Hexonia 12+

Ready for battle‪?‬


Designed for iPad

    • 3.7 • 831 Ratings
    • Free
    • Offers In-App Purchases



The ultimate battle between civilizations in the palm of your hand!
Explore the world, expand your kingdom, manage resources.Test your strategies against various Tribes.

Choose a Tribe and build your kingdom. Conquer villages and cities to expand your land. Learn new Tech to increase Gold income and prepare your army. Warriors, knights, cannons, battleships and many more Units to choose from!
Come up with new strategies to defeat your opponents, and claim glorious victory!

- Tribes each have Guardians with their own special abilities.
- Over 12 units to choose from, for exciting land and naval battles.
- The terrain generator guarantees a unique world in every game.
- What resources to collect and what tech to research is up to you.
- 4 difficulty levels awaits for your challenge!
- Supports English, Spanish, French, Japanese, Korean, German, Chinese.

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What’s New

Version 1.1.36

• Added language : Thai
• UI improvements
• Bugs fixes
• Balance adjustments
- Pharus : Added a warrior on extra city

Ratings and Reviews

3.7 out of 5
831 Ratings

831 Ratings

themadkiller10 ,

Pretty good start but horrible monitization

First of all I love the gameplay I like the aesthetic of the hexagons it makes it look good and the fighting is pretty cool with balancing just having a ton of units with upgrading your stuff to get better units I find the games are to short which is a problem,there needs to be a bit more then just fighting I’m not saying full on civilization but maybe a chance to ally with one tribe to defeat another tribe or something like that also thier needs to be more stuff available for free to play people 3 tribes arnt enough there needs to be more tribes unlockable and even if not to play as at least to fight to have bigger maps or maybe you just want to have a big map for only 2 tribes it should be your choice forcing you to pay for half the tribes just feels bad for the player also people compare this game to Polytopia but I think this game could be way better then that if it just had better monitization IE maybe have more adds to make money and let us have free multiplayer something like that could realy set this game apart and make it a realy good 5 star game

RobHab ,

Fun game but please continue development

This is a fun variation of the Polytopia genre. I finished all levels for all tribes in both modes. I was happy to buy the coin tribes to support the developer and had no problem earning the gems to activate the gem tribes and special units. I would buy more tribes if the developer offered them. If they add multiplayer, then this game might take off. There isn’t much of a player base at the moment.

Some suggestions... the units need more play balance before offering multiplayer. Some tribes have special units and guardian units that are way overpowered. The flying dragons and eagle are too dominating and can run through an early map. Knights are also too powerful. I discovered that any tribe can easily win the center-ocean or border-ocean maps with a “knight-rush” strategy. The knight unit can one-hit win against most early units, can move three spaces, attack after moving, and attack again and again until losing. That is just too much. The knight-rush can clear a medium map in 15 turns.

Overall this is a good game and I recommend it to all ages. I congratulate the developers and wish them future success. However, I will probably stop playing soon because there is nothing left to do that is either instructive or fun.

Daryl Morey ,

Potential improvements

This is a very rare hard core strategy game in the present days, and to see this more clearly, please notice that quite a few disappointed comments complain about the difficulty. Congrats devs, you’ve succeeded when some users beg you to force them think harder.

A higher level of difficulty like “grand master” is desired, where AIs are allowed to employ advanced/unique units. Also, the origin of a tribe may not be dominated by sources that they haven’t learned to gather.

Along with above is a little concern for the balance, although you have done quite well. The tribe of Hahn is weak in two aspects. Since mines are on hills, their territory is usually the hilliest. With a higher cost of pavement, their development is often tougher than others. In addition, spearmen and swordsmen are weak under comparison with calvary. To solve this I would suggest to make them immune to zone of control (ZOC), so than they have some usefulness.

Finally, the option “+2 population” for level 2 to 3 upgrade is almost ignorable, which reflects the lack of importance of population. We may rebalance by weighting the # of people (1 knight=3 persons, 1 horseman =2, etc.), or counting dead units to enhance the rarity of population, or replacing the option by “reducing research cost” (not counting this city when researching) or some other option.

Keep on hardworking, and it will pay off. Best wishes for you guys in the tough days!

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