Wayfinder Companion for SWU
Track SWU games
Free
Auto-captures every Karabast game you play and turns it into a personal match history, ELO chart, and replay archive at wayfinder.news.
Wayfinder Companion is a Safari Web Extension that captures every Star Wars Unlimited game you play on Karabast.net and sends it to your personal match history at wayfinder.news — no manual logging, no screenshots, no spreadsheets.
What it does
• Collect play data for your Premier and Limited games — auto-captured from every Karabast match: result, opponent handle, deck, and full game state.
• Captures best-of-three matches, conceded games, and rematches without missing a beat.
• Join the Karabast queue straight from Protect the Pod — Wayfinder links each game back to PTP for stats, history, and replays.
• Take notes and enrich your games with live data and meta overlays while you play.
• Sends each match to your private match history at plugin.wayfinder.news where you can review the play-by-play, browse archetypes faced, and watch your ELO move over time.
• Optional team mode: share match data with teams you explicitly opt into.
What you get on wayfinder.news
• Personal match log with searchable opponents, decks, and dates.
• ELO and Glicko ratings updated after every captured game.
• Replay of every game from the captured state — review board states, played cards, and discard piles.
• A public, searchable replay library at replay.wayfinder.news — anonymized, so you can study the field without exposing who played.
• Meta and matchup analysis across the broader player base.
Privacy
• Captures only happen on Karabast.net pages — nothing is read or sent from any other site.
• You sign in to wayfinder.news once via the extension popup; matches are tied to your account.
• Recording is on by default but can be paused per-session or globally.
• Replays in the public library are anonymized — player names are never shown there.
• Public meta statistics never include personally identifying information.
• Full privacy policy at https://plugin.wayfinder.news/privacy.
Installing
1. Install this app from the App Store.
2. On iOS: open Settings → Safari → Extensions → Wayfinder Companion → enable.
3. On macOS: open Safari → Settings → Extensions → enable Wayfinder Companion.
4. Grant per-site permissions for karabast.net and protectthepod.com when Safari prompts.
5. Open the extension popup and sign in to wayfinder.news.
The Wayfinder Companion family
• Chrome Web Store (chromewebstore.google.com)
• Firefox Add-ons (addons.mozilla.org)
• Safari Web Extension (this app — iOS + macOS)
Get the full Wayfinder app
• Wayfinder for SWU is the native iPhone and iPad app — card search with AI, decklists, archetypes, the complete comprehensive rules, a tournament calendar, and a news, video, and podcast hub. Download it on the App Store: https://apps.apple.com/app/id6773950786
Wayfinder is an unofficial fan companion and is not affiliated with Fantasy Flight Games, Lucasfilm, Disney, Asmodee, or any Star Wars: Unlimited rights holder.
more Choosing a leader or base in the iPhone companion is now all taps, no typing. Pick your aspects, then the set from its key art, and only the leaders or bases that are left stay on screen. Opponent deck tracking is also more accurate: cards your opponent played keep their full name, subtitle and artwork, and tokens and deployed leaders no longer show up as deck cards.
1.22.110 11h ago
Opponent deck tracking is more accurate. Cards your opponent played after you saw them named in the game log now keep their full identity, so they show the right subtitle and artwork in your notepad and in your match history instead of a bare name. Game tokens such as Spy, Battle Droid and Clone Trooper, and a deployed leader, no longer appear as cards in the opponent's deck.
1.22.109 1d ago
Card stats no longer hide card art on Protect the Pod. On some pages, like the deck banner on the Play page, the stats badge could make the art next to it disappear, leaving an empty panel. Cards now look exactly as the site draws them, with the badge on top.
1.22.108 3d ago
When an opponent is neither a Good Sport nor a Poor Sport, their sportsmanship now leads with whatever stands out most about them compared with other players, such as quitting early or always saying good game. If nothing stands out, you just see their recent behavior counts, with no vague label on top.
