Flour Co: Supply Chain Tycoon
The Best Economy Strategy Game
Only for iPhone
Free · Designed for iPhone. Not verified for macOS.
iPhone
Draw the roads. Set the price. Keep the whole town in flour — before the wheat market, rush hour, or one hungry family shuts your factory down.
You own the only flour company in town. Every home on the map is waiting on a delivery.
Factories buy wheat and mill it into flour. Trucks carry it down roads you draw with your finger. You set the price. That's the whole company — and keeping it in balance is the whole game.
Build too little and the pantries run dry. Charge too much and demand collapses. Let one family stay hungry too long and the town takes your factory.
DRAW THE ROADS
Press a building, drag to another, release. That it, extend it, or drag it over to the new home that just went up. Roads are the only thing connecting anything to anything.
PLAY THE WHEAT MARKET
Wheat drifts in slow waves and jumps on shocks. t sets the fair price, so the town forgives a hike when wheat is visibly expensive. Build a silo, fill it on the dip, and hold it. A held silo is never touched. You pick the spike to spend it on.
FEED THE TOWN
Homes grow. Rush hour hits twice a day. A depot near the crowd beats a factory across the map, and a factory with nowhere to put its surplus wastes everything it makes overnight. Tap a factory to upgrade it: same spot, more flour.
SIGN CONTRACTS YOU CAN KEEP
Bakeries pay a flat rate no matter what you charge and eat like three homes — but one empty shelf cancels the contract forever. Farms settle outside town and sell wheafactory you can reach with a road.
GROW OR DROWN
Survive a week to unlock ad campaigns. Another for R&D. Another for fleet training. Every level is permanent and compounds — and so does the demand you just created.
Plus a river you have to bridge, traffic jams why goals, and a run that ends the moment you stop paying attention.
Full tutorial included.
Ratings & Reviews
- This app hasn’t received enough ratings or reviews to display an overview.
The town got hungrier, and the mill got a manual.
HOW TO PLAY, FROM THE GROUND UP
A 13-part illustrated tour now covers the whole company: drawing roads, building
and upgrading mills, pricing against the wheat market, assigning trucks, traffic,
bridges, depots, silos, bakery contracts, skyscrapers, farms, and the weekly
unlocks. Every step animates, so you watch a mechanic work before you use it.
Open it any time from HOW TO PLAY on the menu.
SKYSCRAPERS
Finish week 3 and the town stops building houses — from then on every new block
is a tower. It moves in already crowded with 10-14 residents, climbs to 40, and
each of them eats half again as much as someone in a house. They pay your price
and answer to your ads like any home, and they starve like one too. One tower on
a long road is a slow leak your fleet has to answer for.
A TOUGHER ECONOMY
- Overbuilding costs you now. Mills that out-produce the town flood the market,
and a flooded market will not pay a premium: your own fair price gets marked
down. Past day 15 the same overcapacity costs twice as much.
- ADS, R&D and FLEET are real investments. Prices climb faster the deeper you
go, so no upgrade quietly pays for the next one.
- Silos only feed your mills once you open them. Buy the dip, then pick the
spike to spend it on.
CONTINUE WHERE YOU LEFT OFF
A run interrupted by a phone call, a low battery or a closed app is saved. Tap
CONTINUE on the menu and you are back in it, exactly where it stopped — same day,
same roads, same trucks mid-delivery.
TURKISH, TOP TO BOTTOM
The whole game now speaks Turkish as well as English — menus, the tour, tips,
toasts and the end-of-run report. It starts in your device's language and you can
switch any time with the TÜRKÇE / ENGLISH button on the menu.
The city eats every day. Good luck.
The developer, INANC AKDUVAN, indicated that the app’s privacy practices may include handling of data as described below. For more information, see the developer’s privacy policy .
Data Not Linked to You
The following data may be collected but it is not linked to your identity:
- Identifiers
- Usage Data
Accessibility
The developer has not yet indicated which accessibility features this app supports. Learn More
Information
- Seller
- INANC AKDUVAN
- Size
- 39.1 MB
- Category
- Strategy
- Compatibility
Requires iOS 15.1 or later.
- iPhone
Requires iOS 15.1 or later. - iPod touch
Requires iOS 15.1 or later. - Mac
Requires macOS 12.0 or later and a Mac with Apple M1 chip or later. - Apple Vision
Requires visionOS 1.0 or later.
- iPhone
- Languages
- English
- Age Rating
4+
- 4+
- Contains
Advertising
- Copyright
- © İnanç Akduvan
