Nightfall: Neon Horde

Co-op neon horde roguelite

Free

Apple Vision

The city fell at nightfall, and the dead came back glowing. You are the last light on the street — one survivor at the still center of a luminous tide that closes in from every direction. You steer; your weapons fire themselves; the horde never stops. Hold the line through an escalating night, draft your build between waves, and see how far into the dark you can walk. Nightfall: Neon Horde is a premium neon-noir horde-survivor built on a deterministic engine — and that engine is the whole point. A REAL HORDE. Not a few enemies faked with a spawn timer — a genuine tide of up to roughly fifty thousand undead, rendered live on your device by a hybrid of deterministic simulation and GPU crowd. When the swarm swallows the screen, every glowing body is really there, and it is really coming for you. A PROVABLY FAIR LADDER. This is the one thing the clones structurally cannot copy. Every ranked run is re-simulated from its seed and ghost-verified — no trust, no anti-cheat arms race; the engine itself is the referee. Climb the divisions from Bronze to Apex racing a rival's ghost, and know that your rank is provably, unarguably yours. TRUE CROSS-DEVICE CO-OP. Drop into one run together across iPhone, iPad, Mac, and Apple TV at once — real co-op in 1.0, held in perfect bit-exact lockstep. Stand back to back against the night; the horde does not care how many of you there are. THESE WERE PEOPLE. Nightfall never lets you forget what you are cutting down. The glow in every silhouette used to be someone. It is a horde-survivor with an elegiac heart — beautiful, mournful, and yours to hold back for one more night. A LIVING NEON WORLD. A hand-built roster of neon zombie-horror archetypes — shamblers, sprinters, brutes, chargers, spectral husks, and the bosses that anchor a run — each an instantly legible silhouette, staged in escalating biomes that grow colder and tighter the deeper you push. A reactive darksynth score composed to the fight itself, with a real main theme and leitmotifs that rise as the danger does, so the music becomes the meter. And rare, quiet magic in the dark, for the nights you least expect it. DEEP BUILD, ONE THUMB. Under the one-thumb surface is a true roguelite. Level up and draft upgrade cards across orthogonal axes — cryo, fire, chain, pierce, crit and more — invest deep enough to trigger capstone evolutions, and layer in relics. Banish and reroll let you sculpt each draft toward the build in your head. Distinct characters, boss set-pieces, and stackable elite modifiers keep every night its own. PREMIUM, START TO FINISH. One price, the whole game. No ads. No energy timers. No in-app purchases, no tracking, no pay-to-climb — the fair ladder is only credible because none of it is for sale. Every sprite, sound, and synth stem is generated from code at runtime; there is not a stock asset in it. Nightfall runs everywhere Apple does — iPhone, iPad, Mac, and Apple TV — with Game Center leaderboards, iCloud save sync, rich haptics, and full controller support. The night is long. See how far into it you can walk. - A real ~50,000-strong horde on your device — hybrid deterministic simulation + GPU crowd - A ghost-verified ranked ladder — every run re-simulated; Bronze to Apex; your rank is provably yours - True cross-device co-op in 1.0 — iPhone, iPad, Mac, Apple TV in one bit-exact lockstep run - An elegiac heart — the dead were people, and the night remembers - A reactive darksynth score with a main theme + leitmotifs that rise with the danger - Deep roguelite build: draft cards, capstone evolutions, relics, banish + reroll - Premium — one price, no ads, no IAP, no tracking; everything synthesized from code - Game Center leaderboards, iCloud sync, rich haptics, full controller support

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Beam and chain weapons now draw as full energy lattices — Lance and Arc Coil finally look as powerful as they hit. The Gauntlet uses a live monthly season deck so every player races the same escalation curve. Polish and performance fixes throughout.

The developer, Ross Kuehl, indicated that the app’s privacy practices may include handling of data as described below. For more information, see the developer’s privacy policy .

  • Data Not Collected

    The developer does not collect any data from this app.

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    Seller
    Ross Kuehl
    Size
    9.5 MB
    Category
    Action
    Compatibility
    Requires visionOS 26.0 or later.
    • Apple Vision
      Requires visionOS 26.0 or later.
    Languages
    English and 11 more
    • English, French, German, Italian, Japanese, Korean, Portuguese, Russian, Simplified Chinese, Spanish, Traditional Chinese, Turkish
    Age Rating
    13+
    Copyright
    © 2026 Ross Kuehl