First of all I love this game. I really enjoy the accessibility improvements that I’ve been included. It’s very well done. A couple of things though. When upgrading the equipment and perks in the store, I don’t know if there’s any improvements that I can actively see with VoiceOver. It doesn’t look like any changes to the values of the perks don’t change, and it seems like the weapons still break after every mission. It would be cool to see what perks you’d get with each upgrade. Also, I know this isn’t really about stats very much, but it would be cool to see the type of build that your character has in more detail if you wanted to see that. Maybe adding some more classes as well, like a barred or something, who has more charisma for the skeletons and other creatures. I think another thing to add is that I wish the memory card game would slow down a little, because the cards being in a grid makes it a little difficult for a screen reader user to look at. You have to orient yourself on the screen, and that can be hard. And given that there’s only a few seconds between the cards disappearing, and showing back up, even in the screen reader, setting, it isn’t enough time to truly understand where all the cards are. Not to cheat, but like maybe a minute to two minutes to look at the screen, and then have to find the cards. Also, the crawler in the Tic Tac toe game is impossible to beat. There’s no way to win that game, without it being a draw. At least from all the angles I’ve played it at, which is pretty much all of them at this point. Maybe there’s a way that you could make it a bit dumber. Lol. It will be cool to also have a dice roller type of game, where you roll a dice, or spin a wheel, and that number determines how many crawler coins you get, say like 100 times whatever you rolled. Or 50 if you wanna make it a little harder to get a lot of coins. I think that’s all the ideas and suggestions I have, and I just wanted to say thank you for making the game. It’s a lot of fun, and makes the RPG concept a little bit simpler, which is really nice for people who don’t want a giant game to laboriously plunge through. The accessibility improvements are invaluable. I can’t wait to see what else you come up with for this game.
Thank you so much for this thoughtful feedback! I’ll promise to implement what I can. This is very helpful.