Build your squad, climb the leagues, then pick who to take over after a match: a friend, a stranger, or whoever took over your stadium. Football. Cards. Chaos.
Rip the pack. There's your first star.
This is soccer card collecting at its purest. Open packs, pull real players, and build the squad you've always wanted, one card at a time.
What you'll do:
Open packs that drop with celebration. Every pull lands with weight, the big names, the rising stars, the players you'll be glad you grabbed early. The reveal is the reward.
Build your starting XI from the cards you pull. Pick your favorites, shape your lineup, make it unmistakably yours. Your squad, your call.
Upgrade your players and climb the leagues match by match. Coins and Gems power the climb. Stamina paces it. The progression is honest, and your squad earns its way up.
Discover stars from leagues around the world. Real players, real names, real moments, pulled into a squad only you could build.
New in Matchday, two new ways to grow your Fans and build your club:
Locker Raid. Get sent to a rival's stadium, open their lockers, and haul off the Fans they left loose. Spend your own Fans on your stadium to keep them safe.
Fan Takeover. Send your traveling support to take over a rival's stadium and watch your Fans pour in, your colors flying until the rival reclaims it. Hold Shields to defend your own.
And two more ways to play:
Friends & Feed. Add friends by code or invite, climb the Friends Leaderboard against your friends and the world, and follow your circle and your rivalries in the Timeline.
Team of the Season. Pull the season's standout players in a new limited-time edition, from packs built for the drop.
Take it to the pitch:
Matches play out in fast highlights, and the biggest moments are yours to play. Time the shot, win the duel, finish in stoppage time. There's always something new in season too, live events, weekly competitions, and fresh mini-games to play.
Why fans keep their squad close:
Matchday fits the spare minutes. Halftime, the commute, the buzz before kickoff. Short sessions, real reward moments, and a squad that keeps growing whether you have two minutes or twenty.
The cards are real players. The packs feel like opening day. The squad feels like yours.
The leagues are calling. Open your first pack and see who you'll pull.
Opening packs is our favourite part too, so seeing it top your list made our day. The art crew will be chuffed you called it awesome, and the quick matches are built exactly for that grab-a-game-anywhere itch. Thanks for the love. Go pull something good.
Addictive Fun
FlShgordon11
Gameplay is quick and the game is centered on collecting cards. There is a unique growth system to acquire and upgrade your starting squad to increase your chances of a W. Easy to sink in 20 min whenever you have some down time.
Developer Response
the 20-minutes-of-downtime fit is exactly the itch this is built for, so it's class to hear it clicks that way. the squad growth loop is the part i'm proudest of. cheers for the write-up.
Before You Spend Money, Read This
ChaosM94
I am reviewing this game based on my experience with the previous version released by the same developers.The original game was genuinely fun and had a player-driven trading market where players could buy and sell cards with each other. I invested thousands of dollars into that game and became the #1 player with one of the strongest collections in the community.Then the game was shut down. We were initially told an update was coming, but the game never returned in its original form. For about a year, many players in our Discord community repeatedly asked for updates and received little to no communication. In the end, all of our collections, cards, progress, and investments were gone.Now a new version has been released, but based on my first day playing, progression appears heavily limited by stamina. Players recover only a small amount of stamina over long periods of time, or they can spend money to continue playing. Card packs are purchased with premium currency, and from day one there were paid offers costing around $100 to guarantee a promotional card.My advice is simple: enjoy the game if you want, but think carefully before spending money. I trusted the previous game with a significant investment, and that investment disappeared when the original game was shut down.Take this review however you want, but it comes from someone who was the #1 player in the previous game.
Developer Response
Reading the whole history here, and the part about losing your collection from the previous game lands hard. That's a real loss, and we don't take a player writing this carefully for granted. On the stamina pacing and the spend pressure you flagged on day one, those notes are in front of the team, not buried. Thanks for being straight with us, and for sticking around to even write it.
Fun but a few major issues…
Tuckdz
Game is fun, but there are a couple of things that would make it better. Let us change our emblem, I don’t want to be a stupid hammer. Also, for the daily rewards- I’ve opened 4 packs so far and I hasn’t registered that I’ve opened any; do I really have to pay for a pack to count?! Also, I’m at an 84 power and losing to teams at 76 by 3 goals… everyone of my players is better and I’m getting blown out?The goals leaderboard for gold rush is also a bit flawed… if you have x5 on the matches you get 5 times the rewards for 5 times as much stamina, but not 5 times the goals. So now we’re back to playing single rewards and stamina matches.Lastly, the events don’t work. I have zero progress on the stars even though I have thousands by now, and when I won first in the last event no awards were given. There is zero payout. Lowered my review.
Switch Opponent is here. After a match, pick who to take over: whoever took over your stadium, a friend, or a total stranger. Your rivalries finally get a vote. Available from a certain league level.
We also showed two of our own bugs the exit: players getting locked out of their accounts, and purchases that failed to deliver what was bought.
Open packs. Pull players. Build the squad. Football. Cards. Chaos.
Version 1.15.0
The developer, Pitch Labs Inc., indicated that the app’s privacy practices may include handling of data as described below. For more information, see the developer’s privacy policy .
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Information
Seller
Pitch Labs Inc,
Size
501.4 MB
Category
Sports
Compatibility
Requires iOS 15.0 or later.
iPhone Requires iOS 15.0 or later.
iPad Requires iPadOS 15.0 or later.
iPod touch Requires iOS 15.0 or later.
Mac Requires macOS 12.0 or later and a Mac with Apple M1 chip or later.