Challenge real players from around the world, and make it to the top.

Gather your friends and play 1v1 or with up to 6 Facebook friends all together.

Super easy controls. Fun & intuitive gameplay.

Beat your opponents to the hole and prove yourself king of the golf course!

Compete & enjoy multiple game modes:
Take your time & relax in Classic mode – get to the hole in the fewest shots possible.
Or race to the hole in the fastest time in super fun Rush mode.

Collect and upgrade awesome clubs and custom balls.

Play, progress & unlock loads of cool levels.

Come on in & join the minigolf putting party!


• Innovative 6-player online multiplayer.
• Play together in real-time with real players across the world.
• Play with your friends. Just with 1, or up to 6 all together!
• Relax and take aim in Classic mode.
• Race ahead in fast & furious Rush mode.
• Simple, intuitive controls. Fun, addicting gameplay.
• Awesome 3d graphics.
• Win prizes & powerful golf gear.
• Unlock & upgrade your clubs.
• Level up and progress through 70+ holes, courses and levels.

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This game needs an internet connection to play

What’s New

Version 1.7.0

• New Levels pack, with exciting new challenges across all worlds!
• Playing with your friends is now smoother and easier than ever!
• Bug fixes and performance improvements

Ratings and Reviews

4.7 out of 5
114.1K Ratings

114.1K Ratings

Gsooooooooow ,

Fun at first

This game is fun at first but inevitably you have to spend $. It also has a funny way of luring you to spend more money. For example, it may take 10 cards to level a club up. Well they will give you several cards throughout the gameplay and when you get close you don’t get anymore. As a result you think okay I purchase some gems to help me get a card. That works for a couple more cards then you get one card away. Just need to purchase a few more jems right? No to get that last card you have to buy a lot of jems to get it. Gameplay is similar. Based on the club you have some holes are more favorable toward you and some starting locations are more favorable to you than others. The starting location is random and each player has a different starting location. The starting location thing is annoying since it inherently gives some people a one to two stroke advantage that can be impossible to overcome. Well when you are down to your last couple of plays because you are tight coins the game tends to give you less favorable holes and starting locations. It’s like they are trying to push you towards having to buy more coins. Also, I am convinced some of the “players” you are up against are AI. There is no possible way to finish as fast as they do. All in all it can be fun at times but the money grab is frustrating. I get needing to pay for a game to play but wanting me to fork over $50 or more is excessive.

Heisbfwiwbehdk ,

Enjoyable but Frustrating

I will start by saying I really enjoy this game and I like the multi-player feature that allows me to play with my friends but there's a couple issues. First, the game glitches. Sometimes I will be playing a match and then the game will stop working and I will lose any money I used to enter the match. Second, the ways to progress are ridiculous. The only ways to progress are to earn better clubs and upgrade those clubs. The only way to earn clubs, however, is to open chests and get completely random (usually pretty bad) clubs or to buy them with gems from the shop. Thankfully, gems are not ridiculously hard to earn but unless you have a lot of time on your hands to win the weekly tournaments, they're not too common to come by. And the third frustrating feature is that there are only three tiers of courses. I have around 1.5 million coins (which basically aren't worth anything) and the most expensive match I can enter costs 50,000 and yields a max of 100,000. This is frustrating because I've reached a point at which I essentially can no longer advance because even If I earn better clubs, those clubs will not in turn allow me to ascend to some better level. This is also the first game that I've ever reached this point in but I'm sure it happens in lots of these multi-player, tournament/match style games. Overall though, still enjoyable. I look forward to improvements in future updates!

lahov ,

Fun on the Surface

This game is fun at first or once in awhile, but if you really start to play it, you’ll need to be tolerant and patient enough to ignore the way the game is pushing you to pay in order to enjoy it as much as you first did. One of the biggest draws is earning new clubs, balls and sparkly trails however the you could go weeks of winning courses where you get duplicate ones before you see anything of which you don’t have. The customization is half the fun once you’ve regularly played all courses and not earning anything new on lucky shots and won courses over weeks gets frustrating and kind of detaches you from the game - unless you pay money for more lucky shots, gems and chests and even THOSE run the risk of duplicates. Upgrading clubs gives you the edge to go to the advanced courses, because without that edge you’ll lose all your coins quickly (and need to pay for more), but this becomes painstakingly slow as each chest gives you a card for one club and to upgrade them takes upwards of 25 cards at times, and that’s randomly spread out to when that club’s card shows up in a chest again.

Basically if you want to really progress with the game, you’ll need to shell out a lot of money OR a major redesign of how these awards are given out with more frequency and less duplication is necessary. Hard to get involved much beyond a surface level, but at least on the surface it’s fun while it lasts.


Miniclip SA
134.6 MB

Requires iOS 8.0 or later. Compatible with iPhone, iPad, and iPod touch.


English, French, German, Italian, Portuguese, Russian, Spanish, Turkish

Age Rating
Rated 4+
© 2018 Miniclip SA
In-App Purchases
  1. Golden Lucky Shot $1.99
  2. A Bunch Of Coins $1.99
  3. A Pile Of Coins $4.99


  • Family Sharing

    With Family Sharing set up, up to six family members can use this app.

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