Archmage Idle
Incremental RPG
Free · In‑App Purchases · Designed for iPad. Not verified for macOS.
Train Skills. Recruit Wizards. Conquer Foes.
An idle/incremental RPG with deeply interconnected skills. Your skills feed the frontlines: Attunement, Summoning, and Sigilry power your wizards as they fight across an elemental hex map. Your skills feed the supply lines: Research, Runecrafting, Alchemy, Mercantile, and Scavenging keep the resources flowing. And skills you won't find anywhere else, like Chronomancy, Diplomacy, and Appraisal, tie it all together.
Burn Runes in the Runic Cauldron. Train wizards at the Academy. Sell surplus goods on the Bazaar. Collect hundreds of items that fuel both your skilling and your combat. Your guild keeps working while you're offline.
more Having a great time so far. Can play it completely offline and love the option for the turbo feature where I can constantly do things instead of waiting and waiting in a classic idle. But they also have the option for the idlers as well. Please keep the turbo mode and the ability to play offline and I’ll keep coming back through the updates to play more and more! All around great chill game to play.
Developer Response Glad you're enjoying it! I love the Turbo mode myself as well. Cheers! :-D
Having a great time so far. Can play it completely offline and love the option for the turbo feature where I can constantly do things instead of waiting and waiting in a classic idle. But they also have the option for the idlers as well. Please keep the turbo mode and the ability to play offline and I’ll keep coming back through the updates to play more and more! All around great chill game to play.
Glad you're enjoying it! I love the Turbo mode myself as well. Cheers! :-D
I tried Melvin Idle and just couldn’t get into it. This is just so much more enjoyable. Navigation is easy and a lot of depth to the game make it really enjoyable. My only gripe is that sometimes it’s hard to see an item name because it’s blocked behind the Dynamic Island. I know I can collapse the item details and see it, but sometimes is cumbersome to do so. Pretty minor thing though so can’t complain!
I tried Melvin Idle and just couldn’t get into it. This is just so much more enjoyable. Navigation is easy and a lot of depth to the game make it really enjoyable. My only gripe is that sometimes it’s hard to see an item name because it’s blocked behind the Dynamic Island. I know I can collapse the item details and see it, but sometimes is cumbersome to do so. Pretty minor thing though so can’t complain!
This game has a good depth through its simplicity. I enjoyed Melvor, and this is something similar but has a few different aspects that I think they improved on. Love the progression in it so far (about 12 hours deep into it), and I hope it continues to be a slow progression game that I can enjoy while as time goes on. Thank you
This game has a good depth through its simplicity. I enjoyed Melvor, and this is something similar but has a few different aspects that I think they improved on. Love the progression in it so far (about 12 hours deep into it), and I hope it continues to be a slow progression game that I can enjoy while as time goes on. Thank you
This is for all the folks who have tried to start file in Melvor and got bored, lost, or confused 20 minutes in. Trims a ton of the fat and does a really fantastic job of drip feeding you features and unlocks well into multiple days of gameplay. The monetization is fair and not at all required, no intrusive ads. Just an all around fantastic game.
This is for all the folks who have tried to start file in Melvor and got bored, lost, or confused 20 minutes in. Trims a ton of the fat and does a really fantastic job of drip feeding you features and unlocks well into multiple days of gameplay. The monetization is fair and not at all required, no intrusive ads. Just an all around fantastic game.
- Fixed some performance issues.
- Artifacts have been reworked with distinct combat and skilling bonuses.
- A new bottom-right indicator estimates how long your action can continue before supplies run out.
- Action XP Spillover now transfers 20% of XP instead of 25% and can reach any unlocked action in the same skill, regardless of unlock order.
- Many UI improvements and bug fixes, plus performance optimizations!
- Sage Owl now grants up to +20 Barrier, and the Level 100 Diplomacy milestone now grants +10 Barrier.
- Cauldron bonus breakdowns now show active Hearth and Crucible magnitude multipliers.
- Insight, Epiphany, Breakthrough, and Eureka tooltips now show a breakdown of every bonus contributing to their drop chance.
- Reduced the Action XP Spillover shop cost by half.
- Removed redundant "x1" quantity labels from item sources and action, Combat, and Scavenging drop displays.
- Scavenging drop rates now consistently display the quantity before the drop chance.
- The MAX label on fully leveled skill bars is now white for better contrast against the gold background.
- Equipped items in Storage now have a yellow outline, making them easier to identify at a glance.
