I have played lots of mobile games, this is an interesting concept. The problem comes in the execution. First is the ad system, in all the games I have played, this is the most exploitive and abusive system I have ever seen. It takes forever to gain the funds to upgrade, and the costs are insane once you reach a certain point in the game. So here come the ads go in game money. At this point it should be called Idle Ad Watching Tycoon. The offered solution? Unlike most games that give you the option of paying for no ads (which given the overwhelming volume of ads, I would happily pay for) but that’s not the route this game goes for, essentially getting the game paid for, therefore not needing to penalize the player with the endless stream of ads. This game goes for a an equally exploitive and abusive model, you can buy packages of tickets that allow you to end individual ads (given the excessive volume of ads in this game, you would burn through them extremely quickly, needing to buy more.) which certainly explains the abusive volume of ads. Then there are other problems, at certain times the ad system doesn’t actually work, and the other issue is while in the ads you get sent involuntarily to the App Store, this is a frequent and quite annoying occurrence. If they drop the exploitive and abusive ad and ticket system and the forced redirects, you’ll have a great game.
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