No swing meter. No timing bar. Just decisions. Pick your caddie, read the course, and decide how far you're willing to bend the rules. For people who actually know golf.
Shape your round through the choices you make. Read the wind, the lie, the opponent, and the pressure, and decide what to do. Your decisions, not your swing, determine your fate. The game knows whether you made the right call, even if you don't.
Foot Wedge is a narrative golf game for people who know golf and aren't too proud to admit how they play it. No swing meter. No timing bar. Only the course, the situation, and the club in your hand.
PICK YOUR CADDIE
Before you tee off, you choose your caddie, and your caddie shapes everything. Six of them, each a completely different game:
- Oz, who speaks in Zen nonsense that somehow lands.
- Murph, who has a war story for every situation and gets there eventually.
- Digger, zero filter, maximum confidence, wrong about the club and right about you.
- August, who sees what nobody else sees and unlocks an ending the others can't reach.
- Vivian, the sharpest person on the course, who notices everything.
- Lucky, found outside the entrance, with a flask and one piece of real wisdom.
Your caddie changes your starting strengths, your between-round options, your comedy, and which endings are open to you. Pick a different one and you're playing a different game.
FOUR CHOICES, EVERY SHOT
Every critical moment gives you four plays: the correct one, two that quietly cost you position, and the hero shot, only there if you built the right game across the tournament. Golf knowledge is rewarded. Wrong answers feel right until they don't.
WHERE YOU STAND WITH THE PERSON CARRYING THE BAG
Take the read they gave you and it builds. Wave it off, or hang them out on a hero call, and it does not. It decides how honestly they read the next one: a caddie who trusts you gives you the real odds, a burned one hedges. On the last green they say the last thing anybody says to you, and the week you gave them decides how.
GERALD'S NOTEBOOK
Improve a lie, move a ball, tee it a step forward, and it becomes a line in a rules official's notebook, whether or not anybody saw. Unseen entries are not safe, only unread, and every round gives them a chance to come out. Between rounds you can call one on yourself: it costs the stroke you saved and buys back what the card never measured. At the end the notebook is read back to you, and an empty one has its own line.
SUNDAY
The leader reacts to the board, so most weeks come down to the closing holes, and the last three announce themselves. The broadcast picks you up, the board says where you actually stand, and your caddie states the odds on the hero shot out loud.
FIVE METERS THAT PLAY LIKE THE SPORT
Composure, Form, Lie, Read, and Gallery move with your decisions and interact the way the game really does. Build the wrong ones and the shot that would have won it isn't there when you need it.
A FULL TOURNAMENT, TEN ENDINGS
Four rounds as a Monday qualifier with no business being in the field, and every hole is a decision. Between rounds you manage the bag, talk to your caddie, and deal with whatever proposition just walked up in the parking lot. Ten endings, and most finishes name the one you nearly had. Some require you to play it straight. Some don't.
THE MAN YOU ARE PLAYING AGAINST
Carter Blaine and Reginald Ashworth are not scoreboards, and they are not in the same place. Reginald opens and closes the week in your pairing. Carter is boards and roars for three rounds, then one group back and coming on Sunday. What either man does about your birdie depends on where he is standing when it drops. The night before the final round, he comes looking for you.
THE CAMPAIGNS
- The Monday Qualifier (free): modern era, coastal low-country golf, one shot to change your life.
- The Calcutta (in-app purchase): 1928, hickory shafts, no yardage books, a betting pool in the clubhouse, and a rules official who has been waiting twenty years to catch someone.
Beer-league swagger. Range-rat soul. Play it as it lies. Or don't.
Ratings & Reviews
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A tuning pass built on thousands of simulated tournaments.
A REAL TOURNAMENT ON SUNDAY. The leader reacts to the board now. Get ahead and he presses, fall behind and he stops forcing it. Most weeks come down to the last few holes, and ties go to sudden death.
THE HERO SHOT IS A GAMBLE AGAIN. It pays big, it costs nerve whether it comes off or not, and it is never a sure thing.
TALK DOES NOT MAKE BIRDIES. Conversations move your meters. Only your golf, and your foot, moves the card.
ONE QUIET CHEAT IS A GAMBLE. A HABIT IS A SENTENCE. A single slip usually stays buried. Every one after it makes the next harder to hide.
EVERY ENDING IS WITHIN REACH, and the finish now points you at the one worth chasing.
FRESHER REPLAYS. Your caddie has far more to say and says it only when it matters, and a third of the holes can play out on a different day.
EASIER TO START. How to Play fits on one screen.
Version 1.2
The developer, Kristopher Anderson, indicated that the app’s privacy practices may include handling of data as described below. For more information, see the developer’s privacy policy .
Data Not Collected
The developer does not collect any data from this app.
Privacy practices may vary, for example, based on the features you use or your age. Learn More
The developer indicated that this app supports the following accessibility features. Learn More
Supported Features
VoiceOver
Voice Control
Larger Text
Dark Interface
Differentiate Without Color Alone
Sufficient Contrast
Reduced Motion
Information
Seller
Kristopher Anderson
Size
170.1 MB
Category
Simulation
Compatibility
Requires iOS 15.1 or later.
iPhone Requires iOS 15.1 or later.
iPad Requires iPadOS 15.1 or later.
iPod touch Requires iOS 15.1 or later.
Mac Requires macOS 12.0 or later and a Mac with Apple M1 chip or later.