- Item tooltips now label recipe uses with the relevant skill name instead of generic "Skill" or "Crafting" labels.
- Chronomancy Timeline cards now show Stability progress toward the next Era Level instead of repeating the current level.
- The Appraisal material selector now remembers the Hide Unowned setting for the current session.
- Fixed Action Level totals overflowing off-screen in the Game Log Skills modal.
- Scavenging and Diplomacy location searches can now find locations by entering their Difficulty level.
- Added a compact legend to the bottom of the Scavenging screen explaining the curio and unique Artifact discovery icons.
- The Combat map location drawer now places Travel Here above the enemy details and includes arrows for browsing accessible locations by Difficulty.
- Refined the Combat map location drawer with a compact Conquest chip, denser Enemy and ability details, centered browse arrows, and smoother location switching.
- Fixed Combat quick actions being forced open and temporarily ignoring the close button on the first visit.
- The Combat location-selection button is now hidden on the main battle view and appears without animation when the World Map is opened.
- Guide modal sections now span the full width of the modal for a cleaner, more cohesive layout.
Thanks for playing! Please don't hesitate to reach out if you have any problems!
2.3.7 6d ago
- Fixed some performance issues.
- Artifacts have been reworked with distinct combat and skilling bonuses.
- A new bottom-right indicator estimates how long your action can continue before supplies run out.
- Action XP Spillover now transfers 20% of XP instead of 25% and can reach any unlocked action in the same skill, regardless of unlock order.
- Many UI improvements and bug fixes, plus performance optimizations!
- Sage Owl now grants up to +20 Barrier, and the Level 100 Diplomacy milestone now grants +10 Barrier.
- Cauldron bonus breakdowns now show active Hearth and Crucible magnitude multipliers.
- Insight, Epiphany, Breakthrough, and Eureka tooltips now show a breakdown of every bonus contributing to their drop chance.
- Reduced the Action XP Spillover shop cost by half.
- Removed redundant "x1" quantity labels from item sources and action, Combat, and Scavenging drop displays.
- Scavenging drop rates now consistently display the quantity before the drop chance.
- The MAX label on fully leveled skill bars is now white for better contrast against the gold background.
- Equipped items in Storage now have a yellow outline, making them easier to identify at a glance.
- Item tooltips now label recipe uses with the relevant skill name instead of generic "Skill" or "Crafting" labels.
- Chronomancy Timeline cards now show Stability progress toward the next Era Level instead of repeating the current level.
- The Appraisal material selector now remembers the Hide Unowned setting for the current session.
- Fixed Action Level totals overflowing off-screen in the Game Log Skills modal.
- Scavenging and Diplomacy location searches can now find locations by entering their Difficulty level.
- Added a compact legend to the bottom of the Scavenging screen explaining the curio and unique Artifact discovery icons.
- The Combat map location drawer now places Travel Here above the enemy details and includes arrows for browsing accessible locations by Difficulty.
- Refined the Combat map location drawer with a compact Conquest chip, denser Enemy and ability details, centered browse arrows, and smoother location switching.
- Fixed Combat quick actions being forced open and temporarily ignoring the close button on the first visit.
- The Combat location-selection button is now hidden on the main battle view and appears without animation when the World Map is opened.
- Guide modal sections now span the full width of the modal for a cleaner, more cohesive layout.
Thanks for playing! Please don't hesitate to reach out if you have any problems!
2.3.6 Sep 22
- Artifacts have been reworked with distinct combat and skilling bonuses.
- A new bottom-right indicator estimates how long your action can continue before supplies run out.
- Action XP Spillover now transfers 20% of XP instead of 25% and can reach any unlocked action in the same skill, regardless of unlock order.
- Many UI improvements and bug fixes, plus performance optimizations!
- Sage Owl now grants up to +20 Barrier, and the Level 100 Diplomacy milestone now grants +10 Barrier.
- Cauldron bonus breakdowns now show active Hearth and Crucible magnitude multipliers.
- Insight, Epiphany, Breakthrough, and Eureka tooltips now show a breakdown of every bonus contributing to their drop chance.
- Reduced the Action XP Spillover shop cost by half.
- Removed redundant "x1" quantity labels from item sources and action, Combat, and Scavenging drop displays.
- Scavenging drop rates now consistently display the quantity before the drop chance.
- The MAX label on fully leveled skill bars is now white for better contrast against the gold background.
- Equipped items in Storage now have a yellow outline, making them easier to identify at a glance.
- Item tooltips now label recipe uses with the relevant skill name instead of generic "Skill" or "Crafting" labels.
