Pawzzle: Cute Pet Block Puzzle
Block puzzle walks with pets
Only for iPhone
Free · In‑App Purchases · Designed for iPhone. Not verified for macOS.
A cute block puzzle where you walk with cats and dogs. Tap two or more matching blocks that touch and they pop. That is the whole rule, so you can start right away.
No Wi-Fi or mobile data needed. Stroll mode plays all the way through with no internet connection, and there is no sign up. Keep walking on the subway or on a plane.
Set off from the Neighborhood with your pet and walk on past the Beach, through the Forest and the snow, all the way under the Starlight. Every stage has a different goal, so the same puzzle plays out differently each time. Sometimes a hedgehog blocks the path. When you get stuck, use an item from your Bag.
Now and then a Rush stage appears. Pop groups quickly in a row to raise the multiplier, then pop a big group when the gauge is full and your score multiplies. The first time you meet one, your pet explains how it works.
Pick a dog or a cat to walk with and head out. New friends join as you go further, like the Poodle, Shiba Inu, Orange Tabby, Corgi and Munchkin. The map also shows other players' pets walking the same path right now.
Score Attack is a puzzle game against the clock. Chase your best score, check your place on the global and country rankings, and watch replays of top runs to see how the best players clear the board. The ranking starts a new season every month. Make the TOP 3 or beat your personal best, and your pet celebrates with you.
If you change phones, you can sign in with Google or Apple to save your progress. Every feature works without signing in.
more You can now give your pet a name. Change it anytime in Settings.
On "pop in a single tap" stages, you'll now see when one Rainbow Brush would clear it.
When you open the ranking, your name slides up or down by how much your rank changed.
Plus a few bug fixes.
3.5.0 4d ago
Six friends now walk with you on the stroll map.
They move each time you clear a new stage, sometimes ahead of you, sometimes behind.
Now and then one of them says something.
If you've been away for a while, your friends will have changed one by one.
3.4.0 6d ago
The ranking now shows how each player has moved since you last looked, next to their name.
A bar under each row shows how far that score is from first place.
Shuffle now looks more like a button.
3.3.0 Oct 17
Sound that sometimes went quiet is fixed for real this time.
Until now, coming back from an ad or another app could silently kill the sound effects or music. It kept coming back after every patch, so this update swaps out the way sounds are played altogether.
Bigger pops now sound higher.
3.2.0 Oct 15
Every so often in Score Attack, one of your own pets drops by. It used to be a nameless dog or cat that just shuffled the board. Now it's a pet you've unlocked, and it helps.
Each pet helps differently. One fills in 10 blocks. Another adds 10 seconds. Another gathers 5 of one color. I wanted runs to feel different as you unlock more pets.
You'll see which pet might show up when the round starts. If you're lucky, it shows up.
Your card on the leaderboard now puts your rank and score up front.
3.1.0 Oct 14
The leaderboard is weekly now instead of monthly. A month is a long time to chase first place. It resets every Monday at 00:00 UTC.
Finish in the top 3 any week and you get a medal. Medals stack up on your card.
Country boards are gone, so everyone's on one list. Your card also shows who to pass next.
3.0.0 Oct 11
Pop another group right after one bursts — quick chains feel snappier.
JellyPaw from ads now flies into your bag counter one by one. The Score Challenge icon is now a trophy.
Stroll: a short celebration when you finish a path. Hearts stay full for 30 minutes after the tutorial. A timer item pulses in the last 10 seconds. Watching an ad to continue now works on tap-limited stages.
Fewer taps before heart ads, a nickname field no longer hidden by the keyboard, and a sign-in fix.
2.29.0 Oct 10
A new walk opens: Lanes. Stroll through stages 701–800 with new scenery and music, and meet a new friend, Shih Tzu, at stage 790.
The stage-clear moment is smoother. "STAGE CLEAR!" always appears in the same spot, and after the last blocks pop there's a short pause before the results.
The Score Attack results card is simpler, so this round's score is easy to see.
Fixed some stage buttons hiding behind the heart button.
2.28.0 Oct 3
Clearing a stage feels better. "STAGE CLEAR!" appears and the remaining blocks pop all at once. Big pops and items hit harder too.
When time is running low, the screen edges glow red. If time runs out on a board you could clear with a little more time, we'll suggest a timer.
Come back after a day away and you get a gift box plus 10 minutes of unlimited hearts.
New mission marks on the map, and the hearts-full alert no longer arrives early.
2.27.0 Sep 30
Stroll now has hearts. You lose one when you don't clear a stage or leave partway, and one comes back every 30 minutes. If you don't want to wait, watch an ad or use JellyPaw, and we'll let you know when they're full. Score Attack stays the same.
Sound settings and leaving a game are now under the gear button.
Clear five new stages in a row and you get 50 JellyPaw.
Fixed: the shuffle offer showing up when you were far from the goal. JellyPaw also has a new look.
2.26.0 Sep 28
Corgi and Munchkin join Stroll as new friends, and every walking buddy has been redrawn.
The first time you meet a Rush stage, your pet explains the rules. Get stuck a few times and it gives you one more tip.
Make the TOP 3 in the ranking or beat your personal best, and your pet celebrates with you. Replays now show up to 10 players, for runs over 10,000 points.
The Home background now changes with the seasons, and the GO! at the start of a game looks livelier.
2.25.0 Sep 24
In Stroll, when you just miss the goal, you can watch an ad to get 20 more seconds and more blocks, then keep playing.
Score Challenge now gives 20 JellyPaw every ten rounds.
