You are tasked with slaying the Balrog deep within the Mines of Moria. A translation of Robert Alan Koeneke's (1957-2022) Moria into a touchscreen first experience.
Six classes and up to eight races create a unique play experience in your battle with randomized dungeon depths. Start your game in town with rags or riches based on a custom character backstory. Warrior class is recommended for players who are new to the game.
Koeneke paints a world of entropy where even artifacts of incredible power may fall apart. Learn the conditions of survival and die at the hands of merciless foes. This game wasn't made to be won, for the Balrog is a foe beyond any of you.
Progress you character with experience, D&D style attribute gains (strength, intelligence, wisdom, constitution, and charisma). Gain spells, armors, weapons, wands, staves, potions, scrolls, legendary artifacts, and mining tools.
Your character is persistently saved on each level transition. Large dungeon levels are randomly generated and do not persist. You may return to town to renew your character and barter for goods. The town is randomly generated during character creation, and shopkeepers feature unique personalities and bias.
# Features of awesomeness
* Landscape and Portrait orientation (optional rotation lock)
* Character saveslot per class with resume-to-midpoint for seamless task switching
* Backup characters to external storage for future restoration or access via PC data cable
# Excellence in offline turn-based mobile gaming
* on-demand rendering for best-in-class battery life (portable)
* finger down executes game actions (responsive)
* input may be reverted (accidents happen)
* small download; small patches (size matters)
* no network access, no ads, no in-game purchases (focus)
* smart run for fast dungeon exploration with halt-on-threat (subjective pacing)
# Input & Controls Documentation
https://rufe.org/moria/game_input.html
# Feedback
* You have agency in this world. Let us know how we can improve your experience.
Email: moria@rufe.org
I love that some variant of moria has made it to my iphone. I played it in a sony clie many years ago and loved it. Shamefully i did "save scum" (overwrite save file for better chest drops).The game mechanics seem good so far. From an old head, lose the color directionals and inputs. Maybe pixelated outline of computer keyboard keys? Putting the ascii back into it as a graphical option is a must @. Also, i wasnt sure where to see my current health. maybe a very small block of pixels somewhere on the screen corner?Please keep it up and Hope to see this game bloom into moria on an iphone device.Thank You!!!!
A Joy to play
dlsapointed
This was one of the first games I ever played. Was introduced to it on a Vax/Vms system at college in 1986. Never expected to be playing this game again, and certainly not on an Ipad/iphone. What a joy, especially for such a simple interface (imagination powered)! It is as frustrating and heart pounding an adventure as i remember it. Thank you for porting this. Appreciate also the character recovery feature. It’s been a Joy to play.
Classic
PattyMelt114
Before Final Fantasy we had this 😂 I was so overjoyed to see that it was converted to iOS.Pro Tip: Hold the center movement pad space + green button to repeat actions. Carpal tunnel is the real End Boss of this game.
Developer Response
Hahaha, thank you for the review!
Controls?
mph66
This is absolutely the worst port I have ever seen. The controls don’t make any sense, are completely non intuitive, no user’s guide. Just an absolute mess. And I’m out five bucks. Here’s a better use for your money: take five ones and jump in your car and head out to the local highway. Get your car up to the speed limit and roll down the window. Now toss your money out the window. Same effect as buying this game.
Developer Response
Game input is described here: https://rufe.org/moria/game_inputPlease contact Apple for a refund if you're like "this is not my jam!"Slow and steady my friend. We can build more :)
* Player may vow to restore original umoria rules (0 XP characters may perform vows in shop "9" of town)
* color palette gamma updates to adjust for human perception preferences and sRGB displays
* Fil-C verification for core gameplay
* Replay system uses mmap() for memory; save files are portable across devices+systems
https://rufe.org/moria/patch2025_q4.html
Version 0003.0000.0448
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