- Chronomancy Timeline cards now show Stability progress toward the next Era Level instead of repeating the current level.
- The Appraisal material selector now remembers the Hide Unowned setting for the current session.
- Fixed Action Level totals overflowing off-screen in the Game Log Skills modal.
- Scavenging and Diplomacy location searches can now find locations by entering their Difficulty level.
- Added a compact legend to the bottom of the Scavenging screen explaining the curio and unique Artifact discovery icons.
- The Combat map location drawer now places Travel Here above the enemy details and includes arrows for browsing accessible locations by Difficulty.
- Refined the Combat map location drawer with a compact Conquest chip, denser Enemy and ability details, centered browse arrows, and smoother location switching.
- Fixed Combat quick actions being forced open and temporarily ignoring the close button on the first visit.
- The Combat location-selection button is now hidden on the main battle view and appears without animation when the World Map is opened.
- Guide modal sections now span the full width of the modal for a cleaner, more cohesive layout.
Thanks for playing! Please don't hesitate to reach out if you have any problems!
2.3.5 Sep 21
- Artifacts have been reworked with distinct combat and skilling bonuses.
- A new bottom-right indicator estimates how long your action can continue before supplies run out.
- Action XP Spillover now transfers 20% of XP instead of 25% and can reach any unlocked action in the same skill, regardless of unlock order.
- Many UI improvements and bug fixes, plus performance optimizations!
- Sage Owl now grants up to +20 Barrier, and the Level 100 Diplomacy milestone now grants +10 Barrier.
- Cauldron bonus breakdowns now show active Hearth and Crucible magnitude multipliers.
- Insight, Epiphany, Breakthrough, and Eureka tooltips now show a breakdown of every bonus contributing to their drop chance.
- Reduced the Action XP Spillover shop cost by half.
- Removed redundant "x1" quantity labels from item sources and action, Combat, and Scavenging drop displays.
- Scavenging drop rates now consistently display the quantity before the drop chance.
- The MAX label on fully leveled skill bars is now white for better contrast against the gold background.
- Equipped items in Storage now have a yellow outline, making them easier to identify at a glance.
- Item tooltips now label recipe uses with the relevant skill name instead of generic "Skill" or "Crafting" labels.
- Chronomancy Timeline cards now show Stability progress toward the next Era Level instead of repeating the current level.
- The Appraisal material selector now remembers the Hide Unowned setting for the current session.
- Fixed Action Level totals overflowing off-screen in the Game Log Skills modal.
- Scavenging and Diplomacy location searches can now find locations by entering their Difficulty level.
- Added a compact legend to the bottom of the Scavenging screen explaining the curio and unique Artifact discovery icons.
- The Combat map location drawer now places Travel Here above the enemy details and includes arrows for browsing accessible locations by Difficulty.
- Refined the Combat map location drawer with a compact Conquest chip, denser Enemy and ability details, centered browse arrows, and smoother location switching.
- Fixed Combat quick actions being forced open and temporarily ignoring the close button on the first visit.
- The Combat location-selection button is now hidden on the main battle view and appears without animation when the World Map is opened.
- Guide modal sections now span the full width of the modal for a cleaner, more cohesive layout.
Thanks for playing! Please don't hesitate to reach out if you have any problems!
2.3.4 Sep 21
- Artifacts have been reworked with distinct combat and skilling bonuses.
- A new bottom-right indicator estimates how long your action can continue before supplies run out.
- Action XP Spillover now transfers 20% of XP instead of 25% and can reach any unlocked action in the same skill, regardless of unlock order.
- Many UI improvements and bug fixes, plus performance optimizations!
- Sage Owl now grants up to +20 Barrier, and the Level 100 Diplomacy milestone now grants +10 Barrier.
- Cauldron bonus breakdowns now show active Hearth and Crucible magnitude multipliers.
- Insight, Epiphany, Breakthrough, and Eureka tooltips now show a breakdown of every bonus contributing to their drop chance.
- Reduced the Action XP Spillover shop cost by half.
- Removed redundant "x1" quantity labels from item sources and action, Combat, and Scavenging drop displays.
- Scavenging drop rates now consistently display the quantity before the drop chance.
- The MAX label on fully leveled skill bars is now white for better contrast against the gold background.
- Equipped items in Storage now have a yellow outline, making them easier to identify at a glance.
- Item tooltips now label recipe uses with the relevant skill name instead of generic "Skill" or "Crafting" labels.
