Heroes and Merchants is a fantasy-crafting MMOG in the style of the old browser games with additional new and innovative game elements.
While the equipped heroes collect raw materials in missions, the craftsmen create epic items. Players can join guilds, fight powerful raid bosses together, solve guild tasks, trade goods and profit from the guild buffs.
In duels, players can compete against each other in real-time and prove their tactical skills. Equally extraordinary is the adventure in which you move around a 3D dungeon and face dangerous monsters.
Experience a fantasy crafting game with hand-drawn graphics and many interaction possibilities with other players. The game is playable in English and five other languages.
- Train your craftsmen and create valuable items
- Recruit heroes and equip them with powerful items
- Send your heroes into battle and let them collect valuable resources and other loot
- Experience adventure in challenging 3D dungeons
- Team up with other players in guilds
- Summon epic raid bosses and defeat them with your friends
- Trade needed resources with guild friends
- Let your heroes compete in duels against other players and receive rewards
- Improve the dueling skills of your heroes
- Create the most valuable item for the crafting contest
Experience adventures in 5 regions with ...
- More than 50 missions and dungeons
- More than 70 different monsters and raid bosses
- More than 120 different craft materials
- More than 540 different items of equipment
- duel UI improved: hero level, hero type
- fixed problems in the chat window
- improved error handling for network problems
Ratings and ReviewsSee All
Feels Early Access
This very much feels like an early access game, and I think what really make it feel like this is an imbalance in progression. It feels pretty slow and stagnant. I think the best thing you could do for this game, is charge 99 cents to 3 dollars (USD) and remove the time limits. Work on the hero system, allow them to find potions to heal themselves, or stamina to go on quests that they can either find or make and use themselves. I think the ads are fine, but maybe just offer ads for if you’re trying to get a refill on health, or for chest keys. That way you still get some ad revenue. Just cut the time limits and add deeper combat systems. Maybe at a “store front” feature where the player can buy and upgrade their shop. Give them upgrades that add perks and slots for production, maybe some storage, and integrate it with the sell feature. It would give people a simulator-like vibe to the game and add some interesting management features. It could allow some shop customization and integrate the different game features. What might really be interesting is removing this basic UI and replacing it with a shop floor UI. For example, have an image of your shop with a door, a chest, a front counter, a crafting bench, a forge, and a map. If you click on the door, if opens the main menu, if you click on the chest it opens storage, if you click on the map it opens the hero menu, if you click on the forge it opens the metal based gear, if you click on the table it opens the fabric based gear, if you click the counter it opens the sell menu, etc. Hopefully that all makes sense! I think this game has a great baseline but it needs something to make it more fun and more interesting. It needs features that make it more of a time investment.
Keep up the good work!
Developer Response ,
Hello, thank you for the detailed review and your suggestions. It seems like you have not found some game features yet. If you click on the icons of the artisans, you reach the artisan tool. Here precision, masterpiece, speed and reputation can be improved, which affects both the production speed and the sales speed of the goods. Heroes can be healed for both healing points and jewels. Your idea to allow this also with advertising, we will consider closer. Heroes have various dueling skills that can be choosen and upgraded. In addition, there is a scissors-stone-paper system among the types of attack, which also affect monsters. The next major update will introduce mounts that will speed up missions and we are working to rebalance sales and manufacturing times. Thank you for the UI improvement suggestions; Currently, the UI is designed to reach menus very fast. A more charming UI could be a future improvement.
Watch ads for bonus items.
Original review: Horrible monetization.
Update to developer response.
Oliver, I didn’t say anything about in app purchases in my original review.
I simply cannot support games with “watch ads”. I’d rather pay full price for a fun game. Or have in app purchases that do not affect game play to support a developer for a fun game. Ads are a horrible way to monetize a game. Just my 2 cents.
Oliver, I agree I should of said “watch ads for bonus items” instead of pay to win. However, if you ever release it with a buy to play model or figure out a way to add purchases that don’t affect gameplay. I would def try it again and support. I can’t support the watch ads model.
Wish you the best.
Developer Response ,
Dear Roius, as we do NOT have any in-app-purchases I cannot understand your review and rating (headline of your original response was: paytowin). If you don't want to support us, you don't need to view a single ad. They are completely voluntary and are not required to get further.
The only thing I can suggest: a slightly friendlier order menus would be nice.
- Oliver Bohnes
- 581.4 MB
Requires iOS 10.0 or later. Compatible with iPhone, iPad, and iPod touch.
- Age Rating
- Infrequent/Mild Cartoon or Fantasy Violence
- © Oliver Bohnes
With Family Sharing set up, up to six family members can use this app.