Before there was Doom, Ultima, Rogue, or even Zork, there was... Adventure.
There were other text computer games before Adventure, such as STARTREK and WUMPUS, but this was the first of its kind; the first text "interactive fiction" game. It may seem outdated and quaint by today's standards, sort of like seeing the Wright brothers' original flyer parked next to a Boeing 747, but many of us remember it fondly.
The Origins of Adventure
«I had been involved in a non-computer role-playing game called Dungeons and Dragons at the time, and also I had been actively exploring in caves — Mammoth Cave in Kentucky in particular.
Suddenly, I got involved in a divorce, and that left me a bit pulled apart in various ways. In particular I was missing my kids.
Also the caving had stopped, because that had become awkward, so I decided I would fool around and write a program that was a re-creation in fantasy of my caving, and also would be a game for the kids, and perhaps some aspects of the Dungeons and Dragons that I had been playing.
My idea was that it would be a computer game that would not be intimidating to non-computer people, and that was one of the reasons why I made it so that the player directs the game with natural language input, instead of more standardized commands. My kids thought it was a lot of fun.»
— William Crowther
This app hasn’t received enough ratings or reviews to display an overview.
Lovely, but needs improvement...
phospholipid
I would love this to be totally wonderful but it has some serious flaws. THe promary flaw for me is that the "inventory" command is off. I'm currently running the game again. I know that I have the keys, the lantern, the rod, the gold, and I might still be holding the bird. I'm probably holding something else. But I can't be sure, because when I run "inventory" it only tells me I have the lantern and the gold. It's frustrating to be blind about my man-purse. There are a couple of other things that just feel off from other iterations of this I've played. I'm kind of stuck with browser versions that play better, but that require contonuous play and online access.
Amazing Old-School Game
surrwhynot
I am writing this review based on having played it when I was a kid in the early 80s. Being that the game consists only of simple commands and text, without any graphics or sound, the experience is a bit like reading a book, where your imagination creates the rich world that you are exploring. This doesn’t at all make the experience any less engaging than playing a game with full graphics and sound. I would like to replay the whole game, but it is a commitment, and I am disappointed to hear critiques like the game doesn’t recognize that water and bottle are a single item, and that it doesn’t recognize “quit”. I’m not convinced that the game can be properly completed without these bugs being fixed? I am hoping for a response from the owner/developer - this is a total gem of a game - will you be fixing the bugs so that we can fully enjoy the experience again? I can’t wait!
good try, but….
wgnoyes
I was playing adventure back in the 70’s. This version doesn’t understand the word “quit”. It also counts the water and the bottle as two separate item, and it shouldn’t. The water in the bottle (how can you carry water without the bottle?) should be combined into a single item.
Developer Response
Hi,Thank you very much for your feedback. Quit, save and open are available in their usual places in a macOS application (Menubar and keyboard shortcuts)
Not quite...
Zormpas
As the other reviewer notes, the program doesn't recognize "quit", plus the concerns about the water and bottle. The source code is available online, how did these bugs creep in?
Developer Response
Hi,thank you very much for your feedback. Quit, save and open are available in the file menu and through the usual keyboard shortcuts. There are different versions of the game available, with slightly different behaviour. Trust me, I took the source code of one of these versions, did not touch it and integrated it into this game.
The developer, Christoph Nadig, has not provided details about its privacy practices and handling of data to Apple. For more information, see the developer’s privacy policy.
No Details Provided
The developer will be required to provide privacy details when they submit their next app update.
Accessibility
The developer has not yet indicated which accessibility features this app supports. Learn More