- Chronomancy Timeline cards now show Stability progress toward the next Era Level instead of repeating the current level.
- The Appraisal material selector now remembers the Hide Unowned setting for the current session.
- Fixed Action Level totals overflowing off-screen in the Game Log Skills modal.
- Scavenging and Diplomacy location searches can now find locations by entering their Difficulty level.
- Added a compact legend to the bottom of the Scavenging screen explaining the curio and unique Artifact discovery icons.
- The Combat map location drawer now places Travel Here above the enemy details and includes arrows for browsing accessible locations by Difficulty.
- Refined the Combat map location drawer with a compact Conquest chip, denser Enemy and ability details, centered browse arrows, and smoother location switching.
- Fixed Combat quick actions being forced open and temporarily ignoring the close button on the first visit.
- The Combat location-selection button is now hidden on the main battle view and appears without animation when the World Map is opened.
- Guide modal sections now span the full width of the modal for a cleaner, more cohesive layout.
Thanks for playing! Please don't hesitate to reach out if you have any problems!
2.3.2 Sep 19
- Action XP Spillover now transfers 20% of XP instead of 25% and can reach any unlocked action in the same skill, regardless of unlock order.
- Many UI improvements and bug fixes, plus performance optimizations!
- Sage Owl now grants up to +20 Barrier, and the Level 100 Diplomacy milestone now grants +10 Barrier.
- Cauldron bonus breakdowns now show active Hearth and Crucible magnitude multipliers.
- Insight, Epiphany, Breakthrough, and Eureka tooltips now show a breakdown of every bonus contributing to their drop chance.
- Reduced the Action XP Spillover shop cost by half.
- Removed redundant "x1" quantity labels from item sources and action, Combat, and Scavenging drop displays.
- Scavenging drop rates now consistently display the quantity before the drop chance.
- The MAX label on fully leveled skill bars is now white for better contrast against the gold background.
- Equipped items in Storage now have a yellow outline, making them easier to identify at a glance.
- Item tooltips now label recipe uses with the relevant skill name instead of generic "Skill" or "Crafting" labels.
- Chronomancy Timeline cards now show Stability progress toward the next Era Level instead of repeating the current level.
- The Appraisal material selector now remembers the Hide Unowned setting for the current session.
- Fixed Action Level totals overflowing off-screen in the Game Log Skills modal.
- Scavenging and Diplomacy location searches can now find locations by entering their Difficulty level.
- Added a compact legend to the bottom of the Scavenging screen explaining the curio and unique Artifact discovery icons.
- The Combat map location drawer now places Travel Here above the enemy details and includes arrows for browsing accessible locations by Difficulty.
- Refined the Combat map location drawer with a compact Conquest chip, denser Enemy and ability details, centered browse arrows, and smoother location switching.
- Fixed Combat quick actions being forced open and temporarily ignoring the close button on the first visit.
- The Combat location-selection button is now hidden on the main battle view and appears without animation when the World Map is opened.
- Guide modal sections now span the full width of the modal for a cleaner, more cohesive layout.
Thanks for playing! Please don't hesitate to reach out if you have any problems!
2.2.2 Sep 11
- Action XP Spillover now transfers 20% of XP instead of 25% and can reach any unlocked action in the same skill, regardless of unlock order.
- Many UI improvements and bug fixes, plus performance optimizations!
- Sage Owl now grants up to +20 Barrier, and the Level 100 Diplomacy milestone now grants +10 Barrier.
- Cauldron bonus breakdowns now show active Hearth and Crucible magnitude multipliers.
- Insight, Epiphany, Breakthrough, and Eureka tooltips now show a breakdown of every bonus contributing to their drop chance.
- Reduced the Action XP Spillover shop cost by half.
- Removed redundant "x1" quantity labels from item sources and action, Combat, and Scavenging drop displays.
- Scavenging drop rates now consistently display the quantity before the drop chance.
- The MAX label on fully leveled skill bars is now white for better contrast against the gold background.
- Equipped items in Storage now have a yellow outline, making them easier to identify at a glance.
- Item tooltips now label recipe uses with the relevant skill name instead of generic "Skill" or "Crafting" labels.
- Chronomancy Timeline cards now show Stability progress toward the next Era Level instead of repeating the current level.
- The Appraisal material selector now remembers the Hide Unowned setting for the current session.
- Fixed Action Level totals overflowing off-screen in the Game Log Skills modal.
- Scavenging and Diplomacy location searches can now find locations by entering their Difficulty level.
