GemGame: Cozy Match 3 Puzzle
Offline Jewel Game, No Ads
Only for iPhone
Free · In‑App Purchases · Designed for iPhone. Not verified for macOS.
Match jewels, chain cascades and restore a living garden. Outwit five world guardians and play a fresh Daily Star each day. No ads; core puzzles play offline.
A cozy match 3 puzzle with no ads and offline play, now in a rich new Velvet design. Swap jewels, chain sparkling cascades and restore a magical garden, one clever move at a time.
Discover five connected worlds, from the Living Conservatory to the Heart of the Void. Make clever matches, face each guardian and bring its world back to life.
PLAYABLE WITH VOICEOVER
GemGame plays with VoiceOver. Every gem and obstacle on the board has a clear spoken label, a Board status element counts obstacles and ingredients, and a Special gems element counts specials. Each move is summarised after it settles, including the chain multiplier. Purchased hints name the exact pair to swap, and rejected moves explain why without spending a move.
AWAKEN THE FIVE WORLDS
Restore the Conservatory's light, reconnect the Nebula Waterways, unfold the Aurora Observatory, illuminate the Plasma Forge and awaken the Heart of the Void. Your campaign progress makes each transformation permanent. Return to choose free lighting, replay the awakening and pursue optional mastery.
LEARN A SPECTACULAR NEXT MOVE
Try five world encounters in the free Jewel Lab. Experiment with real puzzle rules and unlimited practice retries, without spending lives or earning campaign rewards. Combine striped, wrapped, rainbow and comet specials, clear obstacles and take on cosmic guardians.
A GARDEN WORTH COMING BACK TO
Restore fountains, flowering corners and peaceful places to sit. Choose decorative finishes, discover new districts and welcome butterflies, songbirds and other woodland visitors as you play.
A LITTLE ADVENTURE, YOUR WAY
• Daily Star: a fresh free puzzle each day, with no life cost. Keep your streak going.
• Relic Run: draft relics and climb five boards in a single free run.
• Weekend Gauntlet: a Friday-to-Sunday sudden-death ladder. How far can you climb?
• The Atelier: discover cosmetic themes for your board.
MAKE ROOM FOR A COZY MOMENT
No ads interrupt your game. Core puzzles work offline, and levels are move-based, so there is no countdown rushing your next swap. Campaign lives refill over time; Daily Star gives you a free daily board without spending a life.
GemGame is free to download. The optional Complete Collection is one permanent purchase: all five premium chapter reward tracks plus 50 Hard Mode puzzles. Rewards are earned as you play; the base campaign and garden remain free. Existing chapter-pass or Hard Mode owners receive the collection through Restore Purchases at no extra cost. Coin packs remain optional. Some decorative finishes require premium access. Purchases and Game Center features require an internet connection.
Your next little escape is waiting.
more Jelly-covered gems can now be tapped, and the coin shop now tells you when some packs fail to load.
Thank you for playing GemGame.
2.5.3 5d ago
A fresh look for GemGame on the App Store, with new screenshots of cascades, the living garden, guardians and daily puzzles. The game itself is unchanged.
Thank you for playing GemGame.
2.5.2 Oct 4
Clearer play, with better accessibility.
• Board status now includes rows and columns, with VoiceOver rotors for faster navigation.
• Star-chase guidance names the gems to swap and can be read again.
• How to Play, pause screens and Jewel Lab are more readable at large text sizes.
• Improved accessibility in Settings, collections and results.
• Music recovers after system interruptions, and Gauntlet runs keep points earned on a failed stage.
Thank you for playing GemGame.
2.5.1 Oct 1
A warmer garden and brighter cascades.
• Garden scenery, restoration and visitor arrivals now feel more connected.
• Special-gem combinations have clearer footprints, coordinated chain waves and Comet flights.
• Improved Reduced Motion behavior and cleanup when leaving gameplay.
• Refreshed App Store screenshots and preview.
Thank you for playing GemGame.
2.5.0 Sep 30
Smoother, more reliable play throughout: a stray second finger can no longer hijack a swipe on the board, scroll the level map by accident, or trigger moves you didn't mean. Leaving the map or garden mid-gesture no longer locks up your controls. Music now resumes properly after calls and Siri interruptions. We've also fixed issues across rewards, tutorials, and stability throughout the game.
2.4.1 Sep 23
VoiceOver play is smoother: in-grid pop-ups no longer interrupt row swiping, move summaries speak chain depth and gem selection, free suggested moves are labelled apart from paid hints, a new Board status element counts specials and obstacles, Chapter Pass tiers read clearly, and the final move summary stays on the result screen.
2.4.0 Sep 22
VoiceOver play is smoother: in-grid pop-ups no longer interrupt row swiping, move summaries speak chain depth and gem selection, free suggested moves are labelled apart from paid hints, a new Board status element counts specials and obstacles, Chapter Pass tiers read clearly, and the final move summary stays on the result screen.
