Away Kingdom
Grows while your phone rests
Free · In‑App Purchases · Designed for iPad. Not verified for macOS.
Away Kingdom is a mobile strategy game that rewards you for putting your phone down.
YOUR KINGDOM GROWS WHILE YOU'RE AWAY
Lock your screen and your kingdom keeps working. The longer you stay off your phone, the bigger your offline multiplier. Gold piles up, heroes gain experience, and your castle rises. Come back, collect, and push to the next age.
BUILD A LIVING CITY
Place farms, lumber mills, barracks, and towers on a beautiful isometric map. Upgrade your castle through four ages (Ancient, Medieval, Renaissance, and Industrial), each unlocking new buildings and a richer skyline.
WAGE CLAN WARS
Form or join a clan, donate to grow it, and battle rival clans in weekly wars. Attack enemy castles, earn stars, and climb the leaderboards. Recruit heroes, craft spells, and research a full tech tree to sharpen your army.
A GAME THAT RESPECTS YOUR TIME
No dark patterns. No "always-on" pressure. Away Kingdom is built around real life. The hours you spend off your phone become your most powerful hours in the game.
FEATURES
• Offline engine: real away-time = kingdom progress
• Isometric city building across 4 ages
• Heroes, spells, and a deep research tree
• Clan system with chat, donations, and weekly wars
• Friends, 1v1 challenges, and global leaderboards
• Daily tasks, achievements, and a seasonal Battle Pass
• 9 languages · no ads · syncs across devices
Your kingdom grows while you are away. Download Away Kingdom and turn your screen-free time into an empire.
SUBSCRIPTION
Away Kingdom Premium — $3.99 per month, auto-renewable. Includes 20 gems every day with your daily login reward, 20% shorter build times, +20% on offline gold and building production, and the Royal Frame for your profile.
Payment is charged to your Apple Account at confirmation of purchase. The subscription renews automatically unless it is turned off at least 24 hours before the end of the current period. You can manage or cancel it any time in your Apple Account settings.
Terms of Use (EULA): https://www.apple.com/legal/internet-services/itunes/dev/stdeula/
Privacy Policy: https://awaykingdom.com/privacy
more Notifications now have their own sound.
• A raid on your kingdom sounds the war trumpet; clan wars and challenges arrive with their own sound too
• Screen Time access is no longer asked again after an update
Thanks for playing. Tell me what's missing — support@awaykingdom.com
1.5.8 14h ago
Battles have a touch of luck, and castle skins are back.
• The attack preview shows your win chance instead of the result: the most you can win and the most you can lose
• Forest, Desert, Volcano and Winter skins are redrawn for the new castle and grow as your castle grows
• The clan chat box no longer hides under the keyboard
Thanks for playing. Tell me what's missing — support@awaykingdom.com
1.5.7 1d ago
Your kingdom spreads across the whole island.
• The grid now covers the whole island: buildings fit on every cell, back edges included
• Rocks, trees and gold piles in front of a building no longer hide under it
Thanks for playing. Tell me what's missing — support@awaykingdom.com
1.5.6 1d ago
Every minute away counts.
• Your time away now counts in full even when you tap GO OFFLINE and lock the phone right away — some nights were paid as zero
Thanks for playing. Tell me what's missing — support@awaykingdom.com
1.5.5 1d ago
Heroes that really work.
• Hero slots now really boost away gold, production, training, defence and attack — every hero shows what it does in numbers, and a badge says when one can level up
• Unlocking a hero asks first and tells you what it costs; shards show where they come from
• Daily tasks give wood, stone and food instead of gold, and chests now carry wood too
• The Shield spell halves what you lose on a failed attack; spell prices follow your castle
• In edit mode buildings reach every edge of the land; the age menu shows its walls and towers
Thanks for playing. Tell me what's missing — support@awaykingdom.com
1.5.4 1d ago
lan wars, explained.
• The war tab now explains the rules, shows how many stars an attack would bring right now, and how long to stay away for three
• Every member who attacked gets a war chest — a big one for the winning clan, a smaller one for taking part
• Only members who played in the last 7 days are in the war, so inactive members no longer hand the enemy free stars
• The archery range turns to stone in the second age, levels 5 to 10
Thanks for playing. Tell me what's missing — support@awaykingdom.com
1.5.3 2d ago
A new archery range.