1.22.107 6d ago
Sportsmanship in online games now follows players across formats, with recent counts for detected chat and departure patterns. Friendly card discussion is handled more carefully, and behaviors without detections are hidden.
Choosing a leader or base starts with every filter off: pick your aspects and a set, or just type a name. Leader and base artwork now downloads in the background whenever you have a good connection, so picking cards at the table is instant even on bad venue wifi.
Player setup opens as a full-width card on your side of the table. Swipe it down to put it away, and pressing Return after typing a name saves it and keeps you on the card. The base colour on each player's side is stronger, and the far player's base name no longer sits under the Dynamic Island.
The orange restart action now restarts the game you're playing instead of starting a new one in History. Dice and the initiative and Twin Suns tokens have been removed to keep the table clean.
Companion follows your phone's orientation from launch, and Join Event shows upcoming events even before you have a recorded pairing.
Companion Stats now offers Meta, Game, and Compare views, with player counts and identity coverage. Meta share describes captured player choices; Game share describes play volume.
1.22.106 Oct 16
Companion follows your phone’s orientation from launch: two players in portrait and one in landscape. The welcome screen gives the menu buttons more room, and player editing stays on screen after rotation. New games remember Player 1’s most recently used name and reset Player 2 for a new opponent.
Join Event shows upcoming events even before you have a recorded pairing, keeps the list visible while you enter your handle, and brings the selected event’s details into view. Find tournaments by name or Melee link and check your current opponent and table before starting a match.
On iPhone Duo, opposing setup windows mirror each other across the fold. Return after a player name opens leader selection. A partly folded phone gives each player controls beside the fold; laid flat, one shared set stays on the crease.
1.22.103 Oct 14
On iPhone Duo, both players' setup windows are now the same size and mirror each other across the fold, so the player on the far side is no longer squeezed under the camera. Pressing Return after typing a name now takes you straight to leader selection instead of closing setup.
With the phone partly folded, each player gets their own game log, player setup and timer controls beside the fold, facing them, instead of one set sitting on the bend. Laid flat, the single shared set stays on the crease. Other iPhone and iPad layouts are unchanged.
1.22.102 Oct 13
Find tournaments by name or Melee link and save an event before pairings are available. Companion recognizes your Melee account, shows waiting and outdated pairings clearly, and checks your current opponent and table again before starting a match. Event search also dismisses the keyboard so pairing details stay visible.
Life-counter editing is easier, with visible Back and Confirm controls, more room to dismiss the editor, and saved base and leader selections when returning to player setup.
TV Mode now only tunes in to games that are actually in progress and open to spectators, instead of opening lobbies that show "Unable to Spectate". Closing the TV Mode tab turns TV Mode off, so it no longer reopens itself every minute.
On iPhone Duo, opening the life counter reveals two opposing landscape player panels for flat tabletop play. A compact shared island sits on the crease with game log, player setup, and the round timer. Damage and history stay intact as the phone opens and closes. Existing iPhone and iPad layouts and controls are unchanged.
1.22.100 Oct 11
Find tournaments by name or Melee link and save an event before pairings are available. Companion recognizes your Melee account, shows waiting and outdated pairings clearly, and checks your current opponent and table again before starting a match. Event search also dismisses the keyboard so pairing details stay visible.
Life-counter editing is easier, with visible Back and Confirm controls, more room to dismiss the editor, and saved base and leader selections when returning to player setup.
1.22.95 Oct 8
Game recording is more reliable right after a requeue. The companion keeps a diagnostic trail of every game it records, and in rare cases the entry for a game that started seconds after the previous one finished could be lost, which made a recorded game look like it was never captured. That trail now has a single writer, so those entries survive. No change to how your games are recorded or submitted.
1.22.93 Oct 7
Mobile games are easier to track: damage updates with every tap, with red damage and green healing indicators that rise from the total. Clearer arrows and tap-zone dividers make the controls easier to find. Two-player history now fills each side of the table, with separate player columns, independent scrolling, and a compact newest/oldest-first toggle. Each player can close their own history view. Editing cards use Back and Done while keeping changes, and bases show their planet beneath the name.
