Do you have what it takes to lead your team to glory and become a basketball gm legend?
Ultimate Basketball Manager is a free offline basketball sim game with addicting team and in depth sport management gameplay: sign, draft, trade and train players, hire coaches, build facilities and manage club operations.
You have complete control on day to day operations.
- Assemble a basketball dream team: sign or trade superstars to your team
- Draft and train rookies to help them fulfill their potential
- Acquire coaches and upgrade them
- Control financial activities
- Sign sponsors and set ticket prices
- Manage the upgrades of 8 different facilities including arena, gym and even medical facilities.
- Set seasonal goals and maintain owner and fans happiness
- Handle unique GM situations such as player demands and morale events
- In depth basketball coach, player, and general manager career stats
- Yearly awards
- Online ranked career mode: compete against other GM's and friends
Multiplayer leagues and ranked game modes.
Superstar players OR bargains?
Spending your franchise money OR saving up?
Building a squad patiently by draft OR trading up and signing elite free agents on your way to a squad of champions?
Recruiting external coaches yearly or teaching yours patiently to build your dynasty?
The choice is yours!
Fulfill your destiny and become a legendary general manager, and build a long lasting basketball dynasty to rule the league for decades.
- New main menu
- Rings: Redeem values updated
- GOATS MODE: Salary cap updated to 125m
- GOATs MODE: Weekly stamina, 50 games automatically unlocked
- GOATS MODE: Each win now earns you 1 ring
Ratings and Reviews
Wonderfully built game with 1 needed tweak
This game is wonderfully built and balanced. It offers a realistic challenge so that the game lasts more than just an afternoon and then you get bored because you’ve dominated the league right away and every year after. It scratches the itch of wanting a realistic basketball team managing experience.
This game is one step away from being the total perfect package. There is solid customization available outside of the in season games, but if we were given the opportunity to make substitutions in-game, call time outs and call a “set play” where it really just boosts a chance to score depending on your coaches’ ratings, or double team a hot player on the opposing team. Things to give more of a chance to lead your team in each game would be perfect.
My only other recommendation would be for team chemistry. Team chemistry is 100% based off of player style and coach’s style. I think this is realistic to a degree. We see players not fit a system in the NBA and struggle, but time played together on the court should increase chemistry slightly IMO. Maybe 75% style and 25% time played together. Time played on the team should also increase system familiarity and reduce TP cost to switch player style IMO. Just a touch more realism I think. Overall, a wonderful game that I love spending time in.
Developer Response ,
Hello, thank you very much for the time you took to write your suggestions, and for the great feedback about our game! We do plan future updates for the game, these are great things to think about.
Great Game but a few minor issues
Hey! I been playing the game around a month and loved playing it. Over the game a few issues have been with me. First, I feel like that every 7-9 years, a BLTV deal would happen giving A. higher cap and B. more finance just like in real life such as in 2016 in the real NBA. I also feel that the cap should just go 5% (inflation) every year and that players will also scale their salaries with that. I wish that injuries weren't happening every 72 seconds even when my facility is around 4-6 with players that have a high injury resistance. I'm thinking that some teams depending on location should start with a higher cap and better reputation in the base game (no premium) as example on how an LA team has the same ability to get players and have cap to a Baltimore team, If we're playing legend mode the game difficulty would remove some teams for obvious reasons. This game is great but these issues (as a f2p player) would be great for this game.
Developer Response ,
Thank you so much for your positive review and for the detailed feedback, we really appreciate it. We're always striving to improve the game and with your help we can make it as great as possible.
I find the idea of the game to be great. It provides the gm experience with some challenge. I wish the different coaching systems had more details in reference to effects and what kind players work better. For example zone may work better with more shooter traits etc. What I don’t understand is some losses that occur. After making many trades and adjustments through years I built #1 overall and chemistry team. Yet my team still loses in the first round twice without any injuries occurring. It doesn’t make sense. How could my team lose to a lower overall team with nonexistent chemistry. I understand that upsets occur but not like that especially without injury.
In response to that i will everybody on my for most part has high intelligence and personalities. Without this it’s had to change system and negotiate good contracts. The bench plays about 9 minutes max but most of them are system matches as well and some top picks to replace older stars. There obviously in a small downside to my bench vs cpu based on their ability to get super discounts on contracts. But the difference between my starters and theirs should even it out or at least give me the edge because that’s most of the minutes. 3 of my core starters were 90 to 100+ in stamina and free throws. For a moment only team with 4 players in top 15. I had mvp and dpoy. But still lost to a 83 overall team with no chemistry.
Developer Response ,
Hi, thanks for your positive feedback and your suggestions! We will consider it for future updates and see what we can implement. That's amazing that your team is #1 overall. However, it only tells part of the story. Make sure you have a strong bench, team with high intelligence and personalities. Also Free Throws and even stamina are important.
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- Games 2rk LTD
- 66.7 MB
- Requires iOS 12.0 or later.
- iPod touch
- Requires iOS 12.0 or later.
- Requires macOS 11.0 or later and a Mac with Apple M1 chip or later.
- Age Rating
- 4+ Infrequent/Mild Contests
- © Games2rk
- In-App Purchases
- UBGM Premium $2.99
- 300K Training Points $2.99
- 800K Training Points $5.99
- 150K Training Points $1.99
- 1bn Bank Boost $2.99
- 2.2M Training Points $10.99
- 2.7bn Bank Boost $5.99
- 500m Bank Boost $1.99
- 6.5M Training Points $23.99
- 50 Rings $1.99