Fixed: game music following you back to Home, the shuffle item playing the wrong sound, and a dialog staying on screen after the result.
2.24.0 Sep 23
A Shop is here. You can buy JellyPaw right away, and larger packs come with a bonus. If you would rather play without ads, Remove Ads is there too. The ads that earn you JellyPaw stay.
A new item, Shuffle, reshuffles the whole board. When there is nowhere left to place a piece, we offer it right there.
The clock now stops while an item plays out. Time used to keep running during the animation.
The bag is tidier. JellyPaw, your items and where to top up now sit together.
2.22.0 Sep 22
A curtain opens as each round starts. On a walk it shows the goal and a tip; in Score Attack, your rank this month and the players just above and below you.
The stage briefing is tidier: the goal and all four items now sit together.
Each chapter now has its own drifting petals — one kind became seven.
Clear-down stages are marked on the map. If you just barely miss, we offer a hammer — and with none left you can buy one on the spot with JellyPaw.
2.21.0 Sep 17
We reworked scoring on Rush stages. Rhythm still matters, but clearing only tiny clusters quickly no longer reaches the goal. All 113 Rush targets were rebalanced.
Picking a stage now opens a centered popup instead of a sheet from the bottom.
The map stays where you left it: replaying a stage or buying JellyPaw no longer snaps back to your pet.
Speech bubbles sit above or below your pet and stay hidden while it walks. Background music cutting out on stroll stages is fixed.
2.20.0 Sep 13
Rush stages, marked with a lightning bolt, are now on the map. Clear more blocks, faster, in a row for a higher score. Stop moving and your multiplier disappears, so find the rhythm.
Rush stages have their own music, and a gauge shows how long you have before your next move.
The early stages were too easy. We adjusted goals and time limits so the opening feels worth playing.
The wait between reward ads for JellyPaw is now 1 minute instead of 5.
2.19.0 Sep 12
See your JellyPaw anywhere. Check your balance and open the bag from the home and game screens. Every screen updates the moment it changes.
The hammer really swings now. It arcs down on its handle and bursts white the instant it lands, with new artwork to match.
The clock now adds 20 seconds, up from 15. Items you cannot use are dimmed, so you can tell at a glance.
Fixed a red screen when leaving a round, and the pet's speech bubble no longer looks misaligned.
2.18.0 Sep 11
Use items freely on your walk. The three-per-stage limit is gone, and your bag now holds up to 99 of each.
Fixed the stages right after the tutorial being far too easy. From stage three you get a full-size board.
Hard stages are marked ahead. The tougher ones glow in different colours on the map, and again before you start.
Your buddy talks more often — several visits a day now get different greetings. Your spot on the map refreshes when you reopen the app.
2.17.0 Sep 7
Your walking buddy now talks to you on the map. It welcomes you back, and points out the help you already have when a stage keeps stopping you. Tap the bubble to go straight there.
When a stage ends, your pet perches on the result card — a different pose for a clear and for a near miss.
Fixed the iPhone bug that left the game silent after a call or an ad. If the sound stays off, the app rebuilds it on its own.
Score Attack and Ranking now press down when tapped.
2.16.0 Sep 6
Big clears now feel big. Sound and effects split into seven tiers by group size, and the largest ones freeze the screen, flash, and set off confetti.
Hints now show how many tiles they cover, and appear sooner when a large group is left.
The map's JellyPaw button is bigger and shows your balance. Rankings now keep replays for the top five players instead of three.
Fixed JellyPaw not reaching the map right away, and replay buttons vanishing from the rankings.
2.15.0 Sep 4
Meet JellyPaw, a new currency. Clear stages and beat bosses to collect it, then spend it on the items you want from your bag.
Items now have their own prices. Stronger ones cost more, and everyday ones stay affordable.
You can also meet a friend early with JellyPaw. Instead of waiting, spend what you have saved and walk with them now.
We removed the banner ad during walks. We also fixed the replay button sometimes missing in the ranking, and replay scores that did not match.
2.14.0 Sep 2
You can play score mode even without a connection, like in airplane mode. The leaderboard stays hidden until you are back online.
The stroll map scrolls more smoothly.
Names of the people walking with you now show on the stroll map.
2.13.0 Aug 31
Watch the top three runs of the month. You see the order the blocks were cleared, the shuffles, and the animals bursting in. Opens on September 1.
Your first friend now unlocks after five rounds instead of ten.
The bonus tally at the end of a round is bigger and easier to follow.
Scoring changes in September. Leftover time and unused shuffles are worth more.
Fixed another case where sound stopped on iPhone.
2.12.0 Aug 28
A new friend now arrives with a celebration: confetti, then they hop up into the buddy button.
Mission rewards show on the clear screen instead of a message that slides away.
Score Attack uses the scenery from Stroll, over eighty backgrounds in rotation.
Shortened the wait between a block popping and your next tap.
Fixed silence on iPhone. Music and effects keep going after the screen turns off and back on.
2.11.0 Aug 26
You can start playing right away now. We no longer ask for a name before you have played anything.
Pick or change your name any time from the pencil button on the leaderboard.
The home screen has been redrawn, with a new background, logo and buttons.
Vibration now has its own switch in settings, separate from music and effects. The theme setting is gone and the app uses one bright look.
2.10.0 Aug 25
You can now give your pet a name. Change it anytime in Settings.
On "pop in a single tap" stages, you'll now see when one Rainbow Brush would clear it.
When you open the ranking, your name slides up or down by how much your rank changed.
Plus a few bug fixes.
more Version 3.5.0 4d ago
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