1.22.92 Oct 5
Recorded games now keep your own plays alongside the table's responses, so a saved game holds the full sequence of a match rather than only how each turn ended. Nothing changes in how you play; games you record from here on simply carry more of what happened.
Hover a player in the lobby panel to see how they conduct themselves in recorded games, alongside a direct link to their Melee profile when they have one. The rating reflects behaviour across games Wayfinder has seen; players without enough recorded games show no rating rather than a guess.
Long sessions now upload their capture history reliably. A backlog could previously build faster than it drained, so results from a heavy run of games lagged behind; Companion now works through the whole backlog instead of one batch at a time.
Games that ended while a new lobby was loading are recorded instead of dropped: Companion trusts the game log over stale lobby data when deciding who you played, so requeue-and-play sessions keep every result.
Join Event looks up your Melee handle and current pairing without signing into Melee. Tournament matches are best-of-three: concede or declare victory ends one game of the series, and Open in Melee takes you to report.
The home screen is Wayfinder Companion, with its logo and menu centered in portrait and landscape. Settings (Accounts and About) lives there, with quiet-play guidance for Focus and offline play. Open the match log from the island; it is a compact, latest-first ledger with quick taps grouped and explicit reset entries.
The board is simpler: your leader portrait outlined in your base color, your player name, and the base name beside its health. Tap the upper half of your play area to add one damage, the lower half to remove one. Rapid taps collect in a temporary counter before updating the total. Lethal damage ends the game once taps settle; further damage is blocked and healing stays available for corrections. Win-loss records appear only after a completed game.
Dice tumble as solid six-sided 3D objects. Drag a die from the island onto a player's area, then tap it to roll. Each player can have two dice; they fade five seconds after their latest roll. Long-press a die to wipe it away. Twin Suns tokens share one style, and tokens drag back to the island.
Leader and base pickers show search immediately, compact square artwork tiles in a multi-column grid, set toggles below search, and color/monochrome aspect toggles including Neutral bases. Twin Suns players can select two leaders, with both portraits on the board and in saved games.
Exit offers Save and exit or Delete game. Concede and the trophy action ask for confirmation before recording a result. Fresh unnamed players no longer inherit records from previous occupants of their seat.
Leader and base pickers now have an OK button to return to player setup, so you can choose both without closing and reopening the panel. Landscape setup panels leave more room to tap outside and close them.
1.22.82 Oct 1
Recorded games now keep your own plays alongside the table's responses, so a saved game holds the full sequence of a match rather than only how each turn ended. Nothing changes in how you play; games you record from here on simply carry more of what happened.
Hover a player in the lobby panel to see how they conduct themselves in recorded games, alongside a direct link to their Melee profile when they have one. The rating reflects behaviour across games Wayfinder has seen; players without enough recorded games show no rating rather than a guess.
Long sessions now upload their capture history reliably. A backlog could previously build faster than it drained, so results from a heavy run of games lagged behind; Companion now works through the whole backlog instead of one batch at a time.
Games that ended while a new lobby was loading are recorded instead of dropped: Companion trusts the game log over stale lobby data when deciding who you played, so requeue-and-play sessions keep every result.
Join Event looks up your Melee handle and current pairing without signing into Melee. Tournament matches are best-of-three: concede or declare victory ends one game of the series, and Open in Melee takes you to report.
The home screen is Wayfinder Companion, with its logo and menu centered in portrait and landscape. Settings (Accounts and About) lives there, with quiet-play guidance for Focus and offline play. Open the match log from the island; it is a compact, latest-first ledger with quick taps grouped and explicit reset entries.
The board is simpler: your leader portrait outlined in your base color, your player name, and the base name beside its health. Tap the upper half of your play area to add one damage, the lower half to remove one. Rapid taps collect in a temporary counter before updating the total. Lethal damage ends the game once taps settle; further damage is blocked and healing stays available for corrections. Win-loss records appear only after a completed game.
