Apple Knight is a modern action platformer with tight controls, fluid character movement, and smooth animation.
Fight your way through hordes of evil wizards, knights, and monsters.
Use double jump, dash and wall climbing mechanics to move effortlessly through levels.
- 40 levels: 4 worlds with 10 levels. 4 bosses.
- Customize character skins, weapons and abilities.
- Secrets in every level.
- 6 customizable touchscreen control layouts.
- Gamepad support - including Xbox controller.
- iCloud support.
- Made with lots of love and care!
- New level: World 4 Level 8!
Ratings and ReviewsSee All
It’s not done!
I paid for/downloaded this game the other day. I was very happy with the overall look and feel of the game. If you enjoy platform Games like Mario bro’s and Dan the man youll like it’s smooth movement and interesting characters. It features some cool skin and weapon upgrades. The levels are big enough to explore but not so big you get lost in them. The boss fights are a little to fast if you’re playing on the easier difficulty levels, but still cool. The only thing I was disappointed in was that halfway through story mode I found out all the levels aren’t finished yet. There’s a coming soon sign on the 4th area. Hopefully they finish soon and add lots more because I can’t wait to play the rest.
Developer Response ,
Thank you for the review! The game is still in active development. Next level should be out within a week. Update: We’ve added many more levels since your review - please check it out.
I just recently got this game and I seemed to enjoy it. I know I totally sound like a noob, but I couldn’t get past level 2... This is really surprising considering how good I am at these types of games. If not for the fact that this game is on iOS, I might blame the controls... but that’s not the case. I believe that you did the best you could at this game. I mean, I make games myself for fun in my free time. I’ve made some pretty amazing stuff, but it would almost be impossible for me to make this. This is a very great game and I think that it would be a lot better if you didn’t make it so hard. My other suggestion is that the lives don’t really seem to do anything. When you run out of lives, it just seems to restart like nothing ever happened. It just seems like you wanted to pack a ton of content into the game and decided to add lives as a random extra feature. I get this, and the lives might actually do something (I didn’t get past level two so and they might send you back a level or something). My one last suggestion is that the game kind of seems like you just made it for the money. This could be the case, and there really isn’t anything wrong with that except for the ad barrels. Come. On. It just seems like a big joke. Overall, this is a great game and I can tell that you put a lot of time into it. If you made these changes, this could be one of my favorite games. So... Yeah
Gets very boring after a while.
All the levels in this game are the same and have you doing the same stuff. That stuff isn't necessarily bad, the game's still fun, but it does get tedious after a while, and some of the more glaring flaws start to crop up in longer sessions. If you do decide to get this game, play in short bursts and don't bother with the 100%; it just adds to the monotony and showcases why invisible walls don't belong in modern game design. The levels are also way too big for their own good.
EDIT: Thank you developers for responding to my review. Perhaps, I was a bit too rash when describing the levels. What I meant to say was that the levels have you doing the same stuff over and over again. Sure, the layouts of the levels are different, and the enemies within them are different, but that doesn't stop all the levels in this game from blending together both aesthetically and gameplay wise.
A good game for inspiration is Rocket Knight Adventures. Made by Konami, the game is a fast paced romp through levels that each feel distinct while retaining the same gameplay. Even if you were to strip away the graphics, you'd be able to distinguish one level from the other through gameplay alone.
Developer Response ,
Thank you for the review! Each level introduces new enemies, obstacles and layouts throughout the game. We’ll keep in mind your suggestion about level size for our next game. Thank you!
- Limitless LLC
- 166.1 MB
Requires iOS 10.0 or later. Compatible with iPhone 5S, iPhone 6, iPhone 6 Plus, iPhone 6S, iPhone 6S Plus, iPhone SE (1st generation), iPhone 7, iPhone 7 Plus, iPhone 8, iPhone 8 Plus, iPhone X, iPhone XS, iPhone XS Max, iPhone XR, iPhone 11, iPhone 11 Pro, iPhone 11 Pro Max, iPhone SE (2nd generation), iPad Air, iPad Air Wi‑Fi + Cellular, iPad mini 2, iPad mini 2 Wi‑Fi + Cellular, iPad Air 2, iPad Air 2 Wi‑Fi + Cellular, iPad mini 3, iPad mini 3 Wi‑Fi + Cellular, iPad mini 4, iPad mini 4 Wi‑Fi + Cellular, iPad Pro (12.9‑inch), iPad Pro (12.9‑inch) Wi-Fi + Cellular, iPad Pro (9.7‑inch), iPad Pro (9.7‑inch) Wi‑Fi + Cellular, iPad (5th generation), iPad (5th generation) Wi‑Fi + Cellular, iPad Pro (12.9‑inch) (2nd generation), iPad Pro (12.9‑inch) (2nd generation) Wi‑Fi + Cellular, iPad Pro (10.5‑inch), iPad Pro (10.5‑inch) Wi‑Fi + Cellular, iPad (6th generation), iPad Wi‑Fi + Cellular (6th generation), iPad Pro (11‑inch), iPad Pro (11‑inch) Wi‑Fi + Cellular, iPad Pro (12.9‑inch) (3rd generation), iPad Pro (12.9‑inch) (3rd generation) Wi‑Fi + Cellular, iPad mini (5th generation), iPad mini (5th generation) Wi‑Fi + Cellular, iPad Air (3rd generation), iPad Air (3rd generation) Wi‑Fi + Cellular, iPad (7th generation), iPad (7th generation) Wi‑Fi + Cellular, iPad Pro (11‑inch) (2nd generation), iPad Pro (11‑inch) (2nd generation) Wi‑Fi + Cellular, iPad Pro (12.9‑inch) (4th generation), iPad Pro (12.9‑inch) (4th generation) Wi‑Fi + Cellular, and iPod touch.
- Age Rating
- © 2019 Limitless LLC
- In-App Purchases
- Get All Premium Skins: 30% off $9.99
- Viking $4.99
- Elite Ninja $4.99
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