- Added a compact legend to the bottom of the Scavenging screen explaining the curio and unique Artifact discovery icons.
- The Combat map location drawer now places Travel Here above the enemy details and includes arrows for browsing accessible locations by Difficulty.
- Refined the Combat map location drawer with a compact Conquest chip, denser Enemy and ability details, centered browse arrows, and smoother location switching.
- Fixed Combat quick actions being forced open and temporarily ignoring the close button on the first visit.
- The Combat location-selection button is now hidden on the main battle view and appears without animation when the World Map is opened.
- Guide modal sections now span the full width of the modal for a cleaner, more cohesive layout.
Thanks for playing! Please don't hesitate to reach out if you have any problems!
2.2.0 Sep 9
- Sage Owl now grants up to +20 Barrier, and the Level 100 Diplomacy milestone now grants +10 Barrier.
- Cauldron bonus breakdowns now show active Hearth and Crucible magnitude multipliers.
- Insight, Epiphany, Breakthrough, and Eureka tooltips now show a breakdown of every bonus contributing to their drop chance.
- Reduced the Action XP Spillover shop cost by half.
- Removed redundant "x1" quantity labels from item sources and action, Combat, and Scavenging drop displays.
- Scavenging drop rates now consistently display the quantity before the drop chance.
- The MAX label on fully leveled skill bars is now white for better contrast against the gold background.
- Equipped items in Storage now have a yellow outline, making them easier to identify at a glance.
- Item tooltips now label recipe uses with the relevant skill name instead of generic "Skill" or "Crafting" labels.
- Chronomancy Timeline cards now show Stability progress toward the next Era Level instead of repeating the current level.
- The Appraisal material selector now remembers the Hide Unowned setting for the current session.
- Fixed Action Level totals overflowing off-screen in the Game Log Skills modal.
- Scavenging and Diplomacy location searches can now find locations by entering their Difficulty level.
- Added a compact legend to the bottom of the Scavenging screen explaining the curio and unique Artifact discovery icons.
- The Combat map location drawer now places Travel Here above the enemy details and includes arrows for browsing accessible locations by Difficulty.
- Refined the Combat map location drawer with a compact Conquest chip, denser Enemy and ability details, centered browse arrows, and smoother location switching.
- Fixed Combat quick actions being forced open and temporarily ignoring the close button on the first visit.
- The Combat location-selection button is now hidden on the main battle view and appears without animation when the World Map is opened.
- Guide modal sections now span the full width of the modal for a cleaner, more cohesive layout.
Thanks for playing! Please don't hesitate to reach out if you have any problems!
2.1.6 Sep 2
- Sage Owl now grants up to +20 Barrier, and the Level 100 Diplomacy milestone now grants +10 Barrier.
- Cauldron bonus breakdowns now show active Hearth and Crucible magnitude multipliers.
- Insight, Epiphany, Breakthrough, and Eureka tooltips now show a breakdown of every bonus contributing to their drop chance.
- Reduced the Action XP Spillover shop cost by half.
- Removed redundant "x1" quantity labels from item sources and action, Combat, and Scavenging drop displays.
- Scavenging drop rates now consistently display the quantity before the drop chance.
- The MAX label on fully leveled skill bars is now white for better contrast against the gold background.
- Equipped items in Storage now have a yellow outline, making them easier to identify at a glance.
- Item tooltips now label recipe uses with the relevant skill name instead of generic "Skill" or "Crafting" labels.
- Chronomancy Timeline cards now show Stability progress toward the next Era Level instead of repeating the current level.
- The Appraisal material selector now remembers the Hide Unowned setting for the current session.
- Fixed Action Level totals overflowing off-screen in the Game Log Skills modal.
- Scavenging and Diplomacy location searches can now find locations by entering their Difficulty level.
- Added a compact legend to the bottom of the Scavenging screen explaining the curio and unique Artifact discovery icons.
- The Combat map location drawer now places Travel Here above the enemy details and includes arrows for browsing accessible locations by Difficulty.
- Refined the Combat map location drawer with a compact Conquest chip, denser Enemy and ability details, centered browse arrows, and smoother location switching.
- Fixed Combat quick actions being forced open and temporarily ignoring the close button on the first visit.
- The Combat location-selection button is now hidden on the main battle view and appears without animation when the World Map is opened.
- Guide modal sections now span the full width of the modal for a cleaner, more cohesive layout.
Thanks for playing! Please don't hesitate to reach out if you have any problems!