Dice tumble as solid six-sided 3D objects. Drag a die from the island onto a player's area, then tap it to roll. Each player can have two dice; they fade five seconds after their latest roll. Long-press a die to wipe it away. Twin Suns tokens share one style, and tokens drag back to the island.
Leader and base pickers show search immediately, compact square artwork tiles in a multi-column grid, set toggles below search, and color/monochrome aspect toggles including Neutral bases. Twin Suns players can select two leaders, with both portraits on the board and in saved games.
Exit offers Save and exit or Delete game. Concede and the trophy action ask for confirmation before recording a result. Fresh unnamed players no longer inherit records from previous occupants of their seat.
1.22.80 Sep 21
Hover a player in the lobby panel to see how they conduct themselves in recorded games, alongside a direct link to their Melee profile when they have one. The rating reflects behaviour across games Wayfinder has seen; players without enough recorded games show no rating rather than a guess.
Long sessions now upload their capture history reliably. A backlog could previously build faster than it drained, so results from a heavy run of games lagged behind; Companion now works through the whole backlog instead of one batch at a time.
Games that ended while a new lobby was loading are recorded instead of dropped: Companion trusts the game log over stale lobby data when deciding who you played, so requeue-and-play sessions keep every result.
Join Event looks up your Melee handle and current pairing without signing into Melee. Tournament matches are best-of-three: concede or declare victory ends one game of the series, and Open in Melee takes you to report.
The home screen is Wayfinder Companion, with its logo and menu centered in portrait and landscape. Settings (Accounts and About) lives there, with quiet-play guidance for Focus and offline play. Open the match log from the island; it is a compact, latest-first ledger with quick taps grouped and explicit reset entries.
The board is simpler: your leader portrait outlined in your base color, your player name, and the base name beside its health. Tap the upper half of your play area to add one damage, the lower half to remove one. Rapid taps collect in a temporary counter before updating the total. Lethal damage ends the game once taps settle; further damage is blocked and healing stays available for corrections. Win-loss records appear only after a completed game.
Dice tumble as solid six-sided 3D objects. Drag a die from the island onto a player's area, then tap it to roll. Each player can have two dice; they fade five seconds after their latest roll. Long-press a die to wipe it away. Twin Suns tokens share one style, and tokens drag back to the island.
Leader and base pickers show search immediately, compact square artwork tiles in a multi-column grid, set toggles below search, and color/monochrome aspect toggles including Neutral bases. Twin Suns players can select two leaders, with both portraits on the board and in saved games.
Exit offers Save and exit or Delete game. Concede and the trophy action ask for confirmation before recording a result. Fresh unnamed players no longer inherit records from previous occupants of their seat.
1.22.79 Sep 19
Games that ended while a new lobby was loading are now recorded instead of dropped: Companion trusts the game log over stale lobby data when deciding who you played, so requeue-and-play sessions keep every result.
Join Event looks up your Melee handle and current pairing without signing into Melee. Tournament matches are best-of-three: concede or declare victory ends one game of the series, and Open in Melee takes you to report.
The home screen is Wayfinder Companion, with its logo and menu centered in portrait and landscape. Settings (Accounts and About) lives there, with quiet-play guidance for Focus and offline play. Open the match log from the island; it is a compact, latest-first ledger with quick taps grouped and explicit reset entries.
The board is simpler: your leader portrait outlined in your base color, your player name, and the base name beside its health. Tap the upper half of your play area to add one damage, the lower half to remove one. Rapid taps collect in a temporary counter before updating the total. Lethal damage ends the game once taps settle; further damage is blocked and healing stays available for corrections. Player portraits sit in the corners, base health beside the large number, and player menus in the corner with Reset to 0 just above Leave. Win-loss records appear only after a completed game.
Dice tumble as solid six-sided 3D objects. Drag a die from the island onto a player's area, then tap it to roll; in one-player view, tap the island die to roll directly onto your side. Each player can have two dice; they fade five seconds after their latest roll. Long-press a die to wipe it away. Twin Suns tokens share one style, and tokens drag back to the island.
