FINAL FANTASY VI 9+
The Ultimate Pixel Remaster
SQUARE ENIX
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- $17.99
Screenshots
Description
The original FINAL FANTASY VI comes to life with completely new graphics and audio as a 2D pixel remaster!
A remodeled 2D take on the sixth game in the world-renowned FINAL FANTASY series! Enjoy the timeless story told through charming retro graphics. All the magic of the original, with improved ease of play.
The War of the Magi caused magic to disappear from the world. A thousand years later, humanity relies on machines - until they find a young woman with mysterious powers. The magicite system allows players to customize which abilities, magic spells, and summons the party members learn. All the playable characters have their own stories, goals, and destinies. Journey through their interwoven fates in this sweeping melodrama.
Revisit the critically acclaimed FFVI - this remastered version also includes the beloved and iconic opera scene in reimagined majesty, including new vocals and animation.
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・Universally updated 2D pixel graphics, including the iconic FINAL FANTASY character designs created by Kazuko Shibuya, the original artist and current collaborator.
・Beautifully rearranged soundtrack in a faithful FINAL FANTASY style, overseen by original composer Nobuo Uematsu.
・Improved gameplay, including touch controls, modernized UI, auto-battle options, and more!
・Dive into the world of the game with supplemental extras like the bestiary, illustration gallery, and music player.
*One-time purchase. The app will not require any additional payments to play through the game after the initial purchase and subsequent download.
*This remaster is based on the original ""FINAL FANTASY VI"" game released in 1994. Features and/or content may differ from previously rereleased versions of the game.
[OS Compatibility]
iOS 13.0 or higher
[Applicable Devices]
iPhone 7 Plus, iPad (7th generation), iPad Air (3rd generation), iPad mini (5th generation) and higher
What’s New
Version 1.0.6
Bringing you the main content of the update.
■ Alterations relating to battles
*The following improvements have been made to adjust the overall balancing of magicite and the bonuses that improve specific statuses when levelling up while magicite is equipped.
・Quetzalli None -> +1 Speed
・Odin +1 Speed -> +2 Speed
*The chance of stealing a rare item from monsters that can have two different item types stolen has been increased.
*Slight adjustments have been made to the area of effect for magic and abilities used by some monsters.
*The tempo when making repeated attacks in battle has been made faster.
*An extra sequence has been added when wiped out in battle.
■ Alterations relating to maps and events
*Changes have been made so that information about accessory shops, chocobo stables and inns is shown in the location information section on the world map screen.
*Changes have been made so that when characters re-join the party after leaving, they will take up their previous position in the party formation, except under some special circumstances.
*The trigger conditions and eligible trigger area have been altered for the event that occurs when Terra uses magic in the early part of the story, in order to make that event progress more naturally.
*It has been changed so that a game over will always trigger if Banon is incapacitated when in the party, rather than just on specific maps.
*Small adjustments have been made to some of the main character graphics.
■ Bug fixes
The following bugs have been fixed.
*Very rarely, battles would not progress correctly under specific circumstances.
*Some enemies would act unnaturally under specific circumstances.
*Sometimes odd actions would be initiated when using auto-battle under specific circumstances.
*Sometimes the spell “Reraise” would not trigger or odd behaviour would occur after it did trigger.
*Previously it became impossible to use “Mime” if the player skipped over entering a command to move the turn order to Gogo’s turn.
*The “Dischord” ability should have been ineffective against enemies resistant to instant death but affected them normally.
*Sometimes the “Flames of Rebirth” ability would not be cast by “Slots” or when using a “Magicite Shard”.
*When using “Gil Toss” or “Superball” on multiple enemies, the damage against each one would be reduced.
*The amount of gil owned would not be reduced after using “Gil Toss” if the player escaped from battle after the ability was used.
*Instant death effects added to weapons would not trigger during counter attacks.
*Magic from additional effects on weapons would not trigger during “Mug”.
*Damage would be inflicted incorrectly when using “Mug” while having a dice type weapon equipped. This has now been fixed so that damage cannot be inflicted.
*Sometimes the amount of damage inflicted would be reduced if a character who was dual-wielding equipped the weapon “Soul Saber” in their left hand.
*The hit effect from the weapon “Lightbringer” would not trigger.