2.1.5 Sep 2
- Sage Owl now grants up to +20 Barrier, and the Level 100 Diplomacy milestone now grants +10 Barrier.
- Cauldron bonus breakdowns now show active Hearth and Crucible magnitude multipliers.
- Insight, Epiphany, Breakthrough, and Eureka tooltips now show a breakdown of every bonus contributing to their drop chance.
- Reduced the Action XP Spillover shop cost by half.
- Removed redundant "x1" quantity labels from item sources and action, Combat, and Scavenging drop displays.
- Scavenging drop rates now consistently display the quantity before the drop chance.
- The MAX label on fully leveled skill bars is now white for better contrast against the gold background.
- Equipped items in Storage now have a yellow outline, making them easier to identify at a glance.
- Item tooltips now label recipe uses with the relevant skill name instead of generic "Skill" or "Crafting" labels.
- Chronomancy Timeline cards now show Stability progress toward the next Era Level instead of repeating the current level.
- The Appraisal material selector now remembers the Hide Unowned setting for the current session.
- Fixed Action Level totals overflowing off-screen in the Game Log Skills modal.
- Scavenging and Diplomacy location searches can now find locations by entering their Difficulty level.
- Added a compact legend to the bottom of the Scavenging screen explaining the curio and unique Artifact discovery icons.
- The Combat map location drawer now places Travel Here above the enemy details and includes arrows for browsing accessible locations by Difficulty.
- Refined the Combat map location drawer with a compact Conquest chip, denser Enemy and ability details, centered browse arrows, and smoother location switching.
- Fixed Combat quick actions being forced open and temporarily ignoring the close button on the first visit.
- The Combat location-selection button is now hidden on the main battle view and appears without animation when the World Map is opened.
- Guide modal sections now span the full width of the modal for a cleaner, more cohesive layout.
Thanks for playing! Please don't hesitate to reach out if you have any problems!
2.1.4 Sep 1
- Sage Owl now grants up to +20 Barrier, and the Level 100 Diplomacy milestone now grants +10 Barrier.
- Cauldron bonus breakdowns now show active Hearth and Crucible magnitude multipliers.
- Insight, Epiphany, Breakthrough, and Eureka tooltips now show a breakdown of every bonus contributing to their drop chance.
- Reduced the Action XP Spillover shop cost by half.
- Removed redundant "x1" quantity labels from item sources and action, Combat, and Scavenging drop displays.
- Scavenging drop rates now consistently display the quantity before the drop chance.
- The MAX label on fully leveled skill bars is now white for better contrast against the gold background.
- Equipped items in Storage now have a yellow outline, making them easier to identify at a glance.
- Item tooltips now label recipe uses with the relevant skill name instead of generic "Skill" or "Crafting" labels.
- Chronomancy Timeline cards now show Stability progress toward the next Era Level instead of repeating the current level.
- The Appraisal material selector now remembers the Hide Unowned setting for the current session.
- Fixed Action Level totals overflowing off-screen in the Game Log Skills modal.
- Scavenging and Diplomacy location searches can now find locations by entering their Difficulty level.
- Added a compact legend to the bottom of the Scavenging screen explaining the curio and unique Artifact discovery icons.
- The Combat map location drawer now places Travel Here above the enemy details and includes arrows for browsing accessible locations by Difficulty.
- Refined the Combat map location drawer with a compact Conquest chip, denser Enemy and ability details, centered browse arrows, and smoother location switching.
- Fixed Combat quick actions being forced open and temporarily ignoring the close button on the first visit.
- The Combat location-selection button is now hidden on the main battle view and appears without animation when the World Map is opened.
- Guide modal sections now span the full width of the modal for a cleaner, more cohesive layout.
Thanks for playing! Please don't hesitate to reach out if you have any problems!
2.1.1 Aug 31
- Sage Owl now grants up to +20 Barrier, and the Level 100 Diplomacy milestone now grants +10 Barrier.
- Cauldron bonus breakdowns now show active Hearth and Crucible magnitude multipliers.
- Insight, Epiphany, Breakthrough, and Eureka tooltips now show a breakdown of every bonus contributing to their drop chance.
- Reduced the Action XP Spillover shop cost by half.
- Removed redundant "x1" quantity labels from item sources and action, Combat, and Scavenging drop displays.
- Scavenging drop rates now consistently display the quantity before the drop chance.
- The MAX label on fully leveled skill bars is now white for better contrast against the gold background.
- Equipped items in Storage now have a yellow outline, making them easier to identify at a glance.