Leader and base pickers show search immediately, compact square artwork tiles in a multi-column grid, set toggles below search (Premier sets for duels, all sets for Twin Suns), and color/monochrome aspect toggles including Neutral bases. Picker artwork fills each tile edge to edge; tap outside to close, or tap a selected card to deselect it. Twin Suns players can select two leaders, with both portraits on the board and in saved games. Leader portraits use head-aware crops that prefer hyperspace face artwork and never pick showcase variants. Base tiles carry a subtle aspect tint and prominent HP.
Exit offers Save and exit or Delete game. Concede and the new trophy action ask for confirmation before recording a result. Fresh unnamed players no longer inherit records from previous occupants of their seat. Saved games show side-by-side matchups with leader portraits and results. The iOS app icon no longer has an inset border.
1.22.78 Sep 16
Fixes a best-of-three that could be called early, and keeps the card stats mark on actual cards.
When a best-of-one game was converted to a best-of-three, the Companion could count the opening game twice and treat the series as finished after only two games. It filed a 2-1 result while the decider was still to be played. Each game is now recorded exactly once, so a converted series is only reported when it is genuinely over. A game that was opened but never actually played is no longer recorded at all.
The Wayfinder card stats mark now also appears only on real cards. Protect the Pod decorates some of its buttons and tiles with card art, such as the format picker and set selectors, and the Companion was treating anything painted with a card as a card. Draft picks, sealed pools, deck builder cards and the card tier lists keep their stats badge exactly as before.
1.22.27 Sep 5
Fixes a bug that could stop a game being recorded at all on Safari, and could file one game twice.
The Companion listens to Karabast's live connection to follow your game. If Safari opened that connection before the Companion finished loading, the Companion missed it — and then only tried to catch up during the first few seconds on the page. If you were sitting in a lobby at that moment, which is usually the case, it gave up before your game ever started.
When that happened the game was recorded with none of its live detail, and Wayfinder had no way to tell it apart from the same game recorded by your opponent. A single match could end up listed twice.
The Companion now keeps trying to catch up for as long as it is not receiving anything, so a slow start no longer costs you the whole session. This was noticeably more common on Safari than on other browsers.
1.22.25 Sep 4
Your Protect the Pod decks are now one click away in Limited games, and a bug that could let a whole game go unrecorded is fixed.
Playing Limited on Karabast? A "My PTP Decks" button now sits next to the deck dropdown in Limited lobbies. Pick a deck you have registered on Protect the Pod and it loads straight into the lobby — no copying deck links between tabs.
This update also fixes a bug where a game could be played in full and never recorded. When you finished a game and were matched with a new opponent without leaving the page, the Companion could fail to notice that a new game had begun. It would sit out the entire match: nothing was saved, and the in-game notepad kept showing the turn number and card knowledge from your previous game, so it looked like it was working.
The Companion now recognises the new game, and it keeps the notepad tied to the game actually in front of you — a new game clears last game's notes on your opponent and starts the turn count over. Your opponent's leader and base now show up by name in the notepad instead of reading "Unresolved". If a game is ever running without being recorded again, a warning appears rather than letting the match quietly go missing.
Also in this update: the Sportsmanship badge now tells you why THIS player has it. Hovering it used to give a general description of what the label means and how it is worked out — the same words for everyone who has it, which never answered the question you were actually asking. Now it shows that player's own record: what came up in their recent games, how many games each of those covers, and when it was last worked out.
1.22.24 Aug 27
The Sportsmanship badge now tells you why THIS player has it.
Hovering the badge used to give you a general description of what the label means and how it is worked out — the same words for everyone who has it, which never answered the question you were actually asking.
Now it shows that player's own record: what came up in their recent games, how many games each of those covers, and when it was last worked out. Nothing generic, just the reasons.
1.22.21 Aug 25
Games you spectate are now credited to the players who actually played them.
