1000 Miles is based on a French card game. It is simple to learn and play, even for children, and is very addictive. You need to think ahead and watch your opponent's moves to maximise your score though.

The premise of the game is that you are in a car race. Each hand is either 700 or 1000 miles long, with the first player to reach 700 miles having the option to extend the race to 1000 miles.

The game uses a special deck of cards which includes distance, hazard, remedy and safety cards. Hazards are played to slow or stop your opponent's progress. Remedies are played to remove hazards applied by your opponent and safeties are used to prevent hazards.


Game Center achievements and leaderboards.

Play against a computer opponent with two different difficulty levels.

Upgrade to the full version and play against your friends with turn-based multiplayer support via Game Centre or play each other on the same device using pass and play (2 players only).

Detailed rules and in-game tutorial provided.

Multiple backgrounds.


Free version includes all features except for the ability to extend the races from 700 to 1000 miles and multiplayer support.

Upgrade to full version is available via in-app purchase.

What’s New

Version 3.6

• It will now be easier to double tap cards to play them.
• In single player mode, you and the AI will now take turns at going first at the start of each hand.
• In an earlier update, the scoring was changed so that the bonus for all four safeties was 300 instead of 700. This is now properly reflected on the score screen.
• Achievements based on scores have been adjusted downwards by 400 to reflect the above change. It should now be possible to get a perfect score!
• Various multiplayer fixes.

Ratings and Reviews

3.4 out of 5
71 Ratings

71 Ratings

tcsdoc ,

Decent but with issues

This is not a bad version of Millebournes but I wish the developer would fix some obvious bugs in the single player mode.
1. When you play a Safety card, the top card should change to a Green light card. It doesn’t. This makes it difficult to see if the opponent (or yourself) can play a card. This is a glaring bug that should have been corrected years ago.
2. Many times, I’ve received a Hazard card and played a Hazard on the opponent then played a Safety card and got bonus credit for playing the Safety card. To get the bonus, you must play the Safety card immediately after being hit with a Hazard.
3. AI needs improvement. The opponent will continue past 700 without the points to make it to 1000. Why extend if you get more points by ending the round? Plays Hazards when it’s obvious this late in the game I have Safety cards. Not a smart move.

This game needs some attention.

Tremolux66 ,

Nice, but needs work

The current version does fix some issues, but there is still at least one obvious bug, as mentioned by another reviewer: when you play a Safety card in single-player mode, there should be an automatic Go, i.e., the top card should turn into a green light. Currently it seems to do that only when you’ve scored a coup fourré, and I’ve accidentally discarded miles cards b/c it was waiting for a Go. Also, it would be helpful if there were some indication of the number of 200-mile cards that have been played; I haven’t seen any. (On an iPhone screen there clearly isn’t enough room to display all the mileage & Safety cards that you’ve played, but a small 200-mi. counter could be squeezed in.) And although double-tapping generally simplifies and speeds up play, I’ve gotten into the habit of double-tapping cards I wish to discard, which works fine when the card is unplayable (i.e., most of the time) but I sometimes accidentally play a card I meant to discard. There doesn’t seem to be an obvious way for the program to know the player’s intent; perhaps another gesture could be added that always means “discard”. (Desktop implementations of the game have the luxury of a second mouse button for that purpose.)

MarkB2222 ,

Good Little Timewaster

Read the previous reviews and it appears that most of the bugs referenced earlier have been addressed. I’ve played around 150 games against the computer and regularly get Safety Cards, Coup Fourres, etc., but I have noticed a couple of things. They’re relatively minor but irritating: #1 - Around 90% of the time the computer starts out immediately with a Go/Roll card. #2 - The computer gets the Right of Way (most important card in the deck) around 60-70% of the time, and #3 - Most of the time the computer has an immediate Remedy card after I play a Hazard card. I still win probably 80% of the games so it’s not like the computer is obviously cheating, so I’ll recommend this game as I do enjoy playing it two or three quick games when I’m bored.

App Privacy

The developer, Emma Whan, has not provided details about its privacy practices and handling of data to Apple. For more information, see the developer’s privacy policy.

No Details Provided

The developer will be required to provide privacy details when they submit their next app update.


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