumstances.
*Sometimes “Reraise” would not trigger under specific circumstances.
*Damage modifiers from being in the front or rear rank of the party would be applied to the second and subsequent hits of the Bushido techniques “Flurry” and “Tempest”.
*Was able to learn ”Reflect ???” and “White Wind” that do not function correctly when using “Control”. This has been fixed so that only techniques which function correctly are learned.
*Was unable to escape from battle when successfully using “Control”.
*Sometimes the ATB gauge would not be used up properly if the player tried to escape from battle during consecutive attacks.
*Sometimes players would receive more dropped items, gil and experience points when killing an enemy with the instant death effects from weapons.
*The ability of the weapons “Falchion” and “Murasame” to stop enemy attacks was not triggering properly.
*Sometimes enemies would also stop moving if all allied characters had been incapacitated.
*Blitz abilities that are treated like magic attacks would miss against enemies in the “Image” state.
*It was possible to escape from some battles where escape should not be possible, such as the Cultists' Tower and some event battles.
*It was possible to avoid being surrounded using the ability of the Alarm Earring in some battles where the player should always be surrounded.

<Levels and Events.>
*Sometimes some event scenes would not display properly under specific circumstances.
*Sometimes Gau’s level would increase after he recovered from using Leap.
*Some graphics were not displayed correctly.
*Some BGM and SFX were not played correctly.
*The achievement “Adventurous Wayfarer” would be impossible to achieve under specific circumstances.
*Sometimes it was impossible to progress forward correctly when using the tap movement mode to travel inside dungeons with obstacles such as the “Cave to the Sealed Gate”.
Fixes to other minor bugs.
Further updates are planned in future.

Ratings and Reviews

3.6 out of 5
202 Ratings

202 Ratings

sprayker ,

Music way updated!

I basically play this game for the music and what a surprise it was to find every track recorded by real instruments! Some of the tracks have been overhauled quite a bit but it only adds to the original. I live for the final battle with Kefka and the following ending sequence because the musical score is wall to wall NEW music after playing a game that is already jam-packed with a great score throughout.

One thing MUST be fixed for the ending in this version. The timing of the music starts getting off-track right around the moment Shadow is basically giving up and shooing Interceptor away to go on without him. When the music lines up, the emotional impact is 😭😭… but instead it starts going on to Strago’s goofy theme right in the middle… and then it wraps before Strago’s sequence is done, so there is just silence while he’s grabbing the hook of the airship. The problem with the music timing happens yet again at the very end as the airship is blasting through the clouds- awkward silence because it timed out too early! Please fix! I wouldn’t want anyone new to be robbed of such a perfect ending to a great game. Thank you! Can’t wait for this game to get a modernized reboot some day!

d0tc0lin ,

A Fabulous Remaster - Close To Perfect

I’ve been waiting for this remaster ever since I played the original Final Fantasy 6 release for iOS which was a (phantom) train wreck. So far the remaster is great - the graphics, music, QOL improvements - all top notch. A few complaints / issues however that are keeping this game from being perfect. Hopefully they’ll be addressed in future updates.

1. The font - I’m playing on a 2020 iPhone SE and I feel like I have to keep it inches from my face to read the dialogue. It doesn’t help it’s small and impacted. I hope they change it to a more legible font (although unlikely given this is the 6th PR release with the same font). Maybe on bigger phones or tablets this is less an issue, but on smaller devices it’s borderline unreadable.

2. The play clock is broken - If you’re still in game and you switch to another app, it’s still running. It’s taken me 16 hours to get to the Imperial Camp apparently.

3. The d-pad is annoying - I’m not sure why they felt the need to put a mini version of the character you’re using in the middle that moves the same way as it does on screen. It’s kind of redundant? I know who I’m using. It also would be nice to have the option for a 4-way d-pad instead of the 8-way. I find myself going diagonal half the time by accident.

CobeyK ,

Loving it so far - **Request for control update**

This game is blowing my mind. It’s the first time I’ve played FFVI but I’ve watched a few videos of the older versions and the art the team they put into this is incredible. The music, the visuals, the atmosphere, the tiny little movements the characters do, I love it. Really enjoying the story so far too. I can’t wait to see where it leads.

TO THE DEVELOPERS: Could you please update the control system? (these notes are from using an 11in. IPad) Having the virtual joystick be locked into place means that whej I lift my thumb for whatever I will inevitably press it down too far to the left or bottom or something of the d-pad (since I can’t feel the physical buttons) and so then the character will be running in directions I didn’t intend and it gets annoying.

I played Chrono Trigger on my iPad recently and the controls on that were PERFECT. Having the joy stick appear wherever your thumb lands and swipes, but then stay in the same spot if you are just tapping, is a great system. Could you add a third control option to have the floating joystick? Thank you!

App Privacy

The developer, SQUARE ENIX, indicated that the app’s privacy practices may include handling of data as described below. For more information, see the developer’s privacy policy.

Data Not Collected

The developer does not collect any data from this app.

Privacy practices may vary, for example, based on the features you use or your age. Learn More


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