Flying Vector
Calm Retro-Futuristic Gliding
Free · In‑App Purchases
Glide through a retro-futuristic vector universe — the pressure builds slowly but surely, gate after gate. Seven worlds, regenerated every run.
A vector-drawn world somewhere between an 80s arcade cabinet and a spacey daydream. No engine: just wind, altitude, and speed, traded for one another. Flying stays calm, gliding, almost meditative — but gates matter: they're what keeps the clock alive, and the terrain sharpens as the flight goes on.
Pitching down turns altitude into speed; pulling up does the reverse. Fall below stall speed and lift lets go. To climb back up: thermals and ridge lift — the terrain isn't scenery, it's the resource. Stick centered holds your best glide angle — you settle into it and float, without ever stalling.
Flying through gates earns points and flight time. Watch out for pylons — hit one and you're gone. Every craft for the session — silhouette, wingspan, handling — is generated at takeoff. Never the same glider twice.
CONTROLS: TOUCH, TILT — OR ANOTHER DEVICE AS A REMOTE
Touch stick or tilt steering, your choice — a game controller is picked up automatically if you connect one. This iPhone or iPad can also pilot a session running on a Mac, or on another iPad, remotely: the game plays on the big screen, the controls stay in your hand.
SEVEN WORLDS, ONE FLIGHT
Plain, City, Canyon, Forest, Cave, Space, Combat. Each one keeps the same unhurried, vector-drawn breathing while introducing its own rule: slaloming between towers, ridge-soaring along a cliff face, a canopy ceiling with the first moving threats, gunfire to open a path between floor and ceiling, a weightless world with no up or down. All of them are endless and procedurally generated — including the ones in the pack.
Combat isn't for sale. It's earned: six stars, one per world crossed in a single flight, to unlock it. It's the only world that breaks the calm — a duel, you shoot, and you get shot at.
THE PLAIN IS FREE, FOREVER
The full game — flight, gates, terrain, generated craft — with nothing to unlock. HORIZONS opens the next five worlds (City, Canyon, Forest, Cave, Space) in one purchase. No subscription, no ads, no in-app currency.
iOS and macOS, one purchase for both.
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The developer, DIRECT GRAPHIC S.A.S., indicated that the app’s privacy practices may include handling of data as described below. For more information, see the developer’s privacy policy .
Data Not Collected
The developer does not collect any data from this app.
Accessibility
The developer has not yet indicated which accessibility features this app supports. Learn More
Information
- Seller
- DIRECT GRAPHIC
- Size
- 2.4 MB
- Category
- Simulation
- Compatibility
Requires iOS 16.7 or later.
- iPhone
Requires iOS 16.7 or later. - iPad
Requires iPadOS 16.7 or later. - Mac
Requires macOS 13.5 or later. - Apple Vision
Requires visionOS 1.0 or later.
- iPhone
- Languages
English and 5 more
- English, French, German, Italian, Japanese, Spanish
- Age Rating
9+
- 9+
- Infrequent
Cartoon or Fantasy Violence
Guns or Other Weapons
- In-App Purchases
Yes
- HORIZONS $4.99
- Copyright
- © Direct Graphic SAS
