A calm medieval trade empire, built on the real world.
No timers. No stress. No reflexes. Merchant turns the streets and cities around you into a living medieval economy — and lets you build it one unhurried decision at a time.
Found your first settlement at a real-world location, survey the land, and turn raw resources into refined goods through deep production chains. Connect your towns with trade routes, grow your population, and watch a humble camp become a prosperous empire that spans real cities and regions.
Made for unhurried afternoons — a few thoughtful minutes whenever the day allows. Your empire waits for you.
WHAT YOU'LL DO
- Found settlements at real places — a medieval map grows over the world you already know
- Master production chains — turn wood, stone and ore into lumber, bricks, food, wares, relics and luxuries
- Trade smart — move goods along trade routes to where they earn the most
- Send specialists — dispatch gatherers, carriers, minstrels and more from your caravan
- Barter with Tribes — trade and earn respect with independent settlements
- Grow your Realm — climb from district to city to region, raise your Might Score, earn noble titles
- Play with others — a persistent, shared world of fellow merchants
CALM BY DESIGN
There are no countdowns forcing you back. Nothing punishes you for putting your phone down. Merchant is a slow-strategy, cozy empire builder for people who love economy, trade and tycoon games but not the grind — a location-based game you play entirely at your own pace.
Free to play, with optional in-app purchases.
Merchant uses your location to place settlements on the real-world map. The game is played in English.
Ok this game is great and has huge potential. The amount of stuff you can do at its current state is awesome to me. Wish more players played to make even more interesting. If you play currently or will play drop Robert Kennedy .... of New York a friends request. Even if it’s just to know someone that plays currently since most of the players I looked up last log in was two years ago. Ok back to game content. Ok you get to set up camps anywhere in the real world. They give you options what type of products or resources they produce. There is no limit on how many camps/castles you can own. You can dispatch a person to retrieve the products from any camp without having to go to the camps now which is nice. You find treasure, animal herds, npc camps/traders, etc. throughout the world. I currently have my two main camps at my home and my work since I visit them everyday and my biggest ore producing camp at my Tim Hortons where I get my coffee daily LOL.... that way I can collect on the run and upgrade anything needed. You have to be at location to upgrade buildings unless I can store the resources there needed and upgrade from home camp I have not tried that yet. It’s worth a try for anyone who likes person to person markets where the players make the costs and are the only providers. You gain exp. with everything you do and as your avatar goes up in levels and titles more building options and other open up. If your lucky enough to be by other players that play you can create trades/routes or create allies helping each other out or attack their settlements etc.
Hmm..
ShyJESTER
There is occasional game crashes, but besides that it’s a good game I would like to see it restored to its former “glory” days. A few minor updates, I started playing recently on my iPhone 6 and it runs like it should. I mean the occasional struggle to find my location and such but that’s workable the game itself is glorious, but honestly, a few minor improvements to the game would be nice. (Army build ups and camps, I don’t know if that’s a function yet I haven’t met anyone else currently playing.) (hunting animals, and gathering food, such as berries fruits vegetables to farm.) instead of finding already domesticated animals) This games potential crazy.
Road Trip
Ajcoia
I would rate it higher because it is enjoyable however having to drive back to the location where you made a settlement is a pain! You should be able to control yields and production from your main (original) town. Since you can't, if you wish to upgrade or be able to even FIND other players to trade with then hop on your bike or in your car because you have to goto that location to upgrade. If it wasn't for my brother setting up a town near mine I would have to drive around and make random settlements looking for other players. At least I can gain levels from his village now. DEVS, Please consider letting us control upgrades and production from our home base !!! Don't care if it takes longer or uses more resources, just tired of driving around looking for trade posts and other players!!
Developer Response
We listened and released a new version.
Nothing Else Like It..
Emperor Tobias
This is simply an amazing game. There is nothing else in terms of phone games that is like it. It’s like a much deeper, multiplayer version of Settlers of Cataan. The player base is amazing, and cultivates a spirit of friendly, light-hearted competition. A fair number of us have played since the earlier versions around 15 years ago. The current version of the game is the best yet! They’ve really fleshed out the RPG side of things with the tribal mechanics. We also have a player run discord, where the dev team is regularly active. Come join us and build your kingdom on your real-life hangouts!
The great houses fight over their castles, and now a siege takes its time.
• Sieges are fought round by round, in three phases. First the bombardment, as catapults and a trebuchet bring down walls and towers. Then the assault, with a battering ram at the gate or a siege tower against the stone. At last the breach, where the garrison makes its stand.
• You choose when your army storms, and you can change your mind until the assault begins. When a siege is lost, your commanders call the retreat.
• Defenders can sally out against the camp, and they see it when the besiegers withdraw.
• The Shadow: send this specialist to a castle and he keeps watch there, reporting live on its walls and garrison for as long as he stays unseen.
• The Civic Guard: a castle building that arms its own people when the walls are breached. A Call to Arms raises more of them for a while.
• War reports arrive in Messages round by round, and a siege button on the map takes you to your sieges. A finished siege stays there until you have read how it ended.
• The Castles screen has search and filters, and keeps your own sieges and the castles you hold at the top.
• Rover camps now give you a choice: send a thief to steal from them, one soldier to capture a rover, or five soldiers to raid the camp for gold and prisoners.
• Liberate your castle straight from the Realm when someone else holds it.
• Reinforce your own castle from anywhere: from the Realm your soldiers march there, as they do to a castle you hold.
• Level-ups appear in the Recent tab of Messages, so you can read again what each one unlocked.
• The advisor puts the upgrades you can afford right now at the top.
• The Pedia explains much more: the siege, the strength of every unit in it, and 19 new topics.
Version 3.10.0
The developer, Emphasis, indicated that the app’s privacy practices may include handling of data as described below. For more information, see the developer’s privacy policy .
Data Linked to You
The following data may be collected and linked to your identity:
Location
Contact Info
Identifiers
Privacy practices may vary, for example, based on the features you use or your age. Learn More
Accessibility
The developer has not yet indicated which accessibility features this app supports. Learn More