Signal & Noise

Identify Truth Within Chaos

Free · In‑App Purchases · Designed for iPad. Not verified for macOS.

Signal & Noise is a pattern recognition game disguised as an arcane ritual. Each round, glowing runes appear on screen. Some are true signals. Some are noise. A single rule tells you which is which — and the moment you begin reading, the runes start to fade. It starts simple. Find the Spires. Find the Azure. Then the rules ask for more — the Azure Spires, everything except Rose — and new runes surface the deeper you go, each one harder to tell from the last. Decoys borrow the colors of true signals. Hues shift until they're nearly the same. Animations learn to imitate. The light goes sooner. The mistake that ends a run isn't missing a signal. It's trusting a false one. How it plays: — A rule appears, and a grid of runes with it — You're told how many true signals there are, never which — Tap your read and confirm before the light goes — Miss one and you lose points; trust a fake and you lose clarity — Lose all three and the signal is gone Every rune you reach is kept in the codex — a record of how deep you've read. Rewards are offered, never required. Reveal a signal, slow the clock, or take one more run at the round that beat you — and if an ad fails to load, the reward is granted anyway. The game never holds itself hostage. Every round is fast. Every call is made on incomplete information. No two runs are the same. Built by Forgebound Labs, a solo indie studio under Hearth & Hammer, LLC. No paywalls. No forced ads. Just you and the signal.

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The codex. You now start with eight runes. The other eight surface one at a time as you go deeper — each a near-twin of one you already know — and each debuts as the round's target, so you meet it before you have to tell it apart. Every rune you've reached is kept in the codex, behind the book on the title screen. Already been deep? Your codex is filled in. A sound of its own. Every sound is new: soft bells and glass, made for this game. A quiet tick now tells you when the timer turns red. iPad, properly. Text and controls are now sized for the bigger screen. Smaller things. Turning haptics off now really turns them off — game over used to buzz anyway. Double-tapping the gear no longer opens and closes Settings. Using SLOW no longer shifts REVEAL across the screen. — Forgebound Labs

The developer, Brandon Blaisdell, indicated that the app’s privacy practices may include handling of data as described below. For more information, see the developer’s privacy policy .

  • Data Used to Track You

    The following data may be used to track you across apps and websites owned by other companies:

    • Identifiers
  • Data Linked to You

    The following data may be collected and linked to your identity:

    • Location
    • Identifiers
    • Usage Data
  • Data Not Linked to You

    The following data may be collected but it is not linked to your identity:

    • Diagnostics

Privacy practices may vary, for example, based on the features you use or your age. Learn More

The developer has not yet indicated which accessibility features this app supports. Learn More

Seller
Brandon Blaisdell
Size
12.9 MB
Category
Puzzle
Compatibility
Requires iOS 18.0 or later.
  • iPhone
    Requires iOS 18.0 or later.
  • iPad
    Requires iPadOS 18.0 or later.
  • Mac
    Requires macOS 15.0 or later and a Mac with Apple M1 chip or later.
  • Apple Vision
    Requires visionOS 2.0 or later.
Languages
English
Age Rating
4+
In-App Purchases
Yes
Copyright
© 2026 Hearth & Hammer, LLC