This game has a lot of ambition and some genuinely strong ideas, but right now it feels like a project with excellent foundations that still needs significant balancing, bug fixing, and content expansion before it can reach its full potential.One of the biggest issues is that success comes far too easily (at least at the recommended difficulty). After a relatively short period, it becomes possible to reach a point where nearly everything you release becomes a hit. While progression should feel rewarding, there isn’t enough struggle, risk, or uncertainty along the way. Because of that, the late game quickly runs out of meaningful goals and challenges. Once you’ve established yourself, there simply isn’t much left to do beyond repeating the same release cycle.The leak system is another major frustration. If you have songs stored in the vault, leaks seem to occur almost constantly, to the point where they feel less like occasional industry setbacks and more like a recurring annoyance. Instead of creating interesting challenges, they become disruptive and repetitive.Several systems also feel unfinished or bugged. Touring morale is perhaps the most noticeable example. Once the morale meter is depleted, it appears unable to recover visually even when actions are taken that should improve it. At the same time, the morale status text continues changing between states such as “Excellent” and “Okay,” creating a disconnect between what the player sees and what the game is actually calculating. The cinema feature has similar problems, with instances where selecting a movie poster to audition for that film opens an entirely unrelated film. Award shows also appear to trigger twice instead of once, making those events feel broken rather than rewarding. On top of that, the image canvas editor currently doesn’t function at all.The music systems have some limitations that make artist management feel less authentic than it could be. Post-album singles cannot be properly released as official singles or promoted to radio, which removes a common real-world strategy for extending an album’s lifespan, even if it can be set superficially in one of the screens. Music video view counts are also extremely unrealistic and can break immersion. Promotion in general needs more depth and, perhaps more importantly, more impact. There should be a wider variety of promotional opportunities that noticeably affect sales, streaming numbers, chart performance, or public awareness.Progression systems could also use another balance pass. Training currently consumes so much energy that it can take years before an artist develops strong skills. While long-term progression is important, the current pace can feel excessive and discourages engaging with the system. Likewise, follower growth appears far too conservative. Even after achieving massive success and widespread fame, social media growth often feels underwhelming and disconnected from career achievements.Content depth is another area that could benefit from expansion. More producer variety across different genres would help artists feel less restricted creatively. Additional topic options and songwriting subjects would also make projects feel more distinct over long playthroughs.The award show system has an odd limitation where artists can only submit to one award show at a time if nomination periods overlap. This feels unnecessarily restrictive and doesn’t reflect how the industry typically works. Removing that limitation would make the awards system feel much more natural.Despite all of these criticisms, there are several things the game does very well.The UI is genuinely one of the strongest aspects of the experience. Compared to many mobile simulation games, it looks clean, modern, and relatively easy to navigate. The release system is also surprisingly flexible, offering players a large amount of freedom in how they structure their careers. With additional refinement and some reduction of redundant options, this could become one of the game’s standout features.The cinema feature, while currently buggy, has a lot of potential. If expanded and polished, it could add a unique layer that helps distinguish the game from other music industry simulators. The asset image library is another appreciated feature, and having even more assets available would make customization and content creation even stronger.The label requirements attached to releases are also a nice touch. They generally work as intended and add a sense of structure and realism to managing an artist’s career.Overall, this is a game with excellent ideas and a surprisingly solid presentation, but it currently suffers from balancing issues, progression problems, and numerous bugs that prevent it from reaching its potential. The foundation is there, and many of the core systems are genuinely promising. With more challenge, deeper long-term progression, improved promotion mechanics, and a substantial round of bug fixes, this could become one of the better music career simulators available on mobile. Right now, though, it feels more like a promising work in progress than a fully realized simulation experience.
Wow thanks I would work on it