- Item tooltips now label recipe uses with the relevant skill name instead of generic "Skill" or "Crafting" labels.
- Chronomancy Timeline cards now show Stability progress toward the next Era Level instead of repeating the current level.
- The Appraisal material selector now remembers the Hide Unowned setting for the current session.
- Fixed Action Level totals overflowing off-screen in the Game Log Skills modal.
- Scavenging and Diplomacy location searches can now find locations by entering their Difficulty level.
- Added a compact legend to the bottom of the Scavenging screen explaining the curio and unique Artifact discovery icons.
- The Combat map location drawer now places Travel Here above the enemy details and includes arrows for browsing accessible locations by Difficulty.
- Refined the Combat map location drawer with a compact Conquest chip, denser Enemy and ability details, centered browse arrows, and smoother location switching.
- Fixed Combat quick actions being forced open and temporarily ignoring the close button on the first visit.
- The Combat location-selection button is now hidden on the main battle view and appears without animation when the World Map is opened.
- Guide modal sections now span the full width of the modal for a cleaner, more cohesive layout.
Thanks for playing! Please don't hesitate to reach out if you have any problems!
2.1.0 Aug 28
Various quality of life improvements and bug fixes!
The Animus is also now available! Unlock this new New Game Plus feature to perform multiple actions at once and accelerate your journey.
2.0.6 Aug 25
The Animus is now available! Unlock this new New Game Plus feature to perform multiple actions at once and accelerate your journey.
2.0.5 Aug 20
Animus is now available! Unlock this new New Game Plus feature to perform multiple actions at once and accelerate your journey.
2.0.1 Aug 19
- A new New Game Plus mechanic called the Animus is coming soon!
- Reduced the Gold cost of Action XP Spillover and Bazaar Bulk Sale Slider levels 7 and 8.
- Late-game combat difficulty has been increased slightly.
Thanks for playing! Please don't hesitate to reach out if you have any problems!
1.4.5 Aug 14
- A new New Game Plus mechanic called the Animus is coming soon!
- Reduced the Gold cost of Action XP Spillover and Bazaar Bulk Sale Slider levels 7 and 8.
- Late-game combat difficulty has been increased slightly.
Thanks for playing! Please don't hesitate to reach out if you have any problems!
1.4.4 Aug 14
- A new New Game Plus mechanic called the Animus is coming soon!
- Reduced the Gold cost of Action XP Spillover and Bazaar Bulk Sale Slider levels 7 and 8.
- Late-game combat difficulty has been increased slightly.
Thanks for playing! Please don't hesitate to reach out if you have any problems!
1.4.2 Aug 14
- Fixed performance regressions recently introduced.
- Guild Quest item requirements for certain ranks have changed, with combat quests now requiring combat-exclusive materials!
- Reworked Runic Cauldron balance: Hearth fuel values, Crucible catalyst values, and energy drain now scale more consistently with their matching Rune tiers.
- Combat now displays your Loot Drop Chance multiplier and a breakdown of every bonus contributing to it.
- Various performance optimizations for smoother gameplay.
Thanks for playing! Please don't hesitate to reach out if you have any problems!
1.3.9 Jul 30
- Guild Quest item requirements for certain ranks have changed, with combat quests now requiring combat-exclusive materials!
- Reworked Runic Cauldron balance: Hearth fuel values, Crucible catalyst values, and energy drain now scale more consistently with their matching Rune tiers.
- Combat now displays your Loot Drop Chance multiplier and a breakdown of every bonus contributing to it.
- Various performance optimizations for smoother gameplay.
Thanks for playing! Please don't hesitate to reach out if you have any problems!
1.3.8 Jul 29
- Guild Quest item requirements for certain ranks have changed, with combat quests now requiring combat-exclusive materials!
- Reworked Runic Cauldron balance: Hearth fuel values, Crucible catalyst values, and energy drain now scale more consistently with their matching Rune tiers.
- Combat now displays your Loot Drop Chance multiplier and a breakdown of every bonus contributing to it.
- Various performance optimizations for smoother gameplay.
Thanks for playing! Please don't hesitate to reach out if you have any problems!
1.3.7 Jul 28
- Guild Quest item requirements for certain ranks have changed, with combat quests now requiring combat-exclusive materials!
- Reworked Runic Cauldron balance: Hearth fuel values, Crucible catalyst values, and energy drain now scale more consistently with their matching Rune tiers.
- Combat now displays your Loot Drop Chance multiplier and a breakdown of every bonus contributing to it.