• The archery range is redrawn, levels 1 to 5: a fenced yard with targets and a thatched hall, standing at the same angle as the rest of your village
• You can now rate Away Kingdom from Settings
Thanks for playing. Tell me what's missing — support@awaykingdom.com
1.5.2 6d ago
Smoother building.
• Buildings now fit on the last tiles at the edge of your land
• The building menu closes when you tap anywhere outside it, and it's smaller so it no longer covers your city
Thanks for playing. Tell me what's missing — support@awaykingdom.com
1.5.1 Oct 18
Your clan, closer.
• Clan chat now shows unread messages on the Chat tab and the clan button, and a chat notification opens the chat
• New stamp card: one stamp for every day you collect the daily bonus — seven open a chest. The days don't have to be in a row
• When your gold vault is full, the map tells you, and shows where to spend
Thanks for playing. Tell me what's missing — support@awaykingdom.com
1.5.0 Oct 17
Your time away, counted right.
• Checking the game in the middle of a session no longer loses the rest of your time away
• Collecting very early now shows what a little more waiting would pay
• Clear steps for allowing Screen Time, so your locked minutes are measured
• Smaller fixes in the tutorial and on the first screen
Thanks for playing. Tell me what's missing — support@awaykingdom.com
1.4.9 Oct 17
Premium, rethought.
• Premium now gives 20 gems with every daily reward and 20% shorter build times, alongside +20% production and the Royal Frame
• The clan menu gives its lists more room: the crest scrolls away and the invite button sits with the members
• Closing the daily reward right after collecting no longer leaves a blank screen
Thanks for playing. Tell me what's missing — support@awaykingdom.com
1.4.8 Oct 16
New frames for your profile.
• Premium's Royal Frame, crowned and painted
• Eight new profile frames in the shop, from Night and White Gold to the Laurel, Crown and Winged frames
• Links from the game now open the website in your language, Chinese included
Thanks for playing. Tell me what's missing — support@awaykingdom.com
1.4.7 Oct 14
Shields in the shop, a frame for Premium, and a round of fixes.
• Shields: buy one from the new Shop tab, or right after a raid breaks your walls
• Premium now includes the Royal Frame for your profile
• Timers follow the server's clock, so a building never looks finished before it is
• Fixes: a second builder bought with gems now counts, a collect that fails without signal keeps counting your time away, tapping a notification opens the right screen, troop and research cards show the price you actually pay
Thanks for playing. Tell me what's missing — support@awaykingdom.com
1.4.6 Oct 14
Menus rebuilt for your screen, and a smoother first day.
• Every menu now uses the whole screen: tasks, army, shop, heroes, clan and more show what matters the moment they open
• Going offline is clearer: one permission at a time, a "lock your phone" hint, and a note when your first hour pays off
• Finished buildings tell you what's next, and an idle builder is easy to spot
• Fixes: the archery range looked too small, the clearing panel now closes with a tap anywhere, and the Build badge shows where the new building is
Thanks for playing. Tell me what's missing — support@awaykingdom.com
1.4.5 Oct 13
Battles that have to be won, and a kingdom that calls you back.
• Battles are a real fight now: rivals match your castle, and time away from your phone is what wins them
• Your first win of the day doubles the loot
• Builder idle while you save gold? The game suggests a quick job nearby
• Gentle reminders in the evening, and one if you've been away a few days
Thanks for playing. Tell me what's missing — support@awaykingdom.com
1.4.4 Oct 13
A new archery range, and a game that keeps you in the loop.
• The archery range is rebuilt from the ground up, and the barracks' first levels now match the rest of your village
• The game asks before turning on notifications, so you hear when your gold is full, a build finishes or your village is raided
• When a new version is out, the game tells you
• Short on gems? You're taken straight to the shop, with the pack that covers it marked
• A more compact building ring, and a fix for a crash without a connection
Thanks for playing. Tell me what's missing — support@awaykingdom.com
1.4.3 Oct 12
A smoother start.
