A vibrant 3D platformer packed with secrets, collectibles and fun challenges. Easy to pick up, satisfying to master.
Live the adventure of Clockwillows Voy Quest!
Available languages: English and Italian.
Embark on a colourful 3D adventure with Voy as you set out to rescue your beloved Gioia from the clutches of the wicked Dr. Del. Explore the Islands of Occhy, a magical‑tech archipelago where strange creatures, ancient secrets and quirky inventions coexist in unexpected ways.
Jump, punch and explore freely across vibrant landscapes, from peaceful villages to dangerous dungeons and mysterious ruins. Sail between islands, meet unforgettable characters and uncover the truth behind Dr. Del’s plans. Oculus will guide you through challenges both big and small.
A heartfelt, colourful platformer packed with charm, secrets and adventure — easy to enjoy, rewarding to master.
Clockwillows Voy Quest offers:
• 50+ levels, including cities, dungeons, minigames, bonus areas and hidden zones
• 400+ collectibles, including medals, trophies, a rare painting and an ancient sculpture
• 50+ secrets, from hidden levels to special challenges
• 10+ side quests with unique rewards and characters
• fast, arcade‑style combat defeat enemy with jumps, punches and power‑ups earned from bosses
• outfits, rings and cosmetics to customise your adventure
• exploration across unique islands, each with its own atmosphere and surprises
ADDITIONAL GAME COMPONENTS:
“Game Center” features
• You need an account to get goals or reset them.
“iCloud” features
• You need storage space to save your online game data.
(Manual save required for cross-device sync)
Note for Mac users: This is the version designed for iPad. Even if compatible with mouse and keyboard, the gaming experience is optimised and recommended with the use of a compatible gamepad.
Ratings & Reviews
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Here are the improvements and fixes in this version:
- Improved movement and performance of the player jump and fixed a bug related to jump pads
- Improved and optimised the collision of the player's magic shield
- Improved the particle in use when charging energy and starting a level or activating a checkpoint
- Improved the placement of traps and objects in car levels
- Improved the firefly particle lighting system and the single-light effect in the dark
- Reduced the speed of the large ghost that chases the player based on difficulty and increased the duration of the firefly in the forest minigame
- Updated the shop model in the second city to resemble the barn with new textures and added hanging lights in both
- Fixed a bug where staying overnight in the second, third or fourth inn would cause navigation to be lost and prevent you from exiting the scene and another that prevented you from exiting directly using the button
- Fixed a bug that prevented purchases from the secret shop with the new animations
- Fixed an audio bug that prevented the music volume from loading correctly in a scene
- The final boss no longer deals damage after being defeated with its defensive attacks
- Fixed light reception and the use of shadows on the player's helmets and some models
- Fixed the display, position and animation of some models in levels, cutscenes and UI
- Fixed the position of some icons in inns and the proportions of text in the final cutscene
- Added a new enemy to the first game zone that throws bombs at the player
- Added a new animated effect to the tower in the final city triggered when it opened as the player approaches
- Game buttons now move when highlighted or clicked during navigation
- Added new static and animated objects, such as the merchant's scale in shops
- New in-game animations have been added and improvements have been made to some existing models
- Added timed feedback to avoid certain gameplay traps
- The player's basic attack has been improved with a new design, making it easier to defeat enemies and destroy box; additionally, enemy projectiles, specifically the slimy and poisonous ones (excluding boss attacks), can now be deflected with precise timing (the deflection range varies depending on the level of difficulty involved)
- The first mini-game has been improved and now features better visual feedback, interacting with an object or a hole triggers an animated hammer that attempts to strike the target
- Improved shop and inn functionality, with NPC animations used based on the situation
- Improved performance in certain game scenes and the readability of the narrator's text in the cutscenes
- The design of various scenes and the placement of certain objects in the campaign, the laboratory and other areas have been changed
- Fixed various graphical bugs related to lighting, shadows and more, such as the rugs in the first inn and terrain in the laboratory
- Other bug fixes and general performance improvements, including some related to accessibility
Version 1.3.8
The developer, Nicola Cerrato, indicated that the app’s privacy practices may include handling of data as described below. For more information, see the developer’s privacy policy .
Data Not Collected
The developer does not collect any data from this app.
Privacy practices may vary, for example, based on the features you use or your age. Learn More
Accessibility
The developer indicated that this app doesn’t support certain accessibility features. Learn More about the accessibility features.
Information
Seller
Nicola Cerrato
Size
788.2 MB
Category
Adventure
Compatibility
Requires iOS 17.0 or later.
iPhone Requires iOS 17.0 or later.
iPad Requires iPadOS 17.0 or later.
Mac Requires macOS 14.0 or later and a Mac with Apple M1 chip or later.