Land and Castles 4+
Epic real time strategy game
Andrew Moloney
Designed for iPad
-
- Free
- Offers In-App Purchases
Screenshots
Description
A real time strategy game for everyone.
Build your kingdom, settle, explore, upgrade castles, battle with knights and vikings and conquer enemies! A RTS game designed for iPhone, iPad and now compatible macOS devices.
• 24 Quests
• 8 Raids
• Multiplayer beta
• Map Editor
• Skirmish mode
• Fog of war
• Pixel art graphics
• Intuitive interface
• Auto-save feature
Play the online beta with your friends. Create your own scenario in Skirmish mode, add computer players with varying levels of difficulty and play on unique maps created by the auto map generator or use the map editor to design your own. Quests include a tutorial for new players. It's easy to learn and play. 120 FPS support on capable devices.
English (EN), German (DE), Spanish (ES), French (FR), Italian (IT), Japanese (JA), Norwegian (NO) and Portuguese (PT).
Website and support are available in English only.
Playing custom maps requires the "Plus" in app purchase.
https://www.apple.com/legal/internet-services/itunes/dev/stdeula/
What’s New
Version 2.5.3
• New German translations thanks to Daniel Stieber.
• Fix for bug on Siege 3 where game froze in some conditions.
Ratings and Reviews
Great Beta Game
Lots of fun. Computer seems too easy.
Bugs: - When editing a map, if you hit the settings wheel, the generate button is misplaced and can’t be clicked (I had to restart the app). - No multiplayer matches seem to happen. - The computer can be defeated with a simple strategy. My strategy, roughly: - Place farms first, as many as possible. Research farming first. - Explore toward the enemy, placing castles to include the resources needed most. - If the map is mazey, keep castles somewhat near each other to make defense easier, not scattering them sparsely. - Once the enemy is reached, provide only a single 1-width channel to enemy. Fill it with 4-count knights. Upgrade combat, and begin taking enemy castles. - If the enemy gets threatening, protect castles by keeping 4-count knights pinned on them. Proceed to take enemy castles as the primary way to have more castles. The computer seems to generally not be smart enough to build sufficient land paths or accumulate enough knights near castles to effectively counterattack. Sometimes when I have a computer ally I refrain from building toward the enemy, because they do instead, and it’s much easier to have only one access path.
Love this game and the potential!
Just want to start off by saying I love how this games plays! It’s a very fun game that is easy to play and learn. What I am really looking forward to in this game is potential of making these randomly generated worlds really come to life and be fun to explore. What I would like to see in the future is a major overhaul of the over world. Including things like unique biomes when a world generates, natural structures within those biomes and animals and plants that really make every random world unique. Being able to explore a thick tree forest, to a mountain continent, to a hot desert would be very cool. I think having some generated structures on the map that a player can explore ( little towns, caves, towers, ruins, etc) that give the player something when explored would also add to the excitement of exploring the world. Finally, a weather system with rain, snow, lightening and thunder would also really help being the world to life. Also being able to make your castles bigger, more impressive, look unique could also be cool as it would make each kingdom feel unique. I feel like additions like these would really help the game stand out. Like I said above, very excited for the potential of this game. Great work so far!
Worth checking out.
(Original post)”The game is simple and fun... but has a lot of issues. Enemy, ally and your own troops have terrible pathfinding and get stuck on each other, not being able to pass through allied troops. The game starts off easily enough and slowly gets more difficult, until you hit the paywall. Once you hit the paywall and have to watch ads, the games difficulty ramps up considerably. You can merge troops up to for times, to have an four star army. Yet, I’ve seen numerous times where your own four star troops get wrecked by one star enemies! Play for a few stages and then delete.”
Updated Review: Game balance has been fixed and you don’t get stomped by inferior army. Pathfinding has improved, but still has some issues. Chests randomly spawning in the world add a welcomed randomness and exploration incentive.
I deleted this game and forgot about it. The dev actually responded to me very first review and I decided to give it a second look and I’m glad I did. Thank you to the dev and I even bought the game instead of playing free. Good job and keep up the work, you have something special that can get even grander.
Developer Response ,
Hey Savvy Trump,
Thank you for your feedback. The latest update fixes a number of these issues. It includes difficulty balancing on the later levels, better path finding and improved battle odds which are now related to the number of units fighting. This makes it much harder for a level 1 unit to go on a crazy rampage.
There is also a new “Treasure Chest” item and a bunch more improvements and fixes. I hope you will give the game another try!
Please let me know if you have any more feedback.
Andy
App Privacy
The developer, Andrew Moloney, indicated that the app’s privacy practices may include handling of data as described below. For more information, see the developer’s privacy policy.
Data Used to Track You
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- Identifiers
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Data Linked to You
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The following data may be collected but it is not linked to your identity:
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Privacy practices may vary, for example, based on the features you use or your age. Learn More
Information
- Seller
- Andrew Moloney
- Size
- 122.4 MB
- Category
- Games
- Compatibility
-
- iPhone
- Requires iOS 12.0 or later.
- iPad
- Requires iPadOS 12.0 or later.
- iPod touch
- Requires iOS 12.0 or later.
- Mac
- Requires macOS 11.0 or later and a Mac with Apple M1 chip or later.
- Apple Vision
- Requires visionOS 1.0 or later.
- Languages
-
English
- Age Rating
- 4+
- Copyright
- © 2022 Andrew Moloney
- Price
- Free
- In-App Purchases
-
- Plus $5.29
- Knight $0.99
- 540 Coins $3.99
- 100 Coins $0.99
- 1100 Coins $7.99
- 265 Coins $1.99
- 3000 Coins $19.99
- 1960 Coins $13.99