- Various performance optimizations for smoother gameplay.
Thanks for playing! Please don't hesitate to reach out if you have any problems!
1.3.6 Jul 28
- Guild Quest item requirements for certain ranks have changed, with combat quests now requiring combat-exclusive materials!
- Reworked Runic Cauldron balance: Hearth fuel values, Crucible catalyst values, and energy drain now scale more consistently with their matching Rune tiers.
- Combat now displays your Loot Drop Chance multiplier and a breakdown of every bonus contributing to it.
- Various performance optimizations for smoother gameplay.
Thanks for playing! Please don't hesitate to reach out if you have any problems!
1.3.3 Jul 27
- Guild Quest item requirements for certain ranks have changed, with combat quests now requiring combat-exclusive materials!
- Reworked Runic Cauldron balance: Hearth fuel values, Crucible catalyst values, and energy drain now scale more consistently with their matching Rune tiers.
- Combat now displays your Loot Drop Chance multiplier and a breakdown of every bonus contributing to it.
- Various performance optimizations for smoother gameplay.
Thanks for playing! Please don't hesitate to reach out if you have any problems!
1.3.1 Jul 23
- Skill Level 100 now costs fewer Skill Points to achieve!
- Fixed combat Soul rewards scaling far too low at later locations, especially in Turbo NG+!
- Chromatic Rune Chance over 100% is no longer wasted and now increases the number of Runes dropped!
- Added an optional Low Memory Navigation setting under Visuals to reduce GPU memory pressure when changing screens.
- Celebration animations now run more smoothly and pause while the app is inactive.
- Scavenging completions now correctly grant Field Research and advance Epiphany buildup, including echoed and offline progress.
- Wizard combat DPS previews now stay accurate when assigning combat roles.
- Item amounts now refresh correctly when stacks are created or fully consumed.
- Sigilry Backfire now respects the Action Sounds volume setting.
- Cloud Sync sign-ins now restore correctly after relaunching the game on iOS.
- Shop Discount bonus labels are now clearer and no longer appear as global bonuses.
- Save data now uses less device storage, with smoother cloud-save handling.
Thanks for playing! Please don't hesitate to reach out if you have any problems!
1.2.12 Jul 17
- Fixed some performance issues.
- Artifacts have been reworked with distinct combat and skilling bonuses.
- A new bottom-right indicator estimates how long your action can continue before supplies run out.
- Action XP Spillover now transfers 20% of XP instead of 25% and can reach any unlocked action in the same skill, regardless of unlock order.
- Many UI improvements and bug fixes, plus performance optimizations!
- Sage Owl now grants up to +20 Barrier, and the Level 100 Diplomacy milestone now grants +10 Barrier.
- Cauldron bonus breakdowns now show active Hearth and Crucible magnitude multipliers.
- Insight, Epiphany, Breakthrough, and Eureka tooltips now show a breakdown of every bonus contributing to their drop chance.
- Reduced the Action XP Spillover shop cost by half.
- Removed redundant "x1" quantity labels from item sources and action, Combat, and Scavenging drop displays.
- Scavenging drop rates now consistently display the quantity before the drop chance.
- The MAX label on fully leveled skill bars is now white for better contrast against the gold background.
- Equipped items in Storage now have a yellow outline, making them easier to identify at a glance.
- Item tooltips now label recipe uses with the relevant skill name instead of generic "Skill" or "Crafting" labels.
- Chronomancy Timeline cards now show Stability progress toward the next Era Level instead of repeating the current level.
- The Appraisal material selector now remembers the Hide Unowned setting for the current session.
- Fixed Action Level totals overflowing off-screen in the Game Log Skills modal.
- Scavenging and Diplomacy location searches can now find locations by entering their Difficulty level.
- Added a compact legend to the bottom of the Scavenging screen explaining the curio and unique Artifact discovery icons.
- The Combat map location drawer now places Travel Here above the enemy details and includes arrows for browsing accessible locations by Difficulty.
- Refined the Combat map location drawer with a compact Conquest chip, denser Enemy and ability details, centered browse arrows, and smoother location switching.
- Fixed Combat quick actions being forced open and temporarily ignoring the close button on the first visit.
- The Combat location-selection button is now hidden on the main battle view and appears without animation when the World Map is opened.
- Guide modal sections now span the full width of the modal for a cleaner, more cohesive layout.
Thanks for playing! Please don't hesitate to reach out if you have any problems!
more Version 2.3.7 6d ago
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