Peliculla

Real-time cinema color

Only for Mac

$9.99

Mac

Real-time color grading built for the entire production pipeline — from cinema DIT carts to broadcast trucks to YouTube creators. Peliculla runs one Metal compute pipeline for every source, every output, and every grade. SOURCES • NDI network feeds up to 16-bit P216 4:2:2 — any camera, switcher, or capture device on your LAN • Camera and capture-card input via AVFoundation, including 10-bit YCbCr cards • Local video files: HEVC Main10, ProRes, H.264 — bit depth preserved end-to-end • Drag-drop still images (JPEG, PNG, TIFF, HEIC) OUTPUTS THAT MATCH YOUR DESTINATION • NDI Program Out in BGRA or 16-bit P216 — receivers see the exact bit depth your source provided • SRT internet broadcast: HEVC Main10 (VideoToolbox), AAC audio, MPEG-TS muxed, listener socket with AES passphrase • Web preview for OBS Browser Source (MJPEG) • On-screen preview in rgba16Float with EDR pass-through on HDR-capable Macs • Audio fan-out: any source routes to every active sink — SRT, NDI out, and the local audio monitor • Export graded video to disk COLOR SCIENCE — A COMPLETE CHAIN IN ONE GPU PASS • Input transforms: sRGB, PQ, HLG, S-Log3, ARRI LogC3 / LogC4, RED Log3G10 • White balance via Kelvin + tint • Tone map: ACES filmic, Hable Uncharted2, or linear • ASC-CDL Slope / Offset / Power • Lift / Gamma / Gain three-way wheels • Saturation, vibrance, contrast with adjustable pivot • Split toning with shadow/highlight balance • 3D LUT support (.cube) plus a film stock emulation library • Halation, bloom, vignette, gate weave, chromatic aberration, anamorphic desqueeze • Probabilistic luminance-embedded grain WHAT NO OTHER GRADER DOES • OKLab perceptual contrast and saturation — the 2020 perceptually-uniform color space. Contrast and saturation that don't shift hue. • Encoder-aware grain — blend high-frequency master grain with low-frequency blob grain that actually survives H.264 / HEVC. Your grain still looks like grain after YouTube and Twitch compress it. • Hue-vs-Hue, Hue-vs-Saturation, Hue-vs-Luma curves — 8 perceptual bands (R, Or, Y, YG, G, C, B, M) for targeted secondary work. HDR & HIGH BIT DEPTH 10-bit and 16-bit sources route through a dedicated rgba16Float grade pass when broadcasting, so the bit depth survives end-to-end. P216 NDI output preserves precision that would otherwise be lost. EDR pass-through drives HDR-capable displays directly through the WindowServer. SCOPES & ANALYSIS GPU-accelerated waveform, RGB histogram, and BT.601 vectorscope read the live graded frame in a single compute kernel — no second render pass. PRODUCTION CONTROLS • Keyboard navigation across every parameter with held-key acceleration • WASD / QE for the color wheels • Tab cycles RGB channels and hue bands • Reference image browser for side-by-side comparison • Look history, project documents, film stock gallery • Six languages: English, Portuguese, Spanish, French, Japanese, German ARCHITECTURE Apple Silicon native. Unified memory means CPU and GPU share textures and buffers without copies. The entire grade is one compute dispatch per frame. Outputs are triple-buffered with drop-frame semaphores so the render thread never stalls. Zero-copy CVMetalTextureCache bridging for video; MTLBuffer-backed textures for P216 NDI sends. WORKFLOWS • On-set DIT: camera → grade → NDI to director's monitor • Remote color session: NDI 16-bit P216 in → grade → P216 out to client; SRT mirror for off-site review • Live broadcast: camera → grade → SRT HEVC plus an NDI multiviewer mirror • YouTube / Twitch: capture → grade with encoder-aware grain and OKLab → SRT or OBS Browser Source • HDR finishing: 10-bit HEVC file → biplanar grade → 16-bit P216 plus EDR preview Peliculla closes the camera-to-distribution loop without leaving the app. The same grade snapshot reaches monitors, broadcast trucks, and viewers around the world.

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• Fixed SRT streaming: stopping a broadcast no longer freezes the app. • Fixed an audio issue where output could unexpectedly switch back to the Mac's built-in speakers. • Stability and performance improvements. Mac M3 and above

The developer, Musicamania Tecnologia Comercial LTDA, indicated that the app’s privacy practices may include handling of data as described below. For more information, see the developer’s privacy policy .

  • Data Not Collected

    The developer does not collect any data from this app.

    Privacy practices may vary, for example, based on the features you use or your age. Learn More

    The developer has not yet indicated which accessibility features this app supports. Learn More

    Seller
    Musicamania Tecnologia Comercial LTDA
    Size
    53.7 MB
    Category
    Photo & Video
    Compatibility
    Requires macOS 26.0 or later and a Mac with Apple M1 chip or later.
    • Mac
      Requires macOS 26.0 or later and a Mac with Apple M1 chip or later.
    Languages
    English and 5 more
    • English, French, German, Japanese, Portuguese, Spanish
    Age Rating
    4+
    Copyright
    © 2026 Musicamania Tecnologia