*Sometimes some non-magical actions would also automatically fail while a character was affected by “Silence” or other status effects that prevent magic use.
*Sometimes the progression of battle would become unnatural when an ally affected by the “Confuse” status performed specific actions.
*When performing “Dance” while affected by the “Confuse” status, the enemy and allied targets would not be switched around and “Dance” would subsequently always miss.
*Exp could be gained from monsters that spawn alongside bosses, even though they are not supposed to give EXP.
*Items that are supposed to be stealable could not be stolen from “Ultima Buster”.
*Sometimes a game over would not trigger when the party is wiped out on the Veldt under certain circumstances.
*Umaro's fixed equipment would be removed when attempting the battles at the Coliseum in a specific order.
Fixes to other minor bugs.
Ratings and Reviews
Music way updated!
I basically play this game for the music and what a surprise it was to find every track recorded by real instruments! Some of the tracks have been overhauled quite a bit but it only adds to the original. I live for the final battle with Kefka and the following ending sequence because the musical score is wall to wall NEW music after playing a game that is already jam-packed with a great score throughout.
One thing MUST be fixed for the ending in this version. The timing of the music starts getting off-track right around the moment Shadow is basically giving up and shooing Interceptor away to go on without him. When the music lines up, the emotional impact is 😭😭… but instead it starts going on to Strago’s goofy theme right in the middle… and then it wraps before Strago’s sequence is done, so there is just silence while he’s grabbing the hook of the airship. The problem with the music timing happens yet again at the very end as the airship is blasting through the clouds- awkward silence because it timed out too early! Please fix! I wouldn’t want anyone new to be robbed of such a perfect ending to a great game. Thank you! Can’t wait for this game to get a modernized reboot some day!
Almost perfect!
Honestly I’m not sure why I had so much trouble sticking through this game on the SNES. The story kept me hooked, most of the characters are great, and the soundtrack is amazing. That all being said, I honestly don’t care for the Magicite system. Be prepared to grind constantly if you want to get your party members to learn all or most of the magic in the game. It’s just way too much micromanaging and it brings the pace of the game to a crawl. I much prefer the job system, especially with the improvements they made to it in Final Fantasy V. Also the final boss against Kefka is buggy as all get out. I beat him on my second or third attempt and after his death animation played out, the game froze up on me. That’s not counting several other occasions where the game froze on me during the final boss. I can’t be bothered to go through that final fight again after all the bugs I experienced. Hopefully the devs will fix this in a patch/update. Until then, I’d just stick with the original SNES game.
Loving it so far - **Request for control update**
This game is blowing my mind. It’s the first time I’ve played FFVI but I’ve watched a few videos of the older versions and the art the team they put into this is incredible. The music, the visuals, the atmosphere, the tiny little movements the characters do, I love it. Really enjoying the story so far too. I can’t wait to see where it leads.
TO THE DEVELOPERS: Could you please update the control system? (these notes are from using an 11in. IPad) Having the virtual joystick be locked into place means that whej I lift my thumb for whatever I will inevitably press it down too far to the left or bottom or something of the d-pad (since I can’t feel the physical buttons) and so then the character will be running in directions I didn’t intend and it gets annoying.
I played Chrono Trigger on my iPad recently and the controls on that were PERFECT. Having the joy stick appear wherever your thumb lands and swipes, but then stay in the same spot if you are just tapping, is a great system. Could you add a third control option to have the floating joystick? Thank you!
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Information
- Seller
- SQUARE ENIX Co., Ltd.
- Size
- 1.3 GB
- Category
- Games
- Compatibility
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- iPhone
- Requires iOS 13.0 or later.
- iPad
- Requires iPadOS 13.0 or later.
- iPod touch
- Requires iOS 13.0 or later.
- Languages
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English, Japanese, Korean, Simplified Chinese, Traditional Chinese
- Age Rating
- 9+ Infrequent/Mild Cartoon or Fantasy Violence
- Copyright
- 1994, 2022 SQUARE ENIX CO., LTD. All Rights Reserved. LOGO & IMAGE ILLUSTRATION: © 1994 YOSHITAKA AMANO
- Price
- $17.99
Supports
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Game Center
Challenge friends and check leaderboards and achievements.
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Family Sharing
Up to six family members can use this app with Family Sharing enabled.