Screenshots

Description

Enter the Arena and get ready to fight fierce 1v1 real-time battles against players from all around the world! Experience unique gameplay and an original take on pool physics with this card-collectible PvP multiplayer strategy game where every smash counts!
Win 1v1 battles, gain trophies, collect rewards & cards to unlock your heroes' powerful abilities that will turn the arena upside down and smash your enemy to pieces. Join a clan, meet other Smashers and support each other on your way to the top of the ranks. Rule the world of Smashing Four together!

Prove your skill in 1v1 PvP! Execute your strategy in different arenas! Smash your way to the victory!

Have a SMASHING time!


GAME FEATURES
1v1 PvP, real-time, turn-based, card-collectible strategy
Smash players from all around the world in challenging arenas
Win multiplayer battles to earn orbs and coins
Collect cards to unlock new heroes & upgrade them to unleash their smashing abilities
Experience PvP battles in the challenging environments of 8+ game-changing Arenas
Smash your opponents in the arena and fight your way up to the top of the ranks
Prove your worth in Challenges and earn special rewards
Get all smashing heroes available & prepare for new arrivals
Create your own Clan or join an existing one
Share cards, chat and challenge your friends and clanmates in friendly battles


Stay tuned for the newest developments by following us on ...
Reddit -> https://www.reddit.com/r/SmashingFour/
Facebook fan page -> https://www.facebook.com/SmashingFour/

Be the first to know about the latest news regarding Smashing Four's development
Learn in detail about the latest smashing updates, bug fixes and balance changes to improve your PvP experience
Discuss strategies and get some tips & tricks from more experienced players to smash your enemies in the arena
Share your thoughts and suggestions with the Smashing Four team & get a response
Enjoy discussing your ideas and experiences with other players
Have fun with player-made content such as awesome gameplay videos focused on strategy, heroes' characteristics, PvP tips and tricks as well as fan art
Find new friends, clans, and socialize with other players


A network connection is required.

Smashing Four is a free to play game and as such it doesn't require you to spend any money to fully enjoy its smashing multiplayer. However, it is possible to buy game currency or special offers using real money via in-app purchases. Currency can be used to acquire products such as Coins, Hero cards or Orbs that may help you progress faster. This does not ensure victories in battles. We do not support 'pay to win' mechanics.

What’s New

Version 1.7.1.3661

- Get ready for a new hero! The mighty Golem!
- Arena 2 just got redesigned! Is that a bouncy mushroom we see?

- Various bug fixes and improvements

Ratings and Reviews

4.6 out of 5
5.7K Ratings

5.7K Ratings

IIITHUNDERIII ,

Wrong way!!!!!

Addition.....I understand the need for card adjustments, it is needed ina game so that it does not become stale by seeing the same cards over and over match after match. But in the case like the yeti where you took it from the bouncy boss it once was to a basically useless dps with lots of health it eliminated it from being a viable card to use at all. Why did you remove the ability to keep the damage until he end of his turn? It’s still there for the barbarian, you even removed it from the description of his power!? I grind this game, I don’t spend money so it makes me very glad I don’t because if I spent money on a lineup I like but you change the toons around to make my cards no good anymore I at least only lost time not my hard earned money. How about if a card is too powerful maybe bring the other cards to that level rather than bringing he good cards down a peg? I was very close to spending money but things like this remind me why I don’t. Old post...... You nerfed the zombie, and buffed the wraith? Wraith should not be able to wipe an entire team with one shot, no other toon can do that. And then you gave him more health and damage what was your thinking behind that? That buff only helps the few people who are lucky with orbs or spend LOTS of gold. Good job only helping out some people and screw the rest of us who have to face him. Was 4 stars now 3.

Developer Response ,

Hi, thanks for the ideas :)
We are reviewing progress pace and rewards, changes will be made soon. We also perform regular balance updates, Wraith is being watched very closely.

Ferasoh ,

Add more features

It is an incredible game. I would like to see some good featrues in the coming updates such as viewing other players’ owned cards. Also, Balancing the opponent of the training. Sometimes, the opponent training is very higher level than me. The computer is smashing hardly with three smashes at least in a turn it kills the training because I need to practice the abilities of my heroes and their performance. At least, make the true players in the training receive NO DAMAGE to get more time for practicing.

Also, the orbs or chests that I get it takes a long time to wait to be opened and I want to play more games but I am afraid of missing rare orbs “chests” while waiting the other orbs to be ready for opening and receiving my rewards. moreover, the rewards of a common orbs are very low, I know I should play more to get more rewards but when account and check the games that you played/won you will notice that is not worth to miss the chests to get gold.

Finally, I like this game so much. It’s funny and addicted. It lets me want to play more. I hope that you guys make it more better than now and DON NOT lose the original game try just to make it more funnier and perfect. Thank you for your INCREDIBLE GAME.

Khosrealm ,

Smashing trash more like

One of the worst pay to win dumpster fires I’ve ever seen. I hope the people who make these abominations don consider themselves developers. Anyone worth their salt who care about their games and not just money don’t compromise the balance of the games they make (no I won’t be referring to what you do as development) the drop rate of characters is so low that you won’t be seeing a large portion of them without dropping money on gems or grinding for an unacceptable amount of time. Even if you do grind out for the orbs, the wait time to open them is disgusting, so again you’re tempted to buy gems. Tell me something, if your game isn’t fun unless I spend money to essentially cheat, what then is my incentive to spend the money? You dont have nice graphics, the concept isn’t innovative, none of your characters are even slightly original. You don’t deserve my or anyone else’s money. And if you’re one of the cowards who spend money on games like this just to get an upper hand, you’re nothing but a filthy casual who probably shouldn’t be playing games. I hope you don’t have a pc or console because you are no gamer. Go ahead and remove this review like all the rest of the bad reviews you phone game makers like to try to censor, I have this saved and a job where I can check every few minutes to see if you have, I will just throw it back up every time.

Developer Response ,

Thanks for the review. Yes, you can pay to speed up your progress, but the game can also be enjoyed for free, and there is still a lot of scope for progression & many factors that influence battles, including skill, tactics, use of hero abilities, strength of your deck, as well as a dash of luck sometimes :)

Information

Seller
Geewa a.s.
Size
280.8 MB
Category
Games
Compatibility

Requires iOS 9.0 or later. Compatible with iPhone, iPad, and iPod touch.

Languages

English, Chinese, Czech, French, German, Italian, Japanese, Korean, Portuguese, Russian, Spanish, Turkish

Age Rating
Rated 9+ for the following:
Infrequent/Mild Cartoon or Fantasy Violence
Copyright
© 2017 Geewa
Price
Free
In-App Purchases
  1. Special Offer $4.99
  2. Special Offer $9.99
  3. Pack Arena 3 $1.99

Supports

  • Game Center

    Challenge friends and check leaderboards and achievements.

  • Family Sharing

    With Family Sharing set up, up to six family members can use this app.

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