• Changed your mind while placing your first farm? The guide now takes you back a step instead of leaving you stuck
• The build menu opens cleanly — no more empty cards the first time you open it
Thanks for playing. Tell me what's missing — support@awaykingdom.com
1.4.2 Oct 11
A new farm and real construction sites.
• The farm is redrawn: it grows level by level, and you can watch the crops ripen until they're ready to collect
• Every building now shows its own half-built state while it's being built or upgraded
• Watchtowers stand taller, and walls are laid in neat straight rows
• Your builder works more lively — and follows the site if you move it
Thanks for playing. Tell me what's missing — support@awaykingdom.com
1.4.1 Oct 9
Your village stays yours.
• Reinstalled the game? It now tells you which account lives on this device so you can log straight back into your village
• Logging back in no longer walks you through founding a castle again
• Cleaner buildings: no stray shadows underneath, and your castle clearly towers over the rest
• The building ring's labels are easier to read
Thanks for playing. Tell me what's missing — support@awaykingdom.com
1.4.0 Oct 9
Every minute you put your phone down now counts — and only those.
• Gold builds up from the moment you lock your phone until you unlock it. Close the game and keep scrolling, and those minutes don't count
• Allow Screen Time access once so your locked time is measured exactly; nothing ever leaves your phone
• When you come back, the away counter shows exactly what you'll collect
Thanks for playing. Tell me what's missing — support@awaykingdom.com
1.3.9 Oct 8
The gold vault arrives, and the Treasury is back.
• Gold now fills a vault: your castle holds a full day away, and every Treasury level adds another day
• The Treasury is back with a brand-new look — build it to hold more gold
• Before you go offline you're told if your vault will fill, so no gold goes to waste
• The building ring is smaller and stays out of your village's way
• The gold mine, iron mine and quarry are redrawn
Thanks for playing. Tell me what's missing — support@awaykingdom.com
1.3.8 Oct 7
Tidier village, faster start, a new look for the Middle Ages.
• Buildings sit neatly on their plots again, and the building menu is smaller and tidier
• The Middle Ages get the new art: every building is redrawn and grows with each level
• The opening screen is back, and loading is now a single bar
• Each building opens in its own age — the gold mine, iron mine and stable arrive with the Middle Ages
• League rewards now have a clear Collect button
Thanks for playing. Tell me what's missing — support@awaykingdom.com
1.3.7 Oct 5
A brand-new look for your kingdom.
• Every first-age building is redrawn: each level now visibly grows, and you can always tell what a building is at a glance
• Your castle is always the biggest building in the village
• The archery range, market and tavern now change as you upgrade them
• Buildings fit neatly on their plots — no more overlapping neighbours
• Collected gems fly cleanly to your balance
• Small text fixes in English and Arabic
Thanks for playing. Tell me what's missing — support@awaykingdom.com
1.3.6 Oct 4
A quicker, smoother start.
• Getting started is faster: one short question, and your ruler arrives with a name and portrait ready — change them anytime
• Celebrations close on their own, so you're back to building sooner
• Tutorial hints always fit on screen, in every language
• Upgrade suggestions show full building names and costs
• Many small layout and text fixes across the game
Thanks for playing. Tell me what's missing — support@awaykingdom.com
1.3.5 Oct 3
Every upgrade now feels like one.
• Level-ups are a moment: the old building sinks into dust and the new one rises with a golden burst
• Higher-level buildings always look bigger than lower ones
• A new army screen: see your training queue and train any troop with one tap. MAX never goes past your capacity
• The barracks shows what it's training, with a timer, right on the map
• Clan requests, aid and war attacks now show badges on the clan button and inside the clan
• Bigger, clearer building buttons
• Time away is tracked more reliably on iPhone, even when the game is closed
• Fixes for crashes on older iPads, and many smaller fixes
Thanks for playing. Tell me what's missing — support@awaykingdom.com
1.3.4 Oct 3
Notifications now have their own sound.
• A raid on your kingdom sounds the war trumpet; clan wars and challenges arrive with their own sound too
• Screen Time access is no longer asked again after an update
Thanks for playing. Tell me what's missing — support@awaykingdom.com
more Version 1.5.8 14h ago
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