High-resolution 3D sculpting on iPad.
Sculptura 2 turns your iPad and Apple Pencil into a powerful voxel sculpting studio. Shape creatures, characters, miniatures, organic forms, and abstract art without managing mesh topology. Sculpt, paint, render, and export your models for 3D printing, animation, or further work in other 3D apps.
One-time purchase. No subscription.
High-Resolution Sculpting
• Sculpt detailed forms with a fast voxel/volume engine
• Use layers, symmetry, masks, and customizable tools
• Create organic shapes with clay, brush, pinch, flatten, inflate, smooth, cut, move, scale, rotate, and more
Custom Tools
• Tool Factory lets you design your own sculpting tools
• Save favorite settings as Custom Tools
• Quickly switch between brushes built for your workflow
Painting, Materials, and Rendering
• Paint directly on your model with the Voxel Paint tool
• Use PBR materials, emissive glow, and image-based lighting
• Preview your work with real-time rendering and interactive path tracing
• Render with painted color, depth of field, and vignette
Export and Workflow
• Export USDZ with your paint baked into textures
• Import textured USD and USDZ models, colors included
• Paint your export in Procreate, then bring the colors back with Import Paint
• Import and export OBJ and STL files
• Automatic UV unwrapping on export
• Organize your sculpts into Groups in the Gallery
• Surprisingly small project files
• Built for Apple Pencil
Sculptura 2 is engineered by a single independent developer with help from artists and designers. Thanks for supporting indie apps.
Minimum recommended hardware: M1 iPad Pro.
Terms of Use: https://sculptura.app/terms/
Loved original app, new version 2 has been really buggy. Cannot launch on my iPad Pro. App keeps crashing before even loading anything. Used to be my favorite sculpting app…
Superb App and Pricing
Joshua D.
For a 3D sculpting application I think, Sculptura 2, is really wonderful. I like the simplicity and power of the tools and so many other great features. I’ll update my review again when I’ve spent more time with the app. But, for now, I just wanted to give my first impressions. Also, I cannot thank the developer enough for offering this powerful program for one fair price and for not using the horrible subscription nonsense. You have my immense gratitude and thanks for selling this app fairly and ethically. I truly mean that. Thank you so much. Well worth the price of $15 and I wish the App Store had more developers like you. Yours real credit to the App Store in my opinion. Thanks, again, and God bless.
Developer Response
Many thanks for the kind words Joshua D! I've got some cool new features in the works :)
Huge Improvements!
sgtdubious
I’ve been using Sculptura since almost the beginning and this new version is great! I use it both for relaxing moments and creating assets for projects like games and 3D printed models. I love the new features and updates, like the rendering options, the custom tools/presets, the UX overhaul is so nice! This feels like a true next step and not just a new number tacked onto mild changes. Props to the devs, I can tell a lot of work went into this and I really appreciate it!
Developer Response
Many thanks for your kind words sgtdubious!
Big step forward
Paris223
This is a very substantial step forward from Sculptura 1. Really cool to have path-tracing in there though it seems like the materials could be a bit more consistent between path-tracing and not. Very nice to see the reference images (this was missing from v1, though seems like a simple feature). I’d also like to see a tool to pose a character after sculpting. The developer mentioned to me that he’s working on that.
Developer Response
Thanks so much for your review Paris223!
Light under the skin. Materials can now scatter light beneath the surface, so skin, wax, jade, and marble glow the way they do in life instead of reading as flat paint. Thin parts like ears and fingertips let light through while thick parts stay solid, and a painted model scatters the colors you painted. Set the amount, radius, radius tint, and anisotropy in the new Subsurface section of the material editor, which is now grouped into sections.
Cleaner renders, sooner. Path tracing now sends its rays toward the bright parts of the environment, so a render under a sunny sky shows far fewer speckles and much less grain at the same number of samples.
No more meshing freeze. Switching a large sculpt to mesh mode used to lock the whole app for seconds behind a "Meshing..." message that couldn't even animate. Meshing now runs in the background and the app stays responsive.
Autosave stays out of your way. Autosave used to fire in the middle of a stroke or a camera drag, competing with you for the GPU and stuttering the gesture. It now waits until you've lifted your finger, and a save already under way pauses until you have.
Open from anywhere. A sculpt opened from Files or iCloud Drive is imported into your gallery and opened from there, so it saves properly and shows up alongside your other work. OBJ, STL, and USD models shared from other apps now open too, as new sculpts in your gallery.
Version 2.7
The developer, Audulus LLC, indicated that the app’s privacy practices may include handling of data as described below. For more information, see the developer’s privacy policy .
Data Not Collected
The developer does not collect any data from this app.
Privacy practices may vary, for example, based on the features you use or your age. Learn More
Accessibility
The developer has not yet indicated which accessibility features this app supports. Learn More
Information
Seller
Audulus LLC
Size
131.1 MB
Category
Graphics & Design
Compatibility
Requires iPadOS 18.0 or later.
iPad Requires iPadOS 18.0 or later.
Mac Requires macOS 15.0 or later and a Mac with Apple M1 chip or later.