Figgle: Daily Puzzles for Kids
Fresh logic puzzles daily
Free · Designed for iPad. Not verified for macOS.
Nine logic puzzles, fresh every day. Sun-and-moon grids, quilt patches, pipe mazes, hidden pictures, berries, fruit, sums, vines and lanterns — one calm challenge each.
Figgle is a cozy home for daily logic puzzles, made for kids.
Every day brings a brand-new set of bite-sized brain games — the same puzzles for everyone, so the whole family can compare notes at the dinner table. No countdowns pushing you, no scores to chase. Just a calm, friendly challenge to solve at your own pace.
NINE PUZZLES, EVERY DAY
• Day & Night — Fill a grid with suns and moons. Keep them balanced in every row and column, never three in a row, and honor the matching clues. A gentle introduction to logical deduction.
• Patchwork — Cover the board with rectangular patches, like stitching a quilt. Each number tells you how big its patch should be.
• Pipes — Rotate the tiles to connect every pipe into one flowing network. A satisfying, tactile untangling puzzle.
• Picture — Use the number clues along the edges to work out which squares to color in. A hidden picture appears as you go.
• Berries — Fill the grid with strawberries and blueberries. Keep each fruit together in one connected bunch, and never make a two-by-two clump of the same fruit.
• Fruit Stand — Fill every row and column with one of each fruit, and no repeats anywhere. A friendly first step toward Sudoku.
• Sums — Slot the number tiles into the grid so every sum across and down comes out true. Quiet mental arithmetic, disguised as a crossword.
• Vines — Join each pair of matching fruits with a winding vine. The vines never cross, never run alongside themselves, and together they fill every square.
• Lanterns — Light up a dark garden. A lantern shines across and down until a wall stops it, two lanterns can never shine on each other, and a number on a wall says how many lanterns sit right beside it.
BUILT FOR KIDS, AND FOR PARENTS' PEACE OF MIND
• No ads. No in-app purchases. No accounts or sign-ups.
• No tracking, no data collection, and no network access — everything is generated right on your device.
• No external links or buttons that lead out of the app.
GENTLE, ENCOURAGING HELP
Every game opens with a short, tap-along tutorial the first time you play it, and you can replay it any time from the rules. Hints explain the WHY behind a move, not just the answer. A friendly Check button marks the squares to look at again, in plain language. Made a mess? Reset and try again — there's no penalty for exploring.
Each game also finds its own level for each child. Solve one comfortably and it offers a step up; find one tough and it offers a step down. Ten levels per game (more on iPad), and a grown-up can always set the level by hand.
A CALM, PLAYFUL FEEL
Figgle has a hand-drawn "storybook" look — warm fruit-stand colors, rounded friendly type, and a splash of confetti when you win. Bright without being loud.
A NEW PUZZLE EVERY DAY
Puzzles are seeded from the date, so a friend across the street plays the exact same board you do. Come back tomorrow for a fresh set.
Figgle is a small, independent app made with care. We hope it becomes a happy part of your family's day.
Ratings & Reviews
• Lanterns joined as the ninth game: light every dark square, and no two lanterns may shine on each other.
• Opening a game and playing it got noticeably smoother, especially on the bigger boards.
• Check answers at any point in a puzzle now, not only once every square is full. It names the first rule the board breaks and marks the squares it is talking about — and it still never gives the answer away.
• In Vines, a vine grown from both of its fruits at once can be joined in the middle. The two halves used to refuse to meet, and the board blamed the rule about a vine growing next to itself, when the thing in the way was the vine's own other half.
• Fruit Stand's tutorial shows that each tap changes a square's fruit, which is how the real board works. A fruit's tray chip is also ticked once all six are planted.
• In Pipes, water runs along the pipes before it spills from an open end, so a newly joined branch fills outward from the source instead of leaking everywhere at once.
• Sums says which sum does not come out as soon as the last tile is down, instead of waiting to be asked, and its chalkboard has the dusty surface of a real one.
• Every game has its own small cheer when your child finishes it.
• Hints were rebuilt across every game. They now point at the part of the board your child is actually working on, always mark the squares they are talking about, and say something useful when there is no hint left to give.
• Sums is played on a chalkboard now, with the numbers written in chalk and the tiles waiting on a wooden rail.
• Vines now plays the classic rule: a vine can never grow right next to itself. When a move would break it the vine stops and the game says why, instead of just refusing, and the tutorial teaches the rule by letting your child bump into it.
• In Pipes, the four-way pipe turns when you tap it. It looks the same afterwards, so it used to seem as though the tap had not registered.
• Patchwork places its number clues more carefully, so fewer puzzles start with the clue tucked into a corner.
The developer, Jonathan Goldman, indicated that the app’s privacy practices may include handling of data as described below. For more information, see the developer’s privacy policy .
Data Not Collected
The developer does not collect any data from this app.
Accessibility
The developer has not yet indicated which accessibility features this app supports. Learn More
Information
- Seller
- Jonathan Goldman
- Size
- 21.6 MB
- Category
- Education
- Compatibility
Requires iOS 17.0 or later.
- iPhone
Requires iOS 17.0 or later. - iPad
Requires iPadOS 17.0 or later. - Mac
Requires macOS 14.0 or later and a Mac with Apple M1 chip or later.
- iPhone
- Languages
- English
- Age Rating
4+
- 4+
- Made for Ages 6–8
- Copyright
- © 2026 Spoobird
