LootShrine: Roguelite RPG

Pixel Dungeon Crawler & Loot

Only for iPhone

Free · In‑App Purchases · Designed for iPhone. Not verified for macOS.

iPhone

Loot it, wear it, or burn it at the shrine for permanent power. 120 floors of pixel roguelite — now faster and smoother than ever. 10 floors free. One purchase, no ads. Loot Shrine is a pixel art roguelite RPG with deep inventory management and turn-based combat. Climb 120 floors, collect powerful loot, and sacrifice items at the shrine for permanent power. Try the first 10 floors free. One purchase unlocks the full game forever, no hidden microtransactions. EVERY ITEM IS A DECISION Find an item and choose: equip it for instant stats, absorb it mid-battle for a temporary surge, or sacrifice it at the shrine for permanent gains that last your entire run. This triple-use loot system means no two runs play the same. TURN-BASED COMBAT Face up to 6 enemies across front and back rows. Plan every move — attack, defend, use skills, or buy from the in-battle shop. No time pressure, just pure strategy. 14 HEROES Knight, Rogue, Mage, Vampire, Berserker, Paladin, Necromancer, Alchemist, Beastmaster, Monk, Ranger, Chronomancer, Ronin and Stormcaller. Each has a unique skill tree, class ability, signature item and playstyle. Unlock new heroes by climbing higher. THE AUTHOR'S WORD Past the Origin you begin collecting Word Fragments — Glyphs, Verbs and Clauses. Socket them into your Word to compose permanent meta powers: raw stats, triggered rules that fire mid-combat, even abilities grafted from other heroes. 37 fragments, limited Ink, endless combinations. BEYOND THE ORIGIN — FLOORS 101-120 The tower does not end at the Origin. Twenty more floors across two acts, each fight built as a puzzle: enemies that reflect anything but skills, linked wards that must fall together, phase-shifting skins, living glyphs that rewrite the rules while they breathe. Two new guardians wait at 110 and 120. ITEM MERGING & RARITY Merge two same-rarity items to climb the ladder from Common all the way to Cosmic. Collect 40 item sets for powerful bonuses. Hunt ultra-rare Divine items from bosses. THE SHRINE Sacrifice items for permanent stat gains. Donate gold. Pray for divine favor. Build devotion across your run for escalating rewards. SOUL FORGE Every run earns Soul Essence. Spend it on permanent meta upgrades that persist across all future attempts — stronger starts, better loot, cheaper shops. RIVALS Challenge friends with shareable codes and race their ghost runs. Or enter the Hall of the Fallen: a live feed of heroes who died in other players' runs. Surpass their final floor to avenge them and claim bonus souls. GAME CENTER 80+ leaderboards, global and per-class. 100+ achievements across combat, progression, collection and hidden milestones. THE SHADOW PEDDLER A persistent merchant who levels up across runs, unlocking skill trees, quests and rare artifacts that change how you play. 120 FLOORS. 200+ ENEMIES. 12 GUARDIANS. A boss every 10 floors. The Primordial holds the Origin at Floor 100 — and something older is waiting past it. FREE TO TRY. ONE PURCHASE. NO ADS. Play the first 10 floors completely free. Unlock everything with a single $2.99 purchase: all 14 heroes, all 120 floors, every future update. No ads. No energy timers. No subscriptions. No loot boxes. SUPPORTER PACKS — OPTIONAL, COSMETIC ONLY If you'd like to support development, three optional packs add cosmetic avatars, frames and nameplates. They grant no stats, no power and no progression advantage of any kind. Decoration only. Acolyte's Token — $1.99 Devotee's Offering — $4.99 Eternal Patron — $14.99 Privacy Policy: https://lootshrine.com/privacy/ Terms of Use: https://www.apple.com/legal/internet-services/itunes/dev/stdeula/ Purchase options: Full Game Unlock: $2.99 one-time purchase Acolyte's Token (cosmetic): $1.99 one-time purchase Devotee's Offering (cosmetic): $4.99 one-time purchase Eternal Patron (cosmetic): $14.99 one-time purchase Payment will be charged to your Apple ID account at confirmation of purchase. You can manage your purchases in your App Store account settings.

  • 4.7
    out of 5
    11 Ratings

NEW - TITLES — 30 new titles to wear under your name on the leaderboards and on Rivals cards. Supporter-exclusive, like nameplates: 5 with the first pack, 10 with the second, 15 with the third. - SIX NEW DEATH ANIMATIONS — enemies now come apart according to what they are made of. Stone and steel shatter, wraiths thin into vapour, slimes splatter and pool, and the things from the Cosmic Abyss collapse inward into a pinpoint of light. Bosses get their own version of whichever one fits them: bigger, slower, brighter. - FOUR NEW ACHIEVEMENTS AND AVATARS — for your first blessing at the Prayer Stone, your tenth, your hundredth, and for carrying the Offering to its final milestone. - DEEPER WORD ARTIFACT DROPS — clauses begin dropping with higher chance at floor 50 and verbs at floor 60, both rare and scaling with depth. Past floor 60 a single run can turn up glyphs, clauses or verbs. - NEW TOOLTIPS — elite modifiers explain themselves the first time you meet one, and the game now tells you when two items can be merged. All tips can be switched off in Settings. IMPROVED - Leaderboards: long scores read on two lines so names and titles are never clipped. - Illustrated icons on the main menu for New Adventure, The Shrine, Rivals, Leaderboards and the Word Artifact. - The Beastmaster's pack picker is easier to find, and free pet slots fill properly. - Battle shop prices no longer overflow their cells at four figures, and gold reads the same way everywhere. - A tighter battle layout on smaller iPhones — SE and mini especially. - Surpassing a fallen climber now awards soul essence that scales with the floor. BALANCE - The Offering has been rebalanced. Its eight milestones now run from 10,000 to 6,000,000 gold — it was reaching its ceiling far too easily. - The merchant's divine perk is significantly weaker. Rerolling your way into a full set of divine items is no longer realistic (sorry!). - Phoenix's Rebirth is once per floor, and now says so. FIXED - Ronin's Broken Banner: the bonus reported as "not working" was a text error. The set was always doing what its code said — two tiers simply described the wrong effect. The descriptions now match. - Trapper's mark now slows enemies, as it always claimed to. - Hemorrhage: a health potion no longer clears the bleed instantly. - The boss mechanic banner could get stuck across the arena until the next floor. - Several skill-tree perks listed effects that did nothing, and a few nodes shared a name inside the same class. - Clearer errors when the App Store is unreachable, a purchase is awaiting approval, or a restore finds nothing to restore. - Game Center sign-in and score submission are more reliable. - Text that could be clipped or misaligned in languages other than English.

The developer, Tim Andreev, indicated that the app’s privacy practices may include handling of data as described below. For more information, see the developer’s privacy policy .

  • Data Not Linked to You

    The following data may be collected but it is not linked to your identity:

    • Usage Data
    • Diagnostics

Privacy practices may vary, for example, based on the features you use or your age. Learn More

The developer has not yet indicated which accessibility features this app supports. Learn More

Seller
  • Tim Andreev
Size
  • 163.8 MB
Category
  • Roleplaying
Compatibility
Requires iOS 17.0 or later.
  • iPhone
    Requires iOS 17.0 or later.
  • Mac
    Requires macOS 14.0 or later and a Mac with Apple M1 chip or later.
  • Apple Vision
    Requires visionOS 1.0 or later.
Languages
English and 9 more
  • English, French, German, Italian, Japanese, Korean, Portuguese, Russian, Simplified Chinese, Spanish
Age Rating
9+
  • 9+
  • Infrequent
    Cartoon or Fantasy Violence
    Profanity or Crude Humor
    Horror/Fear Themes
    Contests
In-App Purchases
Yes
  • Full Game $2.99
  • Eternal Patron $14.99
  • Devotee's Offering $4.99
  • Acolyte's Token $1.99
Copyright
  • © Tim Andreev