WordQuest: Spelling Adventure
Phonics hidden in a story
Free · In‑App Purchases · Designed for iPad. Not verified for macOS.
The Wizard has stolen the world's words. Only one adventurer can win them back.
WordQuest is a spelling adventure for children aged 6 to 11 (about 1st to 5th grade) who find reading and spelling hard. Your child travels through four lands, with forty quests to solve, and learns the spelling rules one at a time, in the right order. They don't sit a lesson. They rescue the words.
CREATED BY A RENOWNED DYSLEXIA EXPERT
Every rule, every word list and every step of teaching comes from Dr Michael Thomson, a former Chartered Educational Psychologist renowned in the field of dyslexia. He is the author of best-selling books on dyslexia, including Developmental Dyslexia, The Psychology of Dyslexia and Dyslexia: A Teaching Handbook, co-author of the Aston Index screening test, and for over 25 years was Principal of East Court, a specialist school for dyslexic children. The game grows out of his two gamebooks, WordQuest and The Book of Letters, developed at a specialist school and used in many schools. Nothing is random: it starts with letters and vowels, short words come before long, and rules come one at a time.
AMERICAN OR BRITISH SPELLING
Choose American spelling when you start, or switch any time in Settings. Words on screen like colored, favorite and Mom follow your choice, and Z is "zee". The narrator keeps his British voice.
FULLY NARRATED
A child who cannot yet read the instructions can still play. Every page, every question, every word is spoken by a warm narrator, and a friendly cat explains anything new. Tap the speaker to hear any page or question again.
WHAT YOUR CHILD LEARNS
• Vowel sounds and vowel names
• Consonant blends and digraphs (sh, th, ch, wh)
• Magic E and the vowel that says its name
• Doubling, -ck and -k, -dge and -tch, soft and hard C
• Plurals, suffixes, prefixes and syllables
• Homophones, silent letters and the tricky W words
HOW IT PLAYS
• A story with real choices, and a "what might have happened" scene when you get it wrong (they are quite fun)
• Forty quests: sort, build, fill, match and spell
• Spelling Ranks and a level counter, so effort shows
• Mini-games in every land: the Magic E Cannon, Syllable Drums, Bridge Builder and more
• No ads, no chat, no accounts for children, nothing to read before you can start
THE FIRST QUESTS ARE FREE
The first two quests are free with no card needed. The whole adventure, all four lands and every quest, is a single one-off payment. No subscription.
For parents, teachers and tutors of children with dyslexia, and for any child who would rather go on an adventure than do a worksheet.
Privacy: WordQuest collects no personal data. Progress is stored only on the device.
Ratings & Reviews
A smoother start. The first quest's letter-matching game is shorter, and the grown-ups' setup now ends by saying when to hand over to your child. 'For grown-ups' on the title screen asks its grown-up check once, on the way in. The opening film and the unlock screen now describe the adventure more accurately.
The developer, Vulcan Forged, indicated that the app’s privacy practices may include handling of data as described below. For more information, see the developer’s privacy policy .
Data Not Linked to You
The following data may be collected but it is not linked to your identity:
- Usage Data
Accessibility
The developer has not yet indicated which accessibility features this app supports. Learn More
Information
- Seller
- Vulcan Forged Ltd
- Size
- 345.9 MB
- Category
- Education
- Compatibility
Requires iOS 17.0 or later.
- iPhone
Requires iOS 17.0 or later. - iPad
Requires iPadOS 17.0 or later. - Mac
Requires macOS 14.0 or later and a Mac with Apple M1 chip or later.
- iPhone
- Age Rating
4+
- 4+
- Made for Ages 6–8
- In-App Purchases
Yes
- The Whole Adventure $19.99
- Copyright
- © 2026 Michael Thomson

