PuppetPad

anime anything

Free · In‑App Purchases · Designed for iPad. Not verified for macOS.

iPad

Behind a toy, a powerful animation tool. You stare at one of your drawings and think "I wish this thing would actually move." PuppetPad makes that happen. Plus a few uses you haven't thought of yet. Grab an image. A doodle from Procreate, a photo of your dog, your boss mid yawn, a regrettable selfie. The app opens it, builds an invisible mesh around the figure, and hands you pins. Drag a pin and the figure moves with it. Drag again and it becomes animation. That is the entire workflow. YOU DON'T HAVE TO BE AN ANIMATOR PuppetPad was made for: . People who want memes more elaborate than Photoshop copy and paste . Parents who want their kid's drawing to actually walk . Graphic designers blocked on what to do with their right hand . Anyone who wants to animate someone's profile picture without their consent . Anyone who wants to animate someone's profile picture WITH their consent . Beginning animators who find Live2D and Spine intimidating (rightfully so) . Pro animators who just want a quick iPad rough . You, who opened the App Store out of boredom HOW IT WORKS 1. Import a PNG. The contour mesh is generated automatically. You won't see it. It just works. 2. Tap anywhere to place a pin. Pins are joints. 3. Drag pins to animate. Every move becomes a keyframe by itself. 4. Hit play. 5. Export as GIF. Send to the family group chat. THINGS PEOPLE END UP MAKING . Characters waving arms like they actually exist . Cat photos performing snake dances . Company logos pulsing like an anxious heart . Kid drawings waving goodbye to grandma over FaceTime . Caricatures of questionable taste . Story vignettes . That one meme that needed that one detail to move . Loading animations for your own app project . Character rough drafts before doing the polished work elsewhere WHAT'S INSIDE THE TOY Underneath the playful surface, PuppetPad runs a real animation engine. Alpha aware mesh generation, an ARAP solver for natural deformation, keyframed timeline, multi pin selection, bone rigs with inverse kinematics, mesh density control, undo and redo via multi finger taps. You don't need to know what any of that means to use the app. But the engineer in you might appreciate that it's there. FEATURES . Apple Pencil supported (works with fingers too, if that's how you live) . iPad landscape, full screen, zero clutter . Works offline . No login, no signup, no newsletter . No ads. Ever. . GIF export . Undo and redo (you will need them) PRICE One time purchase. Pay once, it's yours. No monthly subscription, no "pro version" upsell, no paywall popping up when you try to do something useful. Forever yours, the way software used to be. WORK IN PROGRESS PuppetPad is built by one person in the hours that life leaves over. Every bug report and every suggestion turns into a real improvement in a future version. If you want to request a feature, complain about something, send fan art of the app, or just say you liked it: leonardoamoraleite@gmail.com Human reply, in whatever language you write to me in, from the same person who wrote this text. XD Thanks for considering the app. Now go animate something absurd.

  • 5.0
    out of 5
    2 Ratings

PuppetPad 1.8 is here, and your puppets walk out into the world. COMMUNITY Show your animated puppets to everyone using PuppetPad. In Export, tap Post and your animation goes up as a GIF, up to its first 6 seconds, ready to play in the gallery. The Community button on the projects screen opens it: rate every piece from 1 to 5 stars and see which country it came from. Your vote stays private, the average is public. One post every 24 hours, so pick your best one. The Community is for ages 13 and up. SAME ON MAC AND IPAD Touch and hold a project and pick Mirror to the cloud: the same project lives on your Mac and your iPad. Rig the puppet on one, animate it on the other. A cloud on the card shows when it is in sync, nothing is lost if both devices save, and deleting it on one never deletes it on the others. EXPORT TO GAME ENGINES Your puppet can now leave the app as a real animated mesh, not as a pile of images. In Export, pick Engine. Spine gets a skeleton JSON with its atlas and a PNG per layer, ready for Import Data and any spine runtime. Unity gets a JSON, the PNGs and a C# component that rebuilds the mesh and plays the animation at runtime, with no plugin and no package to install. ALSO IN THIS VERSION Project cards have their own menu: Rename, Duplicate and Mirror to the cloud. A bell lights up when new art lands in the Community. The app's windows now slide in without the screen jumping behind them, and on the Mac the close button of a full screen artwork answers the first click. Maximum effort!

The developer, Leonardo Amora, indicated that the app’s privacy practices may include handling of data as described below. For more information, see the developer’s privacy policy .

  • Data Linked to You

    The following data may be collected and linked to your identity:

    • User Content
    • Identifiers
    • Other Data

Privacy practices may vary, for example, based on the features you use or your age. Learn More

The developer has not yet indicated which accessibility features this app supports. Learn More

Seller
Leonardo Amora
Size
17.2 MB
Category
Graphics & Design
Compatibility
Requires iPadOS 17.0 or later.
  • iPad
    Requires iPadOS 17.0 or later.
  • Mac
    Requires macOS 14.0 or later and a Mac with Apple M1 chip or later.
  • Apple Vision
    Requires visionOS 1.0 or later.
Languages
English
Age Rating
13+
  • 13+
  • This app is rated 13+ with content restrictions.

    Some content may be rated higher, and may therefore be restricted and managed by the developer through in-app controls.
  • In-App Controls
    Age Assurance

    Contains
    User-Generated Content
    Social Media
    Social Media (Age Restricted)
In-App Purchases
Yes
  • unlimited Exports $12.99
  • 25 Export Tokens $2.99
  • 10 Export Tokens $1.99
  • 3 Export Tokens $0.99
Copyright
© Leonardo Amora Leite