2.3.4 Sep 22
VoiceOver play is clearer: shorter gem descriptions, spoken hints you can repeat, clearer swap feedback, and summaries of completed moves and cascades.
2.3.3 Sep 17
This update improves VoiceOver grid navigation, including touch exploration and row-by-row cell order. We have also refined home and replay guidance and improved startup responsiveness.
2.3.2 Sep 15
Your garden feels more alive. Discover gentle wildlife, new ambient sounds and little responses when you visit or stop to admire it.
Includes refinements to the Garden and Conservatory experience.
2.3.1 Sep 12
Awaken the Five Worlds.
• Explore five magical places with their own guardians, music and permanent transformations.
• Follow one clear world goal from Home through your next puzzle.
• Try five free Jewel Lab encounters, with unlimited practice retries.
• Revisit awakened worlds, choose their lighting and replay the connected ending.
• Improved VoiceOver board navigation and large-text world screens.
Your existing progress, purchases, garden and board themes carry forward.
2.3.0 Sep 11
A world inside a jewel.
Awaken the chapter-one conservatory, choose its light and replay its reveal. Pursue three optional mastery challenges, try a spectacular special combination in Jewel Lab, and meet a guardian that reacts as you play.
Victories now celebrate your finish with reward details available on demand.
The optional Complete Collection includes all five premium chapter tracks and 50 Hard Mode puzzles. Existing chapter-pass and Hard Mode owners qualify through Restore Purchases. The base campaign remains free, and track rewards are earned through play.
2.2.0 Sep 10
A little more magic, from your Home Screen to your next match.
• A new jewel-and-garden app icon.
• A refreshed map and clearer gameplay presentation.
• Clearer relic cards, with rarity badges that stay on one line.
Thank you for helping your garden grow.
2.1.9 Sep 9
Home, Garden, and the level briefing are now the full polished experience.
• A living Garden: restoration feels like a world you return to, with clearer next steps in every district.
• A new Home: an enchanted gateway into your next puzzle, daily modes, and garden.
• Illustrated pre-game briefing so every goal, move count, and booster choice is obvious before you swap.
No ads. No pay-to-win. Fair by design.
2.1.8 Sep 8
A massive visual overhaul across the entire game — richer, punchier, and more tactile.
• Refracted Facets: Gems now catch the light with brilliant-cut bevels, interior caustic glints, and crisp engraved colorblind glyphs.
• Organic Gem Feel: Physical lift when selecting gems, spring-loaded recoil on invalid moves, and dynamic multi-stage impact squash & stretch upon landing.
• 3D Swap Arcs: Swapping gems now arc gracefully in 3D perspective rather than sliding flat.
• Explosive Match Juice: New multi-tier shard particles, luminous stardust, and expanding shockwave rings on cascading combos.
• Mega-Combo Fireworks: Enhanced special combination VFX, directional line rockets, molten bomb corollas, and board-shaking impact pulses.
• Ornate Board & Atmosphere: Jewel-box frame bevels, deep socket shadows, and living atmospheric backdrops with drifting embers and star twinkles.
• Polished HUD & Celebrations: Sculpted moves counter with heartbeat low-moves warning, and celebratory victory fanfare.
No ads. No pay-to-win. Fair by design.
2.1.7 Sep 5
Your streaks and bests finally stick around.
• Daily Star now keeps your all-time best score and longest streak — both survive a missed day.
• Relic Run tracks its own longest streak and how many runs you have won.
• New Records card in Settings gathers your Daily Star, Relic Run, and Gauntlet bests, with a two-week play calendar.
• New Milestones screen shows how close you are to every goal, with no Game Center sign-in needed.
• Relic Run now features a different relic every week.
• Both daily modes now say it plainly: miss a day and your streak survives.
• Reminders are yours to control — switch any of them off in Settings.
• Four new landmark looks to spend garden coins on.
• Restart a campaign board from the pause menu without spending a life.
No ads. No pay-to-win. Fair by design.
2.1.6 Jul 30
A clearer, more generous update — and one fix we are not proud we needed.
• Fixed: finishing a Relic Run or Weekend Gauntlet no longer loses your best score, and your discovered relics stay discovered. Campaign progress was quietly resetting them.
• Out of lives now shows the free ways back in first, above anything you can buy.
• Home leads with one clear next thing to do instead of stacking every mode at once.
• The win screen shows the star maths: how far you got, and what the next star costs.
• The tutorials now draw the match you need to make, and say what each special gem does when you set it off.
• The garden shows its chapter-pass finishes instead of hiding them, so you can see what a pass actually adds.
• The Weekend Gauntlet says when it comes back rather than vanishing until Friday.
• Hard Mode now explains up front how its 50 boards are built.
2.1.5 Jul 29
A clearer, more generous update — and one fix we are not proud we needed.
• Fixed: finishing a Relic Run or Weekend Gauntlet no longer loses your best score, and your discovered relics stay discovered. Campaign progress was quietly resetting them.
• Out of lives now shows the free ways back in first, above anything you can buy.
• Home leads with one clear next thing to do instead of stacking every mode at once.
• The win screen shows the star maths: how far you got, and what the next star costs.
• The tutorials now draw the match you need to make, and say what each special gem does when you set it off.
• The garden shows its chapter-pass finishes instead of hiding them, so you can see what a pass actually adds.
• The Weekend Gauntlet says when it comes back rather than vanishing until Friday.
• Hard Mode now explains up front how its 50 boards are built.
2.1.4 Jul 28
The celestial route is clearer and steadier in this update.
• Home, lives, stars, and coin balances now stay readable on compact screens and with larger text.
• The level-map Home button and regenerating-lives countdown no longer wrap or get cut off.
• VoiceOver and automated navigation are more reliable across levels, missions, rewards, and the coin shop.
• Daily reward, garden, and premium-route copy now stays consistent with what is shown on screen.
• More layout, contrast, and touch-target fixes throughout.
2.1.3 Jul 28
This one is all about making GemGame easier to see, hear and play — plus a fairer screen when you run out of lives.
• Big VoiceOver pass: the board now names each gem, not just the tile, and your star rating and the win/fail panels are finally reachable.
• Out of lives? There is always a free way to keep playing — the blocker no longer hides your free Daily Star run behind a coin offer.
• No more dead ends: retry after a loss works from the fail screen, and a free retry is never charged for.
• Honest shop and pre-game: prices show in your own currency, and the lives you have sit right next to what a level costs.
• Clearer overlays, steadier layouts at large text sizes, and dozens of readability and touch-target fixes throughout.
2.1.2 Jul 26
The level map just got a full polish pass — your campaign path feels sharper end to end.
• Clearer map chrome: headers, chips, and action buttons sit with more confident spacing and press feedback.
• Smoother path through levels: node cards, progress, and promo callouts read cleaner at a glance.
• Tighter, more premium controls: back, play, and shop surfaces share the same refined glass-and-gold feel.
• Hundreds of small readability and touch-target fixes so every session starts on a map that feels finished.
Same handcrafted puzzles, no ads, every level beatable for free. Thanks for playing!
2.1.1 Jul 24
The specials got their glow-up — every power gem now looks as dangerous as it is.
• Striped gems: lit gradient lanes with arrowhead ends show exactly which line they'll blast.
• Rainbow gems: a smooth prismatic spectrum ring — and its color burst now sweeps the board as one iridescent shockwave.
• Comet gems: a readable comet with a moving tail, plus a proper launch when it hunts its target.
• Bigger, cleaner blasts: activation flashes, beams and explosions rebuilt sharper — combos now link with a glowing energy beam.
Fresh off GemGame 2.0's cut-jewel gems and ten galaxy worlds — same handcrafted puzzles, no ads, every level beatable for free. Thanks for playing!
2.1.0 Jul 20
The specials got their glow-up — every power gem now looks as dangerous as it is.
• Striped gems: lit gradient lanes with arrowhead ends show exactly which line they'll blast.
• Rainbow gems: a smooth prismatic spectrum ring — and its color burst now sweeps the board as one iridescent shockwave.
• Comet gems: a readable comet with a moving tail, plus a proper launch when it hunts its target.
• Bigger, cleaner blasts: activation flashes, beams and explosions rebuilt sharper — combos now link with a glowing energy beam.
Fresh off GemGame 2.0's cut-jewel gems and ten galaxy worlds — same handcrafted puzzles, no ads, every level beatable for free. Thanks for playing!
2.0.1 Jul 19
GemGame 2.0 — the whole game got a glow-up.
• Cut-jewel gems: every gem re-carved with faceted planes, edge bevels, and a hotter inner glow.
• Ten worlds, ten moods: each chapter now has its own galaxy — from the violet Cosmic Foyer to the crimson Final Table — with living backdrops and drifting ambient life.
• Home 2.0: a richer foyer with gold-foil shimmer, smoother sheets, and a polished level map.
• New sound & feel: fresh cues for objectives, obstacles, coins and gifts, adaptive cascade audio that builds with your combos, menu ambience, and richer haptics on supported iPhones.
Same handcrafted puzzles underneath — no ads, no pay-to-win difficulty spikes, every level beatable for free. Thanks for playing!
2.0.0 Jul 17
Your Daily Star, now on your Lock Screen — plus challenge links to share.
• New widget: see today's board, your streak, your score to beat, and when your next life lands — right on your Home or Lock Screen.
• Challenge a friend: share your Daily Star score and your link drops them onto the IDENTICAL board — everyone worldwide plays the same daily puzzle.
• Honest expiry: yesterday's challenge link says so, and today's board is one tap away.
• Fresh App Store name, same handcrafted game.
No ads, no pay-to-win difficulty spikes — every level is beatable for free. Thanks for playing!
1.8.0 Jul 16
Jelly-covered gems can now be tapped, and the coin shop now tells you when some packs fail to load.
Thank you for playing GemGame.
more Version 2.5.3 5d ago
Data Not Collected The developer does not collect any data from this app.