Build an automated solar empire from a single bot into a galaxy-spanning Dyson swarm.
Create bots, manufacture solar panels, harness stars for energy, and reinvest your profits into an ever-growing production network.
Idle Dyson Swarm expands far beyond the first star:
• Unlock Research, Skills, Facilities and Mega-Structures
• Break through Infinity and optimise repeated prestige runs
• Explore Simulations, Reality and Quantum progression
• Process offline progress with configurable Stored Time controls
• Inspect detailed production formulas and performance statistics
• Customise navigation, number notation, audio and processing speed
• Continue an existing same-device save from the original Unity version
Play in English, French, German, Latin American Spanish, Brazilian Portuguese, Simplified Chinese, Russian or Japanese.
Progress at your own pace, refine your automation, and see how much of reality your swarm can consume.
Without a doubt this game is the best idle game I’ve played, everything from being able to store time to more efficiently use offline progress to how deep the story goes and how many fun systems there are, I love this game. I’ve played through it multiple times now and still haven’t gotten bored
Short, not very idle
sqrtz
Very few useful automation features throughout, tons of required manual input in order to progress. Story is pretty cool but the overall game is short. Literally started this game Friday afternoon, finished all the content by Monday evening just by playing over the weekend when I wasn’t busy. It’s a very good 5% of an idle game. If the developer was to implement the other 95% of this game, it’d be quite good. Until then, I’d have to say I don’t recommend this. If you do play: go for manual labor and planets, then go for break the loop, rinse and repeat. Once you get manual labor you’re pretty much coasting and holding the button down to win, but you’ll have to reset a few dozen more times to actually finish the thing.
Very fun game!
Fallout9999300
Great game to play to kill time but also allows you to just let it go in the background. Also way deeper than I thought it would be which is a pleasant surprise. Also the developer is still working on it which is amazing so thank you for the continued support!
Quite literally the best
Zacharias the Third
I’m me of the best mobile games out there, and definitely the best idle game, tho it’s a little confusing to get into and a gameplay intro would be nice
• Overflow is now Transcendence. Unlock Discovery in Avocato for 1 Transcendence Point to replace Science and Research.
• Added three linked progress bars: Discovery improves facilities, Elevation improves Cash and Bots, and Enlightenment improves panel lifetime. Later bars advance the bar before them.
• Added permanent Discovery speed and power upgrades in Avocato.
• Added seven Quantum challenges, each awarding 2 Catalysts. Reality Skill Points and selected Quantum upgrades are disabled during these runs; Reality progress is preserved.
• Added new Manual Labour augments and ten Swarm and Fragment augments.
• Renamed Galvanizers to Catalysts and Galvanized skills to Fractured skills. Fracturing now works during challenges and previews its effect before purchase.
• Reworked Stellar Memory to bank newly generated SRS charge on Infinity and Quantum resets, strengthening SRS augments.
• Hot Start is now non-refundable. Banking, Investment and Stellar Memory are refundable. Added a warning before first assigning non-refundable skills.
• Stellar Sacrifices now generates your highest owned facility.
• Rebalanced facility price growth and megastructure costs and production.
• After your first Quantum, new runs start with an Assembly Line.
• Improved Speedruns with persistent personal bests, current-run comparisons, assistance indicators and a First Transcendence milestone. New records count time played plus Stored Time spent.
• The sixth Avotation secret now completes automatically when reached with Discovery unlocked.
• Fixed Permanent 2× Bots after Reset Save, cleared presets and retired research returning, rapid Tinker input, and several challenge and augment issues.
• Improved production details, skill previews, scrolling and dialog styling.
• iOS 16 or later is now required.
Version 4.1.10
The developer, Blindsided Games, indicated that the app’s privacy practices may include handling of data as described below. For more information, see the developer’s privacy policy .
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