When Karabast hides the names in a spectator view, it labels the seats simply "Player 1" and "Player 2". The Companion had been filing those games away as though "Player 1" and "Player 2" were real people — so a spectated match could show up attributed to nobody in particular, and the actual players got no credit for it.
It now recognises those labels for what they are: a hidden name, not a name. The game is recorded as having players we couldn't see, and the real names fill themselves in as soon as they become known.
1.22.20 Aug 24
This update brings Safari up to date with several capture fixes, plus a clearer sportsmanship note on player cards.
Best-of-3 sets that started as a single game are now recorded in full. When a game ended and the lobby was switched over to a best-of-3, everything after that first game used to be dropped — the set played out, and only the opening game reached your match history. Wayfinder now follows the set through the switch.
Stray empty games no longer clutter your history. Opening a game and leaving again within a second or two could record an empty match with no opponent and no result. Those are recognised for what they are and skipped.
Games you leave part-way through are no longer counted as played matches. They stay in your history with the decks intact, but they no longer affect your record.
And the false "already under way" warning after a reload is gone. If you switched apps mid-game and came back, your browser may have quietly reloaded the page, and Wayfinder would warn that it joined late even though it had watched from the opening hand. It now remembers what it was recording, so a reload is just a reload.
The sportsmanship note on a player's card is shorter and about that player. Hovering it tells you what they actually did and how many games it showed up in, rather than explaining how the rating is worked out.
1.22.17 Aug 22
The "replay incomplete" warning no longer shows up on games it shouldn't.
Wayfinder warns you when a game was already under way as it started recording, because the turns before that can't be in the replay. It was getting that call wrong: games you'd sat and watched from the opening hand were being flagged the moment the mulligans finished, and the warning then stayed up for the rest of the match. Wayfinder now judges this from the board itself — a game nobody has played a card in is a game you haven't missed — so the warning appears only when the replay really is missing its beginning.
1.22.11 Aug 20
Wayfinder now tells you when a replay won't be complete.
If you turn Wayfinder on partway through a game, everything that already happened can't be recorded — the replay starts wherever you switched on, and switching on after the last card is played means there's no replay at all. Until now that was silent, and the match page simply showed nothing where the replay button belongs. Wayfinder now spots a game that's already under way and says so on the spot, so you know to turn it on at the lobby next time. Your game log and result are still recorded either way.
The in-game log also reads properly now. Card keywords like Piloting and Restore, and the resource costs a card was paid with, used to show up as raw text in the middle of a sentence; they now appear as the keyword and the cost symbol, the same way the game prints them.
1.22.10 Aug 18
Three fixes since the last release.
The sportsmanship explainer popup no longer sticks around after the match starts. If you were still hovering it when the game loaded, it used to stay pinned over the board with no way to close it — now it clears itself the moment the matchmaking screen goes away.
Starting a game from Protect the Pod works reliably again. Practice and casual buttons that had to check for an open table first could leave you staring at the page with nothing happening; the new table opens right away and your deck comes with it.
Card stats on Karabast are cleaner. The Wayfinder mark stays on the cards themselves instead of drifting onto the board's ongoing-effects indicator, and it finally shows the Wayfinder logo instead of a broken image. Hover any card to pull up its stats.
1.22.4 Aug 14
The Wayfinder button in Karabast's top bar works again. Clicking it opened an empty black panel; it now opens your Companion properly, with your match log and stats where they belong.
The button itself also went off-color, showing up blue next to Karabast's white Discord and GitHub icons. It is white again, and sits in the row the way it should.
1.22.1 Aug 13
Choosing a leader or base in the iPhone companion is now all taps, no typing. Pick your aspects, then the set from its key art, and only the leaders or bases that are left stay on screen. Opponent deck tracking is also more accurate: cards your opponent played keep their full name, subtitle and artwork, and tokens and deployed leaders no longer show up as deck cards.
more Version 1.22.110 11h ago
Data Linked to You The following data may be collected and linked to your identity:
User Content Identifiers Diagnostics Data Not Linked to You The following data may be collected but it is not linked to your identity: