Super Hexagon is a minimal action game by Terry Cavanagh, with music by Chipzel.
Super Hexagon was a best of 2012 runner up for game of the year on the app store.
"A masterpiece of design purity" - EDGE 9/10
"This is the kind of game you’re going to pass off to your friends and say, “You’ve gotta check this out.” It’s dangerously addictive." - IGN 9/10
"One of the best mobile gaming experiences I've had this year." - Destructoid, 10/10
"Knows exactly what type of game it wants to be and executes on it spectacularly. Merciless difficulty meets brilliant design." - Gamezebo, 5/5
3.0.2: Minor patch for 3.0.
3.0: Welcome to Super Hexagon 3.0! This new version supports iPhoneX, brings 120 FPS support to ProMotion enabled iPads (iPad Pro 2017+), and supports iOS 11.3. This is all possible thanks to our new GLKit renderer, which should also bring faster performance and increased battery life to all devices!
In addition, you can now also play the game on iPad Pro smart keyboards (as well as the existing support for MFI controllers.)
Thank you so much for playing Super Hexagon. I hope you enjoy the update!
Ratings and ReviewsSee All
Terry Cavanagh’s Super Hexagon is quite simply one of the most challenging games we’ve ever played. A pulsating chiptunes soundtrack underscores the danger as swirling walls close in around you and you race to escape the contracting maze. With the geometric action heaping on the punishment (the easiest difficulty is appropriately labeled “Hard”), every small achievement feels like a massive victory, whether you’re topping your high score or overcoming a singularly tricky section.
Bigger is Better
Normally this is not true, but in this case, it definitely is. The size of the character may seem minuscule and not worth mentioning because if you nerf the size, it will make the game harder by putting more stress on spacial repositioning, but when the character is the size of a PIXEL maybe even SMALLER, it can't be done. I can play this game for 10 SECONDS then die, because the character is too small. Trying to see where my character is distracts me from moving it with the one second I have. I'm not bad at this game. I can tap when I have to and be where I need to be in the split second I have. I play Geometry Dash. DEMON. So I know when timing is crucial. This, however, can't be accomplished because too much time is put into trying to figure out WHERE and WHEN your character is and will be.
I am normally not one to hate despite my derogatory "nickname", but if Apple wants to bring judgment down on me and deny me the right to change my name, so be it. This game is great if the sizing was revamped and made easier to determine where your character even is. That is all.
The Only Game Worth Buying on the App Store
I stand by the subject. I sincerely believe this game is one of the only games worth getting. This game plays with your addiction. The most minuscule detail turns out to be the most redeeming factor: when you lose, you could just tap (quite vigorously, seeing as you just lost) and boom, you're right back to playing. No ads, no fuss, trying to press multiple buttons with long loading times in between. Just tap the screen and you're back to playing. And it's still addictive, your mind thinks "Argh! I just lost!" Then 1 second later, you're back to playing, trying to beat your score by at least half a second. This is one of those games where you need to practice. You start out losing only a couple seconds in, but it doesn't get frustrating since there's little to no delay between games. The game trains your mind, every stage in every level is designed to build up your brain to both fasten your reflexes, or recognize patterns. When your brain's all trained up, you'll find yourself lasting minutes on end, and all your friends will look at you, amazed. You need patience with your skills. Of course you're not going to do well at first, but you need patience and keep practicing. If you don't have that type of patience, then this game isn't for you. See Candy Crush, or Angry Birds? You don't need pesky microtransactions to feed off your consumers' addictions!
The developer, Distractionware Limited, has not provided details about its privacy practices and handling of data to Apple.
No Details Provided
The developer will be required to provide privacy details when they submit their next app update.
- Distractionware Limited
- 35.8 MB
- Requires iOS 8.0 or later.
- Requires iPadOS 8.0 or later.
- iPod touch
- Requires iOS 8.0 or later.
- Requires macOS 11 or later and a Mac with Apple M1 chip.
- Age Rating
- © Terry Cavanagh 2012
Challenge friends and check leaderboards and achievements.
With Family Sharing set up, up to six family members can use this app.